]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/miscfunctions.qh
Add a property for item's default pickup_anyway value
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qh
index 781ce5695a74c81f3ef8d62d1e62229d057b1ee2..b6eab56bb85eddf6f2dc28bd85334d0e4399d248 100644 (file)
@@ -1,13 +1,12 @@
-#ifndef MISCFUNCTIONS_H
-#define MISCFUNCTIONS_H
+#pragma once
 
-#include "t_items.qh"
+#include <common/t_items.qh>
 
 #include "mutators/events.qh"
 
-#include "../common/constants.qh"
-#include "../common/mapinfo.qh"
-#include "../common/turrets/all.qh"
+#include <common/constants.qh>
+#include <common/mapinfo.qh>
+#include <common/turrets/all.qh>
 
 #ifdef RELEASE
 #define cvar_string_normal builtin_cvar_string
@@ -41,11 +40,11 @@ void play2all(string samp);
 
 void play2team(float t, string filename);
 
-void GetCvars_handleFloat(string thisname, float f, .float field, string name);
+void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name);
 
 float spamsound(entity e, float chan, string samp, float vol, float _atten);
 
-void GetCvars_handleString(string thisname, float f, .string field, string name);
+void GetCvars_handleString(entity this, string thisname, float f, .string field, string name);
 
 void precache_all_playermodels(string pattern);
 
@@ -56,8 +55,7 @@ void InitializeEntitiesRun();
 void stopsoundto(float _dest, entity e, float chan);
 void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
 
-void objerror(string s);
-void droptofloor();
+void droptofloor(entity this);
 
 void attach_sameorigin(entity e, entity to, string tag);
 
@@ -69,7 +67,7 @@ void detach_sameorigin(entity e);
 
 void follow_sameorigin(entity e, entity to);
 
-string formatmessage(string msg);
+string formatmessage(entity this, string msg);
 
 void GameLogEcho(string s);
 
@@ -77,7 +75,7 @@ void GameLogInit();
 
 void GameLogClose();
 
-void GetCvars(float f);
+void GetCvars(entity this, float f);
 
 string GetMapname();
 
@@ -117,11 +115,13 @@ void WarpZone_crosshair_trace(entity pl);
 
 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
 
+#define IS_DEAD(s) ((s).deadflag != DEAD_NO)
+
 
 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER.m_id) || ((dt) == DEATH_SLIME.m_id) || ((dt) == DEATH_LAVA.m_id) || ((dt) == DEATH_SWAMP.m_id))
 
-#define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
+#define PROJECTILE_TOUCH(e,t) MACRO_BEGIN if (WarpZone_Projectile_Touch(e,t)) return; MACRO_END
 
 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
 
@@ -131,13 +131,12 @@ string strcat1(string s) = #115; // FRIK_FILE
 float logfile_open;
 float logfile;
 
-#define strstr strstrofs
 /*
 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
 // BE CONSTANT OR strzoneD!
-float strstr(string haystack, string needle, float offset)
+float strstrofs(string haystack, string needle, float offset)
 {
        float len, endpos;
        string found;
@@ -176,29 +175,20 @@ float g_pickup_fuel_jetpack;
 float g_pickup_fuel_max;
 float g_pickup_armorsmall;
 float g_pickup_armorsmall_max;
-float g_pickup_armorsmall_anyway;
 float g_pickup_armormedium;
 float g_pickup_armormedium_max;
-float g_pickup_armormedium_anyway;
 float g_pickup_armorbig;
 float g_pickup_armorbig_max;
-float g_pickup_armorbig_anyway;
-float g_pickup_armorlarge;
-float g_pickup_armorlarge_max;
-float g_pickup_armorlarge_anyway;
+float g_pickup_armormega;
+float g_pickup_armormega_max;
 float g_pickup_healthsmall;
 float g_pickup_healthsmall_max;
-float g_pickup_healthsmall_anyway;
 float g_pickup_healthmedium;
 float g_pickup_healthmedium_max;
-float g_pickup_healthmedium_anyway;
-float g_pickup_healthlarge;
-float g_pickup_healthlarge_max;
-float g_pickup_healthlarge_anyway;
+float g_pickup_healthbig;
+float g_pickup_healthbig_max;
 float g_pickup_healthmega;
 float g_pickup_healthmega_max;
-float g_pickup_healthmega_anyway;
-float g_pickup_ammo_anyway;
 float g_pickup_weapons_anyway;
 float g_weaponarena;
 WepSet g_weaponarena_weapons;
@@ -249,22 +239,6 @@ void readlevelcvars()
        if(cvar("sv_allow_fullbright"))
                serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
 
-    g_bugrigs = cvar("g_bugrigs");
-    g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
-    g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
-    g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
-    g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
-    g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
-    g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
-    g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
-    g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
-    g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
-    g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
-    g_bugrigs_accel = cvar("g_bugrigs_accel");
-    g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
-    g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
-    g_bugrigs_steer = cvar("g_bugrigs_steer");
-
        g_instagib = cvar("g_instagib");
 
        sv_clones = cvar("sv_clones");
@@ -273,11 +247,13 @@ void readlevelcvars()
        g_jetpack = cvar("g_jetpack");
        sv_maxidle = cvar("sv_maxidle");
        sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
+       sv_maxidle_slots = cvar("sv_maxidle_slots");
+       sv_maxidle_slots_countbots = cvar("sv_maxidle_slots_countbots");
        sv_autotaunt = cvar("sv_autotaunt");
        sv_taunt = cvar("sv_taunt");
 
        warmup_stage = cvar("g_warmup");
-       g_warmup_limit = cvar("g_warmup_limit");
+       warmup_limit = cvar("g_warmup_limit");
        g_warmup_allguns = cvar("g_warmup_allguns");
        g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
 
@@ -327,18 +303,18 @@ void readlevelcvars()
        g_pickup_armorbig = cvar("g_pickup_armorbig");
        g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
        g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
-       g_pickup_armorlarge = cvar("g_pickup_armorlarge");
-       g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
-       g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
+       g_pickup_armormega = cvar("g_pickup_armormega");
+       g_pickup_armormega_max = cvar("g_pickup_armormega_max");
+       g_pickup_armormega_anyway = cvar("g_pickup_armormega_anyway");
        g_pickup_healthsmall = cvar("g_pickup_healthsmall");
        g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
        g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
        g_pickup_healthmedium = cvar("g_pickup_healthmedium");
        g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
        g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
-       g_pickup_healthlarge = cvar("g_pickup_healthlarge");
-       g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
-       g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
+       g_pickup_healthbig = cvar("g_pickup_healthbig");
+       g_pickup_healthbig_max = cvar("g_pickup_healthbig_max");
+       g_pickup_healthbig_anyway = cvar("g_pickup_healthbig_anyway");
        g_pickup_healthmega = cvar("g_pickup_healthmega");
        g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
        g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
@@ -355,10 +331,7 @@ void readlevelcvars()
        if (!warmup_stage)
                game_starttime = time + cvar("g_start_delay");
 
-       for(int i = WEP_FIRST; i <= WEP_LAST; ++i) {
-               Weapon w = get_weaponinfo(i);
-               w.wr_init(w);
-       }
+       FOREACH(Weapons, it != WEP_Null, LAMBDA(it.wr_init(it)));
 
        readplayerstartcvars();
 }
@@ -374,7 +347,7 @@ const float INITPRIO_SETLOCATION            = 90;
 const float INITPRIO_LINKDOORS                         = 91;
 const float INITPRIO_LAST                              = 99;
 
-.void() initialize_entity;
+.void(entity this) initialize_entity;
 .float initialize_entity_order;
 .entity initialize_entity_next;
 entity initialize_entity_first;
@@ -384,7 +357,4 @@ entity initialize_entity_first;
 
 
 float sound_allowed(float dest, entity e);
-void InitializeEntity(entity e, void() func, float order);
-void SetCustomizer(entity e, float() customizer, void() uncustomizer);
-
-#endif
+void InitializeEntity(entity e, void(entity this) func, float order);