#pragma once
+#include <server/miscfunctions.qh>
#include <server/g_world.qh>
#include <server/round_handler.qh>
#include <server/scores.qh>
#include <server/scores_rules.qh>
#include <server/teamplay.qh>
+#include <common/gamemodes/rules.qh>
#include "mutator.qh"
#include <lib/warpzone/util_server.qh>
#include <lib/warpzone/server.qh>
#include <common/constants.qh>
+#include <common/scores.qh>
#include <common/stats.qh>
#include <common/teams.qh>
#include <common/util.qh>
-#include <common/command/_all.qh>
+#include <common/command/_mod.qh>
#include <common/net_notice.qh>
#include <common/animdecide.qh>
-#include <common/monsters/all.qh>
+#include <common/monsters/_mod.qh>
#include <common/monsters/sv_monsters.qh>
-#include <common/monsters/spawn.qh>
+#include <common/monsters/sv_spawn.qh>
#include <common/weapons/config.qh>
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
#include <server/weapons/accuracy.qh>
#include <server/weapons/common.qh>
#include <server/weapons/csqcprojectile.qh>
#include <server/pathlib/pathlib.qh>
#include <common/vehicles/all.qh>
-#include <server/cl_client.qh>
-#include <server/cl_player.qh>
-#include <server/cl_impulse.qh>
+#include <common/mutators/mutator/waypoints/waypointsprites.qh>
+
+#include <server/client.qh>
+#include <server/player.qh>
+#include <server/impulse.qh>
#include <server/cheats.qh>
#include <server/g_damage.qh>
#include <server/bot/api.qh>
-#include <server/command/_all.qh>
+#include <server/command/_mod.qh>
-#include <common/monsters/all.qh>
+#include <common/monsters/_mod.qh>
#include <server/weapons/tracing.qh>
#include <server/weapons/weaponsystem.qh>
#include <common/physics/player.qh>
-#include <common/effects/qc/all.qh>
+#include <common/effects/qc/_mod.qh>
#include <common/deathtypes/all.qh>
#include <common/notifications/all.qh>
-#include <common/triggers/teleporters.qh>
-#include <common/triggers/subs.qh>
+#include <common/mapobjects/teleporters.qh>
+#include <common/mapobjects/subs.qh>
#include <common/stats.qh>
#include <common/teams.qh>
.float lastground;
float total_players;
float redalive, bluealive, yellowalive, pinkalive;
-.float redalive_stat = _STAT(REDALIVE);
-.float bluealive_stat = _STAT(BLUEALIVE);
-.float yellowalive_stat = _STAT(YELLOWALIVE);
-.float pinkalive_stat = _STAT(PINKALIVE);