]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
experimental change: sort impulse weapon order by weapon priority too
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 3db4e47be8d2e154732916bda9d1de44bee0cad8..d774958ade3916cf98ee96f55c1613f9bb07e24b 100644 (file)
@@ -583,7 +583,19 @@ void GetCvars_handleFloatOnce(string thisname, float f, .float field, string nam
 }
 string W_FixWeaponOrder_ForceComplete(string s);
 string W_FixWeaponOrder_AllowIncomplete(string s);
-float w_getbestweapon(entity e);
+string W_FixWeaponOrder_BuildImpulseList(string s);
+string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
+{
+       string o, s;
+       o = W_FixWeaponOrder_ForceComplete(wo);
+       if(self.weaponorder_byimpulse)
+       {
+               strunzone(self.weaponorder_byimpulse);
+               self.weaponorder_byimpulse = string_null;
+       }
+       self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
+       return o;
+}
 void GetCvars(float f)
 {
        string s;
@@ -600,7 +612,7 @@ void GetCvars(float f)
        GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
        GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
        GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
-       GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
+       GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
        GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
        GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
        GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
@@ -989,7 +1001,7 @@ void readplayerstartcvars()
        if (g_weaponarena)
        {
                start_weapons = g_weaponarena;
-               if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
+               if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
                        start_ammo_rockets = 999;
                if (g_weaponarena & WEPBIT_SHOTGUN)
                        start_ammo_shells = 999;
@@ -1172,6 +1184,10 @@ void readlevelcvars(void)
        // first load all the mutators
        if(cvar("g_nix"))
                MUTATOR_ADD(mutator_nix);
+       if(cvar("g_dodging"))
+               MUTATOR_ADD(mutator_dodging);
+       if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
+               MUTATOR_ADD(mutator_rocketflying);
 
     g_bugrigs = cvar("g_bugrigs");
     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
@@ -1668,6 +1684,7 @@ void precache()
     precache_sound ("weapons/weapon_switch.wav");
     precache_sound ("weapons/weaponpickup.wav");
     precache_sound ("weapons/unavailable.wav");
+    precache_sound ("weapons/dryfire.wav");
     if (g_grappling_hook)
     {
         precache_sound ("weapons/hook_fire.wav"); // hook