]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/events.qh
Merge branch 'terencehill/v_deathtilt_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / events.qh
index b83e40abc1837e80e7cd3023ad5d2db12946dcff..ad97997e2f53c2f4c0d61900688d9a6416c6e84c 100644 (file)
@@ -126,10 +126,16 @@ string format_message;
 MUTATOR_HOOKABLE(FormatMessage, EV_FormatMessage);
 
 /** returns true if throwing the current weapon shall not be allowed */
-MUTATOR_HOOKABLE(ForbidThrowCurrentWeapon, EV_NO_ARGS);
+#define EV_ForbidThrowCurrentWeapon(i, o) \
+    /**/ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(ForbidThrowCurrentWeapon, EV_ForbidThrowCurrentWeapon);
 
 /** returns true if dropping the current weapon shall not be allowed at any time including death */
-MUTATOR_HOOKABLE(ForbidDropCurrentWeapon, EV_NO_ARGS);
+#define EV_ForbidDropCurrentWeapon(i, o) \
+    /**/ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(ForbidDropCurrentWeapon, EV_ForbidDropCurrentWeapon);
 
 /**  */
 MUTATOR_HOOKABLE(SetDefaultAlpha, EV_NO_ARGS);
@@ -189,7 +195,10 @@ bool ret_bool;
 MUTATOR_HOOKABLE(Turret_CheckFire, EV_Turret_CheckFire);
 
 /** return error to prevent entity spawn, or modify the entity */
-MUTATOR_HOOKABLE(OnEntityPreSpawn, EV_NO_ARGS);
+#define EV_OnEntityPreSpawn(i, o) \
+    /** turret */ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(OnEntityPreSpawn, EV_OnEntityPreSpawn);
 
 /** runs in the event loop for players; is called for ALL player entities, also bots, also the dead, or spectators */
 MUTATOR_HOOKABLE(PlayerPreThink, EV_NO_ARGS);
@@ -472,6 +481,7 @@ MUTATOR_HOOKABLE(Item_RespawnCountdown, EV_Item_RespawnCountdown);
 
 /** called when a bot checks a target to attack */
 #define EV_BotShouldAttack(i, o) \
+    /**/ i(entity, __self) \
     /**/ i(entity, checkentity) \
     /**/
 entity checkentity;
@@ -501,7 +511,10 @@ MUTATOR_HOOKABLE(HelpMePing, EV_HelpMePing);
  * called when a vehicle initializes
  * return true to remove the vehicle
  */
-MUTATOR_HOOKABLE(VehicleSpawn, EV_NO_ARGS);
+#define EV_VehicleSpawn(i, o) \
+    /**/ i(entity, __self) \
+    /**/
+MUTATOR_HOOKABLE(VehicleSpawn, EV_VehicleSpawn);
 
 /**
  * called when a player enters a vehicle