#include "t_items.qh"
-#include "mutators/base.qh"
+#include "mutators/events.qh"
#include "mutators/gamemode_race.qh"
#include "../common/constants.qh"
float DistributeEvenly_amount;
float DistributeEvenly_totalweight;
-var void remove(entity e);
void objerror(string s);
void droptofloor();
void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints