// called when a player enters a vehicle
// allows mutators to set special settings in this event
// INPUT
- entity other; // player
- entity self; // vehicle
+ entity vh_player; // player
+ entity vh_vehicle; // vehicle
MUTATOR_HOOKABLE(VehicleExit);
// called when a player exits a vehicle
// allows mutators to set special settings in this event
// INPUT
- entity other; // player
- entity self; // vehicle
+ entity vh_player; // player
+ entity vh_vehicle; // vehicle
MUTATOR_HOOKABLE(AbortSpeedrun);
// called when a speedrun is aborted and the player is teleported back to start position