]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Merge remote branch 'refs/remotes/origin/terencehill/misc_bugfixes'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 8633a9c97ea7adb66f2ad4708b232cf7bf215c45..aeee9cecbac843cc4e6203e29de494a0b8e41374 100644 (file)
@@ -229,12 +229,6 @@ void relocate_spawnpoint()
         }
     }
 
-    if (cvar("g_spawnpoints_autodrop"))
-    {
-        setsize(self, PL_MIN, PL_MAX);
-        droptofloor();
-    }
-
     self.use = spawnpoint_use;
     self.team_saved = self.team;
     if (!self.cnt)
@@ -825,20 +819,30 @@ float g_pickup_fuel_jetpack;
 float g_pickup_fuel_max;
 float g_pickup_armorsmall;
 float g_pickup_armorsmall_max;
+float g_pickup_armorsmall_anyway;
 float g_pickup_armormedium;
 float g_pickup_armormedium_max;
+float g_pickup_armormedium_anyway;
 float g_pickup_armorbig;
 float g_pickup_armorbig_max;
+float g_pickup_armorbig_anyway;
 float g_pickup_armorlarge;
 float g_pickup_armorlarge_max;
+float g_pickup_armorlarge_anyway;
 float g_pickup_healthsmall;
 float g_pickup_healthsmall_max;
+float g_pickup_healthsmall_anyway;
 float g_pickup_healthmedium;
 float g_pickup_healthmedium_max;
+float g_pickup_healthmedium_anyway;
 float g_pickup_healthlarge;
 float g_pickup_healthlarge_max;
+float g_pickup_healthlarge_anyway;
 float g_pickup_healthmega;
 float g_pickup_healthmega_max;
+float g_pickup_healthmega_anyway;
+float g_pickup_ammo_anyway;
+float g_pickup_weapons_anyway;
 float g_weaponarena;
 float g_weaponarena_random;
 string g_weaponarena_list;
@@ -1217,7 +1221,6 @@ void readlevelcvars(void)
        sv_maxidle = cvar("sv_maxidle");
        sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
        sv_pogostick = cvar("sv_pogostick");
-       sv_doublejump = cvar("sv_doublejump");
        g_ctf_reverse = cvar("g_ctf_reverse");
        sv_autotaunt = cvar("sv_autotaunt");
        sv_taunt = cvar("sv_taunt");
@@ -1262,20 +1265,31 @@ void readlevelcvars(void)
        g_pickup_fuel_max = cvar("g_pickup_fuel_max");
        g_pickup_armorsmall = cvar("g_pickup_armorsmall");
        g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
+       g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
        g_pickup_armormedium = cvar("g_pickup_armormedium");
        g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
+       g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
        g_pickup_armorbig = cvar("g_pickup_armorbig");
        g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
+       g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
        g_pickup_armorlarge = cvar("g_pickup_armorlarge");
        g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
+       g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
        g_pickup_healthsmall = cvar("g_pickup_healthsmall");
        g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
+       g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
        g_pickup_healthmedium = cvar("g_pickup_healthmedium");
        g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
+       g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
        g_pickup_healthlarge = cvar("g_pickup_healthlarge");
        g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
+       g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
        g_pickup_healthmega = cvar("g_pickup_healthmega");
        g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
+       g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
+
+       g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
+       g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
 
        g_pinata = cvar("g_pinata");
 
@@ -1895,6 +1909,13 @@ void adaptor_think2use()
     activator = a;
 }
 
+void adaptor_think2use_hittype_splash() // for timed projectile detonation
+{
+       if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
+               self.projectiledeathtype |= HITTYPE_SPLASH;
+       adaptor_think2use();
+}
+
 // deferred dropping
 void DropToFloor_Handler()
 {
@@ -2326,7 +2347,7 @@ vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter
                        {
                                // center
                                vecs_y = 0;
-                               vecs_z -= 4;
+                               vecs_z -= 2;
                        }
                        else
                        {
@@ -2339,7 +2360,7 @@ vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter
                        {
                                // center
                                vecs_y = 0;
-                               vecs_z -= 4;
+                               vecs_z -= 2;
                        }
                        else
                        {
@@ -2377,7 +2398,7 @@ vector shotorg_adjust(vector vecs, float y_is_right, float visual)
                else
                {
                        vecs_y = 0;
-                       vecs_z -= 4;
+                       vecs_z -= 2;
                }
        }
        else if ((s = cvar_string("g_shootfromfixedorigin")) != "")