]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qc
Merge branch 'master' into terencehill/ca_fixes_and_more
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
index 368c27076f7dea9920b85935871626cc48627fac..f3f4d71bc45e7a841599447ae9883925f7490d66 100644 (file)
@@ -355,13 +355,12 @@ string formatmessage(string msg)
                                wep = self.switchweapon;
                        if (!wep)
                                wep = self.cnt;
-                       replacement = WEP_NAME(wep);
+                       replacement = W_Name(wep);
                } else if (escape == "W") {
                        if (self.items & IT_SHELLS) replacement = "shells";
                        else if (self.items & IT_NAILS) replacement = "bullets";
                        else if (self.items & IT_ROCKETS) replacement = "rockets";
                        else if (self.items & IT_CELLS) replacement = "cells";
-                       else if (self.items & IT_PLASMA) replacement = "plasma";
                        else replacement = "batteries"; // ;)
                } else if (escape == "x") {
                        replacement = cursor_ent.netname;
@@ -461,6 +460,7 @@ void GetCvars_handleFloatOnce(string thisname, float f, .float field, string nam
                        stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
        }
 }
+float w_getbestweapon(entity e);
 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
 {
        string o;
@@ -563,8 +563,6 @@ float g_pickup_rockets;
 float g_pickup_rockets_max;
 float g_pickup_cells;
 float g_pickup_cells_max;
-float g_pickup_plasma;
-float g_pickup_plasma_max;
 float g_pickup_fuel;
 float g_pickup_fuel_jetpack;
 float g_pickup_fuel_max;
@@ -613,7 +611,6 @@ float start_ammo_shells;
 float start_ammo_nails;
 float start_ammo_rockets;
 float start_ammo_cells;
-float start_ammo_plasma;
 float start_ammo_fuel;
 float start_health;
 float start_armorvalue;
@@ -625,13 +622,14 @@ float warmup_start_ammo_shells;
 float warmup_start_ammo_nails;
 float warmup_start_ammo_rockets;
 float warmup_start_ammo_cells;
-float warmup_start_ammo_plasma;
 float warmup_start_ammo_fuel;
 float warmup_start_health;
 float warmup_start_armorvalue;
 float g_weapon_stay;
 
-float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done? 
+entity get_weaponinfo(float w);
+
+float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
 {
        var float i = weaponinfo.weapon;
        var float d = 0;
@@ -651,14 +649,14 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne
        else if (g_nexball)
                d = 0; // weapon is set a few lines later
        else
-               d = !(!weaponinfo.weaponstart);
+               d = (i == WEP_LASER || i == WEP_SHOTGUN);
 
        if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
                d |= (i == WEP_HOOK);
-       if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
+       if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
                d = 0;
 
-       var float t = weaponinfo.weaponstartoverride;
+       var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
 
        //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
 
@@ -689,7 +687,6 @@ void readplayerstartcvars()
        start_ammo_nails = 0;
        start_ammo_rockets = 0;
        start_ammo_cells = 0;
-       start_ammo_plasma = 0;
        start_health = cvar("g_balance_health_start");
        start_armorvalue = cvar("g_balance_armor_start");
 
@@ -782,7 +779,7 @@ void readplayerstartcvars()
                for (i = WEP_FIRST; i <= WEP_LAST; ++i)
                {
                        e = get_weaponinfo(i);
-                       float w = want_weapon(e, FALSE);
+                       float w = want_weapon("g_start_weapon_", e, FALSE);
                        if(w & 1)
                                start_weapons |= WepSet_FromWeapon(i);
                        if(w & 2)
@@ -800,7 +797,6 @@ void readplayerstartcvars()
                start_ammo_rockets = 999;
                start_ammo_shells = 999;
                start_ammo_cells = 999;
-               start_ammo_plasma = 999;
                start_ammo_nails = 999;
                start_ammo_fuel = 999;
        }
@@ -810,7 +806,6 @@ void readplayerstartcvars()
                start_ammo_nails = cvar("g_start_ammo_nails");
                start_ammo_rockets = cvar("g_start_ammo_rockets");
                start_ammo_cells = cvar("g_start_ammo_cells");
-               start_ammo_plasma = cvar("g_start_ammo_plasma");
                start_ammo_fuel = cvar("g_start_ammo_fuel");
        }
 
@@ -842,7 +837,7 @@ void readplayerstartcvars()
                        for (i = WEP_FIRST; i <= WEP_LAST; ++i)
                        {
                                e = get_weaponinfo(i);
-                               float w = want_weapon(e, g_warmup_allguns);
+                               float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
                                if(w & 1)
                                        warmup_start_weapons |= WepSet_FromWeapon(i);
                                if(w & 2)
@@ -873,20 +868,18 @@ void readplayerstartcvars()
        {
                e = get_weaponinfo(i);
                if(precache_weapons & WepSet_FromWeapon(i))
-                       WEP_ACTION(i, WR_INIT);
+                       weapon_action(i, WR_PRECACHE);
        }
 
        start_ammo_shells = max(0, start_ammo_shells);
        start_ammo_nails = max(0, start_ammo_nails);
        start_ammo_cells = max(0, start_ammo_cells);
-       start_ammo_plasma = max(0, start_ammo_plasma);
        start_ammo_rockets = max(0, start_ammo_rockets);
        start_ammo_fuel = max(0, start_ammo_fuel);
 
        warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
        warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
        warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
-       warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
        warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
        warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
 }
@@ -936,7 +929,7 @@ void readlevelcvars(void)
     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
     g_bugrigs_steer = cvar("g_bugrigs_steer");
 
-       g_minstagib = cvar("g_minstagib");
+       g_instagib = cvar("g_instagib");
 
        sv_clones = cvar("sv_clones");
        sv_foginterval = cvar("sv_foginterval");
@@ -986,8 +979,6 @@ void readlevelcvars(void)
        g_pickup_rockets_max = cvar("g_pickup_rockets_max");
        g_pickup_cells = cvar("g_pickup_cells");
        g_pickup_cells_max = cvar("g_pickup_cells_max");
-       g_pickup_plasma = cvar("g_pickup_plasma");
-       g_pickup_plasma_max = cvar("g_pickup_plasma_max");
        g_pickup_fuel = cvar("g_pickup_fuel");
        g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
        g_pickup_fuel_max = cvar("g_pickup_fuel_max");
@@ -1366,6 +1357,18 @@ void precache()
         precache_sound ("weapons/hook_impact.wav"); // hook
     }
 
+    if(autocvar_sv_precacheweapons)
+    {
+        //precache weapon models/sounds
+        float wep;
+        wep = WEP_FIRST;
+        while (wep <= WEP_LAST)
+        {
+            weapon_action(wep, WR_PRECACHE);
+            wep = wep + 1;
+        }
+    }
+
     precache_model("models/elaser.mdl");
     precache_model("models/laser.mdl");
     precache_model("models/ebomb.mdl");
@@ -1587,6 +1590,44 @@ void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendf
     }
 }
 
+
+entity eliminatedPlayers;
+.float(entity) isEliminated;
+float EliminatedPlayers_SendEntity(entity to, float sendflags)
+{
+       float i, f, b;
+       entity e;
+       WriteByte(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
+       WriteByte(MSG_ENTITY, sendflags);
+
+       if(sendflags & 1)
+       {
+               for(i = 1; i <= maxclients; i += 8)
+               {
+                       for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
+                       {
+                               if(eliminatedPlayers.isEliminated(e))
+                                       f |= b;
+                       }
+                       WriteByte(MSG_ENTITY, f);
+               }
+       }
+
+       return TRUE;
+}
+
+void EliminatedPlayers_Init(float(entity) isEliminated_func)
+{
+       if(eliminatedPlayers)
+       {
+               backtrace("Can't spawn eliminatedPlayers again!");
+               return;
+       }
+       Net_LinkEntity(eliminatedPlayers = spawn(), FALSE, 0, EliminatedPlayers_SendEntity);
+       eliminatedPlayers.isEliminated = isEliminated_func;
+}
+
+
 void adaptor_think2touch()
 {
     entity o;