/**/
MUTATOR_HOOKABLE(PlayHitsound, EV_PlayHitsound);
-/** called when a weapon sound is about to be played, allows custom paths etc. */
-#define EV_WeaponSound(i, o) \
- /** sound */ i(string, MUTATOR_ARGV_0_string) \
- /** output */ i(string, MUTATOR_ARGV_1_string) \
- /**/ o(string, MUTATOR_ARGV_1_string) \
- /**/
-MUTATOR_HOOKABLE(WeaponSound, EV_WeaponSound);
-
/** called when an item model is about to be set, allows custom paths etc. */
#define EV_ItemModel(i, o) \
/** model */ i(string, MUTATOR_ARGV_0_string) \