#include "../common/constants.qh"
#include "../common/mapinfo.qh"
-#include "../common/turrets/turrets.qh"
+#include "../common/turrets/all.qh"
#ifdef RELEASE
#define cvar_string_normal builtin_cvar_string
float DistributeEvenly_totalweight;
void objerror(string s);
void droptofloor();
-void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
-void() spawnpoint_use;
void() SUB_Remove;
void attach_sameorigin(entity e, entity to, string tag);
sv_foginterval = cvar("sv_foginterval");
g_cloaked = cvar("g_cloaked");
g_footsteps = cvar("g_footsteps");
- g_grappling_hook = cvar("g_grappling_hook");
g_jetpack = cvar("g_jetpack");
sv_maxidle = cvar("sv_maxidle");
sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
game_starttime = time + cvar("g_start_delay");
for(int i = WEP_FIRST; i <= WEP_LAST; ++i)
- WEP_ACTION(i, WR_INIT);
+ _WEP_ACTION(i, WR_INIT);
readplayerstartcvars();
}