]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/events.qh
Mutators: make cloaked and running_guns mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / events.qh
index 44801a25620f37b11498222cf4bf54a8b29bf124..4795aab28dcb5dcf7fca777e3758c4e61670f5ee 100644 (file)
@@ -147,9 +147,15 @@ string format_replacement;
 string format_message;
 MUTATOR_HOOKABLE(FormatMessage, EV_FormatMessage);
 
-/** returns 1 if throwing the current weapon shall not be allowed */
+/** returns true if throwing the current weapon shall not be allowed */
 MUTATOR_HOOKABLE(ForbidThrowCurrentWeapon, EV_NO_ARGS);
 
+/** returns true if dropping the current weapon shall not be allowed at any time including death */
+MUTATOR_HOOKABLE(ForbidDropCurrentWeapon, EV_NO_ARGS);
+
+/**  */
+MUTATOR_HOOKABLE(SetDefaultAlpha, EV_NO_ARGS);
+
 /** allows changing attack rate */
 #define EV_WeaponRateFactor(i, o) \
     /**/ i(float, weapon_rate) \
@@ -179,7 +185,10 @@ MUTATOR_HOOKABLE(CustomizeWaypoint, EV_CustomizeWaypoint);
  * checks if the current item may be spawned (self.items and self.weapons may be read and written to, as well as the ammo_ fields)
  * return error to request removal
  */
-MUTATOR_HOOKABLE(FilterItem, EV_NO_ARGS);
+#define EV_FilterItem(i, o) \
+    /** the current item */ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(FilterItem, EV_FilterItem);
 
 /** return error to request removal */
 #define EV_TurretSpawn(i, o) \
@@ -331,14 +340,31 @@ MUTATOR_HOOKABLE(PlayerDamage_Calculate, EV_PlayerDamage_Calculate);
  * Called when a player is damaged
  */
 #define EV_PlayerDamaged(i, o) \
-    /** attacker */ i(entity, mutator_argv_entity_0) \
-    /** target */ i(entity, mutator_argv_entity_1) \
-    /** health */ i(int, mutator_argv_int_0) \
-    /** armor */ i(int, mutator_argv_int_1) \
-    /** location */ i(vector, mutator_argv_vector_0) \
+    /** attacker  */ i(entity, MUTATOR_ARGV_0_entity) \
+    /** target    */ i(entity, MUTATOR_ARGV_1_entity) \
+    /** health    */ i(int,    MUTATOR_ARGV_0_int) \
+    /** armor     */ i(int,    MUTATOR_ARGV_1_int) \
+    /** location  */ i(vector, MUTATOR_ARGV_0_vector) \
+    /** deathtype */ i(int,    MUTATOR_ARGV_2_int) \
     /**/
 MUTATOR_HOOKABLE(PlayerDamaged, EV_PlayerDamaged);
 
+/**
+ * Called by W_DecreaseAmmo
+ */
+#define EV_W_DecreaseAmmo(i, o) \
+    /** actor */ i(entity, MUTATOR_ARGV_0_entity) \
+    /**/
+MUTATOR_HOOKABLE(W_DecreaseAmmo, EV_W_DecreaseAmmo);
+
+/**
+ * Called by W_Reload
+ */
+#define EV_W_Reload(i, o) \
+    /** actor */ i(entity, MUTATOR_ARGV_0_entity) \
+    /**/
+MUTATOR_HOOKABLE(W_Reload, EV_W_Reload);
+
 /** called at the end of player_powerups() in cl_client.qc, used for manipulating the values which are set by powerup items. */
 #define EV_PlayerPowerups(i, o) \
     /**/ i(entity, __self) \
@@ -638,6 +664,12 @@ MUTATOR_HOOKABLE(BuffModel_Customize, EV_BuffModel_Customize);
     /**/
 MUTATOR_HOOKABLE(BuffTouch, EV_BuffTouch);
 
+MUTATOR_HOOKABLE(SetNewParms, EV_NO_ARGS);
+
+MUTATOR_HOOKABLE(SetChangeParms, EV_NO_ARGS);
+
+MUTATOR_HOOKABLE(DecodeLevelParms, EV_NO_ARGS);
+
 #define EV_GetRecords(i, o) \
     /**/ i(int, record_page) \
     /**/ i(string, ret_string) \
@@ -778,10 +810,46 @@ MUTATOR_HOOKABLE(ReadLevelCvars, EV_NO_ARGS);
     /**/ i(entity, __self) \
     /**/ i(entity, wp_sendto) \
     /**/ i(int, wp_sendflags) \
+    /**/ o(int, wp_sendflags) \
     /**/ i(int, wp_flag) \
+    /**/ o(int, wp_flag) \
     /**/
 entity wp_sendto;
 int wp_sendflags;
 int wp_flag;
 MUTATOR_HOOKABLE(SendWaypoint, EV_SendWaypoint);
+
+#define EV_TurretValidateTarget(i, o) \
+    /**/ i(entity, turret_this) \
+    /**/ i(entity, turret_target) \
+    /**/ i(int, turret_vflags) \
+    /**/
+entity turret_this;
+entity turret_target;
+int turret_vflags;
+MUTATOR_HOOKABLE(TurretValidateTarget, EV_TurretValidateTarget);
+
+#define EV_TurretThink(i, o) \
+    /**/ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(TurretThink, EV_TurretThink);
+
+MUTATOR_HOOKABLE(Ent_Init, EV_NO_ARGS);
+
+/** */
+#define EV_PrepareExplosionByDamage(i, o) \
+    /**/ i(entity, __self) \
+    /**/ i(entity, frag_attacker) \
+    /**/
+MUTATOR_HOOKABLE(PrepareExplosionByDamage, EV_PrepareExplosionByDamage);
+
+/** called when a monster model is about to be set, allows custom paths etc. */
+#define EV_MonsterModel(i, o) \
+    /**/ i(string, monster_model) \
+    /**/ i(string, monster_model_output) \
+    /**/ o(string, monster_model_output) \
+    /**/
+string monster_model;
+string monster_model_output;
+MUTATOR_HOOKABLE(MonsterModel, EV_MonsterModel);
 #endif