/** print(), but only print if the server is not local */
void dedicated_print(string input);
+string GameLog_ProcessIP(string s);
+
void GameLogEcho(string s);
void GameLogInit();
string uid2name(string myuid);
-float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
+bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance);
float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
string NearestLocation(vector p);
-string AmmoNameFromWeaponentity(Weapon wep);
-
void play2(entity e, string filename);
string playername(entity p, bool team_colorize);
-void precache();
-
void remove_safely(entity e);
void remove_unsafely(entity e);