]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode.qh
Rename triggers to mapobjects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode.qh
index ba3e48f17c1d5bba002d5c0f30e0d835ee405955..270667a5d5619da5e8f848f6a2520102ac5d8387 100644 (file)
@@ -1,10 +1,12 @@
 #pragma once
 
+#include <server/miscfunctions.qh>
 #include <server/g_world.qh>
 #include <server/round_handler.qh>
 #include <server/scores.qh>
 #include <server/scores_rules.qh>
 #include <server/teamplay.qh>
+#include <common/gamemodes/rules.qh>
 
 #include "mutator.qh"
 
 #include <lib/warpzone/util_server.qh>
 #include <lib/warpzone/server.qh>
 #include <common/constants.qh>
+#include <common/scores.qh>
 #include <common/stats.qh>
 #include <common/teams.qh>
 #include <common/util.qh>
 #include <common/command/_mod.qh>
 #include <common/net_notice.qh>
 #include <common/animdecide.qh>
-#include <common/monsters/all.qh>
+#include <common/monsters/_mod.qh>
 #include <common/monsters/sv_monsters.qh>
-#include <common/monsters/spawn.qh>
+#include <common/monsters/sv_spawn.qh>
 #include <common/weapons/config.qh>
 #include <common/weapons/_all.qh>
 #include <server/weapons/accuracy.qh>
@@ -71,6 +74,8 @@
 #include <server/pathlib/pathlib.qh>
 #include <common/vehicles/all.qh>
 
+#include <common/mutators/mutator/waypoints/waypointsprites.qh>
+
 #include <server/client.qh>
 #include <server/player.qh>
 #include <server/impulse.qh>
 
 #include <server/command/_mod.qh>
 
-#include <common/monsters/all.qh>
+#include <common/monsters/_mod.qh>
 
 #include <server/weapons/tracing.qh>
 #include <server/weapons/weaponsystem.qh>
 
 #include <common/physics/player.qh>
-#include <common/effects/qc/all.qh>
+#include <common/effects/qc/_mod.qh>
 #include <common/deathtypes/all.qh>
 #include <common/notifications/all.qh>
-#include <common/triggers/teleporters.qh>
-#include <common/triggers/subs.qh>
+#include <common/mapobjects/teleporters.qh>
+#include <common/mapobjects/subs.qh>
 #include <common/stats.qh>
 #include <common/teams.qh>
 
 .float lastground;
 float total_players;
 float redalive, bluealive, yellowalive, pinkalive;
-.float redalive_stat = _STAT(REDALIVE);
-.float bluealive_stat = _STAT(BLUEALIVE);
-.float yellowalive_stat = _STAT(YELLOWALIVE);
-.float pinkalive_stat = _STAT(PINKALIVE);