void crosshair_trace(entity pl);
void crosshair_trace_plusvisibletriggers(entity pl);
+void WarpZone_crosshair_trace_plusvisibletriggers(entity pl);
+void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz);
void detach_sameorigin(entity e);
string formatmessage(entity this, string msg);
+/** print(), but only print if the server is not local */
+void dedicated_print(string input);
+
void GameLogEcho(string s);
void GameLogInit();