#include "miscfunctions.qh"
-#include "_all.qh"
#include "antilag.qh"
#include "command/common.qh"
#include "constants.qh"
#include "weapons/selection.qh"
#include "../common/command/generic.qh"
#include "../common/constants.qh"
-#include "../common/deathtypes.qh"
+#include "../common/deathtypes/all.qh"
#include "../common/mapinfo.qh"
#include "../common/notifications.qh"
#include "../common/playerstats.qh"
#include "../common/util.qh"
#include "../common/turrets/sv_turrets.qh"
#include "../common/weapons/all.qh"
-#include "../csqcmodellib/sv_model.qh"
-#include "../warpzonelib/anglestransform.qh"
-#include "../warpzonelib/server.qh"
+#include "../common/vehicles/sv_vehicles.qh"
+#include "../common/vehicles/vehicle.qh"
+#include "../common/items/all.qc"
+#include "../lib/csqcmodel/sv_model.qh"
+#include "../lib/warpzone/anglestransform.qh"
+#include "../lib/warpzone/server.qh"
void crosshair_trace(entity pl)
{
else
d = !(!weaponinfo.weaponstart);
- if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
- d |= (i == WEP_HOOK.m_id);
if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
d = 0;
MUTATOR_CALLHOOK(SetStartItems);
- if ((start_items & ITEM_Jetpack.m_itemid) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
+ if (start_items & ITEM_Jetpack.m_itemid)
{
start_items |= ITEM_JetpackRegen.m_itemid;
start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
for (i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- if(precache_weapons & WepSet_FromWeapon(i))
- WEP_ACTION(i, WR_INIT);
+ if(precache_weapons & WepSet_FromWeapon(i)) {
+ Weapon w = get_weaponinfo(i);
+ w.wr_init(w);
+ }
}
start_ammo_shells = max(0, start_ammo_shells);
search_end(globhandle);
}
+void precache_playermodels(string s)
+{
+ if(s != "")
+ {
+ int n = tokenize_console(s);
+ precache_playermodel(argv(0));
+
+ for (int i = 1; i < n; ++i)
+ precache_model(argv(i));
+ }
+}
+
void precache()
{SELFPARAM();
// gamemode related things
if (autocvar_sv_defaultcharacter)
{
- string s;
- s = autocvar_sv_defaultplayermodel_red;
- if (s != "")
- precache_playermodel(s);
- s = autocvar_sv_defaultplayermodel_blue;
- if (s != "")
- precache_playermodel(s);
- s = autocvar_sv_defaultplayermodel_yellow;
- if (s != "")
- precache_playermodel(s);
- s = autocvar_sv_defaultplayermodel_pink;
- if (s != "")
- precache_playermodel(s);
- s = autocvar_sv_defaultplayermodel;
- if (s != "")
- precache_playermodel(s);
+ precache_playermodels(autocvar_sv_defaultplayermodel_red);
+ precache_playermodels(autocvar_sv_defaultplayermodel_blue);
+ precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
+ precache_playermodels(autocvar_sv_defaultplayermodel_pink);
+ precache_playermodels(autocvar_sv_defaultplayermodel);
}
if (g_footsteps)
remove = remove_unsafely;
}
-void UncustomizeEntitiesRun()
-{SELFPARAM();
- for (entity e = NULL; (e = findfloat(e, uncustomizeentityforclient_set, 1)); )
- {
- WITH(entity, self, e, e.uncustomizeentityforclient());
- }
-}
-void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
-{
- e.customizeentityforclient = customizer;
- e.uncustomizeentityforclient = uncustomizer;
- e.uncustomizeentityforclient_set = !!uncustomizer;
-}
-
-void Net_LinkEntity(entity e, bool docull, float dt, bool(entity, int) sendfunc)
-{SELFPARAM();
- vector mi, ma;
-
- if (e.classname == "")
- e.classname = "net_linked";
-
- if (e.model == "" || self.modelindex == 0)
- {
- mi = e.mins;
- ma = e.maxs;
- setmodel(e, MDL_Null);
- setsize(e, mi, ma);
- }
-
- e.SendEntity = sendfunc;
- e.SendFlags = 0xFFFFFF;
-
- if (!docull)
- e.effects |= EF_NODEPTHTEST;
-
- if (dt)
- {
- e.nextthink = time + dt;
- e.think = SUB_Remove;
- }
-}
-
-
.float(entity) isEliminated;
-float EliminatedPlayers_SendEntity(entity to, float sendflags)
+bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
{
float i, f, b;
entity e;
" ", ftos(tstart), " ", ftos(dt), "\n"));
}
-vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
-{
- switch(algn)
- {
- default:
- case 3: // right
- break;
-
- case 4: // left
- vecs.y = -vecs.y;
- break;
-
- case 1:
- if(allowcenter) // 2: allow center handedness
- {
- // center
- vecs.y = 0;
- vecs.z -= 2;
- }
- else
- {
- // right
- }
- break;
-
- case 2:
- if(allowcenter) // 2: allow center handedness
- {
- // center
- vecs.y = 0;
- vecs.z -= 2;
- }
- else
- {
- // left
- vecs.y = -vecs.y;
- }
- break;
- }
- return vecs;
-}
-
-vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
-{
- string s;
- vector v;
-
- if (autocvar_g_shootfromeye)
- {
- if (visual)
- {
- if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
- else { vecs.y = 0; vecs.z -= 2; }
- }
- else
- {
- vecs.y = 0;
- vecs.z = 0;
- }
- }
- else if (autocvar_g_shootfromcenter)
- {
- vecs.y = 0;
- vecs.z -= 2;
- }
- else if ((s = autocvar_g_shootfromfixedorigin) != "")
- {
- v = stov(s);
- if (y_is_right)
- v.y = -v.y;
- if (v.x != 0)
- vecs.x = v.x;
- vecs.y = v.y;
- vecs.z = v.z;
- }
- else if (autocvar_g_shootfromclient)
- {
- vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
- }
- return vecs;
-}
-
-vector shotorg_adjust(vector vecs, float y_is_right, float visual)
-{SELFPARAM();
- return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
-}
-
-
void attach_sameorigin(entity e, entity to, string tag)
{
vector org, t_forward, t_left, t_up, e_forward, e_up;
.float scale2;
-float modeleffect_SendEntity(entity to, int sf)
-{SELFPARAM();
+bool modeleffect_SendEntity(entity this, entity to, int sf)
+{
float f;
WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);