entity frag_attacker;
entity frag_target; // same as self
float frag_deathtype;
+
+MUTATOR_HOOKABLE(PlayerJump);
+ // called when a player presses the jump key
+ // INPUT, OUTPUT:
+ float player_multijump;
MUTATOR_HOOKABLE(GiveFragsForKill);
// called when someone was fragged by "self", and is expected to change frag_score to adjust scoring for the kill