void play2team(float t, string filename);
-void GetCvars_handleFloat(string thisname, float f, .float field, string name);
+void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name);
float spamsound(entity e, float chan, string samp, float vol, float _atten);
-void GetCvars_handleString(string thisname, float f, .string field, string name);
+void GetCvars_handleString(entity this, string thisname, float f, .string field, string name);
void precache_all_playermodels(string pattern);
void stopsoundto(float _dest, entity e, float chan);
void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
-void objerror(string s);
void droptofloor(entity this);
void attach_sameorigin(entity e, entity to, string tag);
#define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
#define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER.m_id) || ((dt) == DEATH_SLIME.m_id) || ((dt) == DEATH_LAVA.m_id) || ((dt) == DEATH_SWAMP.m_id))
-#define PROJECTILE_TOUCH(this) MACRO_BEGIN if (WarpZone_Projectile_Touch(this)) return; MACRO_END
+#define PROJECTILE_TOUCH(e,t) MACRO_BEGIN if (WarpZone_Projectile_Touch(e,t)) return; MACRO_END
#define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
g_jetpack = cvar("g_jetpack");
sv_maxidle = cvar("sv_maxidle");
sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
+ sv_maxidle_slots = cvar("sv_maxidle_slots");
+ sv_maxidle_slots_countbots = cvar("sv_maxidle_slots_countbots");
sv_autotaunt = cvar("sv_autotaunt");
sv_taunt = cvar("sv_taunt");