MUTATOR_HOOKABLE(AbortSpeedrun);
// called when a speedrun is aborted and the player is teleported back to start position
// INPUT
- entity self; // player
\ No newline at end of file
+ entity self; // player
+
+MUTATOR_HOOKABLE(ItemTouch);
+ // called at when a item is touched. Called early, can edit item properties.
+ entity self; // item
+ entity other; // player
+
+MUTATOR_HOOKABLE(ClientConnect);
+ // called at when a player connect
+ entity self; // player