]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qh
Merge branch 'master' into Mario/qc_physics_prehax
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qh
index a38d6046a4091b6d3ceb34e7d49468654832a09e..12dbe3a2c795a72512c012cf9deaba5cb1dbbfe6 100644 (file)
@@ -15,7 +15,7 @@
 #else
 string cvar_string_normal(string n)
 {
-       if (!(cvar_type(n) & 1))
+       if (!(cvar_type(n) & CVAR_TYPEFLAG_EXISTS))
                backtrace(strcat("Attempt to access undefined cvar: ", n));
        return builtin_cvar_string(n);
 }
@@ -32,6 +32,46 @@ float cvar_normal(string n)
 .float uncustomizeentityforclient_set;
 .float nottargeted;
 
+entity eliminatedPlayers;
+void EliminatedPlayers_Init(float(entity) isEliminated_func);
+
+string admin_name(void);
+
+void write_recordmarker(entity pl, float tstart, float dt);
+
+void play2all(string samp);
+
+void DistributeEvenly_Init(float amount, float totalweight);
+float DistributeEvenly_Get(float weight);
+
+void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2);
+
+void shockwave_spawn(string m, vector org, float sz, float t1, float t2);
+
+vector randompos(vector m1, vector m2);
+
+void play2team(float t, string filename);
+
+void GetCvars_handleFloat(string thisname, float f, .float field, string name);
+
+float spamsound(entity e, float chan, string samp, float vol, float _atten);
+
+void GetCvars_handleString(string thisname, float f, .string field, string name);
+
+void precache_all_playermodels(string pattern);
+
+void soundat(entity e, vector o, float chan, string samp, float vol, float _atten);
+
+void defer(float fdelay, void() func);
+
+void UncustomizeEntitiesRun();
+void InitializeEntitiesRun();
+
+void stopsoundto(float _dest, entity e, float chan);
+void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
+float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d);
+
+vector shotorg_adjust(vector vecs, float y_is_right, float visual);
 
 float DistributeEvenly_amount;
 float DistributeEvenly_totalweight;
@@ -68,6 +108,8 @@ float isPushable(entity e);
 
 float LostMovetypeFollow(entity ent);
 
+string uid2name(string myuid);
+
 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
 
 string NearestLocation(vector p);
@@ -99,15 +141,11 @@ void WarpZone_crosshair_trace(entity pl);
 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
 
 
-#define IFTARGETED if(!self.nottargeted && self.targetname != "")
-
 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
 
 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
 
-#define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
-
 const string STR_PLAYER = "player";
 const string STR_SPECTATOR = "spectator";
 const string STR_OBSERVER = "observer";
@@ -221,7 +259,7 @@ float g_weaponspreadfactor;
 WepSet start_weapons;
 WepSet start_weapons_default;
 WepSet start_weapons_defaultmask;
-float start_items;
+int start_items;
 float start_ammo_shells;
 float start_ammo_nails;
 float start_ammo_rockets;
@@ -244,266 +282,8 @@ float warmup_start_health;
 float warmup_start_armorvalue;
 float g_weapon_stay;
 
-float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
-{
-       float i = weaponinfo.weapon;
-       float d = 0;
-
-       if (!i)
-               return 0;
-
-       if (g_lms || g_ca || allguns)
-       {
-               if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
-                       d = true;
-               else
-                       d = false;
-       }
-       else if (g_cts)
-               d = (i == WEP_SHOTGUN);
-       else if (g_nexball)
-               d = 0; // weapon is set a few lines later
-       else
-               d = !(!weaponinfo.weaponstart);
-
-       if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
-               d |= (i == WEP_HOOK);
-       if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
-               d = 0;
-
-       float t = weaponinfo.weaponstartoverride;
-
-       //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
-
-       // bit order in t:
-       // 1: want or not
-       // 2: is default?
-       // 4: is set by default?
-       if(t < 0)
-               t = 4 | (3 * d);
-       else
-               t |= (2 * d);
-
-       return t;
-}
-
-void readplayerstartcvars()
-{
-       entity e;
-       float i, j, t;
-       string s;
-
-       // initialize starting values for players
-       start_weapons = '0 0 0';
-       start_weapons_default = '0 0 0';
-       start_weapons_defaultmask = '0 0 0';
-       start_items = 0;
-       start_ammo_shells = 0;
-       start_ammo_nails = 0;
-       start_ammo_rockets = 0;
-       start_ammo_cells = 0;
-       start_ammo_plasma = 0;
-       start_health = cvar("g_balance_health_start");
-       start_armorvalue = cvar("g_balance_armor_start");
-
-       g_weaponarena = 0;
-       g_weaponarena_weapons = '0 0 0';
-
-       s = cvar_string("g_weaponarena");
-       if (s == "0" || s == "")
-       {
-               if(g_ca)
-                       s = "most";
-       }
-
-       if (s == "0" || s == "")
-       {
-               // no arena
-       }
-       else if (s == "off")
-       {
-               // forcibly turn off weaponarena
-       }
-       else if (s == "all" || s == "1")
-       {
-               g_weaponarena = 1;
-               g_weaponarena_list = "All Weapons";
-               for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-               {
-                       e = get_weaponinfo(j);
-                       if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
-                               g_weaponarena_weapons |= WepSet_FromWeapon(j);
-               }
-       }
-       else if (s == "most")
-       {
-               g_weaponarena = 1;
-               g_weaponarena_list = "Most Weapons";
-               for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-               {
-                       e = get_weaponinfo(j);
-                       if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
-                               if (e.spawnflags & WEP_FLAG_NORMAL)
-                                       g_weaponarena_weapons |= WepSet_FromWeapon(j);
-               }
-       }
-       else if (s == "none")
-       {
-               g_weaponarena = 1;
-               g_weaponarena_list = "No Weapons";
-       }
-       else
-       {
-               g_weaponarena = 1;
-               t = tokenize_console(s);
-               g_weaponarena_list = "";
-               for (i = 0; i < t; ++i)
-               {
-                       s = argv(i);
-                       for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-                       {
-                               e = get_weaponinfo(j);
-                               if (e.netname == s)
-                               {
-                                       g_weaponarena_weapons |= WepSet_FromWeapon(j);
-                                       g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
-                                       break;
-                               }
-                       }
-                       if (j > WEP_LAST)
-                       {
-                               print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
-                       }
-               }
-               g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
-       }
-
-       if(g_weaponarena)
-               g_weaponarena_random = cvar("g_weaponarena_random");
-       else
-               g_weaponarena_random = 0;
-       g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
-
-       if (g_weaponarena)
-       {
-               g_weapon_stay = 0; // incompatible
-               start_weapons = g_weaponarena_weapons;
-               start_items |= IT_UNLIMITED_AMMO;
-       }
-       else
-       {
-               for (i = WEP_FIRST; i <= WEP_LAST; ++i)
-               {
-                       e = get_weaponinfo(i);
-                       float w = want_weapon(e, false);
-                       if(w & 1)
-                               start_weapons |= WepSet_FromWeapon(i);
-                       if(w & 2)
-                               start_weapons_default |= WepSet_FromWeapon(i);
-                       if(w & 4)
-                               start_weapons_defaultmask |= WepSet_FromWeapon(i);
-               }
-       }
-
-       if(!cvar("g_use_ammunition"))
-               start_items |= IT_UNLIMITED_AMMO;
-
-       if(start_items & IT_UNLIMITED_WEAPON_AMMO)
-       {
-               start_ammo_shells = 999;
-               start_ammo_nails = 999;
-               start_ammo_rockets = 999;
-               start_ammo_cells = 999;
-               start_ammo_plasma = 999;
-               start_ammo_fuel = 999;
-       }
-       else
-       {
-               start_ammo_shells = cvar("g_start_ammo_shells");
-               start_ammo_nails = cvar("g_start_ammo_nails");
-               start_ammo_rockets = cvar("g_start_ammo_rockets");
-               start_ammo_cells = cvar("g_start_ammo_cells");
-               start_ammo_plasma = cvar("g_start_ammo_plasma");
-               start_ammo_fuel = cvar("g_start_ammo_fuel");
-       }
-
-       if (warmup_stage)
-       {
-               warmup_start_ammo_shells = start_ammo_shells;
-               warmup_start_ammo_nails = start_ammo_nails;
-               warmup_start_ammo_rockets = start_ammo_rockets;
-               warmup_start_ammo_cells = start_ammo_cells;
-               warmup_start_ammo_plasma = start_ammo_plasma;
-               warmup_start_ammo_fuel = start_ammo_fuel;
-               warmup_start_health = start_health;
-               warmup_start_armorvalue = start_armorvalue;
-               warmup_start_weapons = start_weapons;
-               warmup_start_weapons_default = start_weapons_default;
-               warmup_start_weapons_defaultmask = start_weapons_defaultmask;
-
-               if (!g_weaponarena && !g_ca)
-               {
-                       warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
-                       warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
-                       warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
-                       warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
-                       warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
-                       warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
-                       warmup_start_health = cvar("g_warmup_start_health");
-                       warmup_start_armorvalue = cvar("g_warmup_start_armor");
-                       warmup_start_weapons = '0 0 0';
-                       warmup_start_weapons_default = '0 0 0';
-                       warmup_start_weapons_defaultmask = '0 0 0';
-                       for (i = WEP_FIRST; i <= WEP_LAST; ++i)
-                       {
-                               e = get_weaponinfo(i);
-                               float w = want_weapon(e, g_warmup_allguns);
-                               if(w & 1)
-                                       warmup_start_weapons |= WepSet_FromWeapon(i);
-                               if(w & 2)
-                                       warmup_start_weapons_default |= WepSet_FromWeapon(i);
-                               if(w & 4)
-                                       warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
-                       }
-               }
-       }
-
-       if (g_jetpack)
-               start_items |= IT_JETPACK;
-
-       MUTATOR_CALLHOOK(SetStartItems);
-
-       if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
-       {
-               start_items |= IT_FUEL_REGEN;
-               start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
-               warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
-       }
-
-       WepSet precache_weapons = start_weapons;
-       if (g_warmup_allguns != 1)
-               precache_weapons |= warmup_start_weapons;
-       for (i = WEP_FIRST; i <= WEP_LAST; ++i)
-       {
-               e = get_weaponinfo(i);
-               if(precache_weapons & WepSet_FromWeapon(i))
-                       WEP_ACTION(i, WR_INIT);
-       }
-
-       start_ammo_shells = max(0, start_ammo_shells);
-       start_ammo_nails = max(0, start_ammo_nails);
-       start_ammo_rockets = max(0, start_ammo_rockets);
-       start_ammo_cells = max(0, start_ammo_cells);
-       start_ammo_plasma = max(0, start_ammo_plasma);
-       start_ammo_fuel = max(0, start_ammo_fuel);
-
-       warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
-       warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
-       warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
-       warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
-       warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
-       warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
-}
+float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done?
+void readplayerstartcvars();
 
 float g_bugrigs;
 float g_bugrigs_planar_movement;
@@ -640,6 +420,9 @@ void readlevelcvars(void)
        if (!warmup_stage)
                game_starttime = time + cvar("g_start_delay");
 
+       for(int i = WEP_FIRST; i <= WEP_LAST; ++i)
+               WEP_ACTION(i, WR_INIT);
+
        readplayerstartcvars();
 }
 
@@ -656,10 +439,6 @@ const float SND_ATTENUATION = 2;
 const float SND_LARGEENTITY = 8;
 const float SND_LARGESOUND = 16;
 
-// WARNING: this kills the trace globals
-#define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
-#define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
-
 const float INITPRIO_FIRST                             = 0;
 const float INITPRIO_GAMETYPE                  = 0;
 const float INITPRIO_GAMETYPE_FALLBACK         = 1;
@@ -681,6 +460,6 @@ entity initialize_entity_first;
 float sound_allowed(float dest, entity e);
 void InitializeEntity(entity e, void(void) func, float order);
 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer);
-void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc);
+void Net_LinkEntity(entity e, bool docull, float dt, bool(entity, int) sendfunc);
 
-#endif
\ No newline at end of file
+#endif