-void movelib_groundalign4point(float spring_length, float spring_up, float blendrate)
+void movelib_groundalign4point(float spring_length, float spring_up, float blendrate, float _max)
{
vector a, b, c, d, e, r, push_angle, ahead, side;
{
vector a, b, c, d, e, r, push_angle, ahead, side;