#include <server/scores.qh>
#include <server/scores_rules.qh>
#include <server/teamplay.qh>
+#include <common/gamemodes/rules.qh>
#include "mutator.qh"
#include <common/effects/qc/_mod.qh>
#include <common/deathtypes/all.qh>
#include <common/notifications/all.qh>
-#include <common/triggers/teleporters.qh>
-#include <common/triggers/subs.qh>
+#include <common/mapobjects/teleporters.qh>
+#include <common/mapobjects/subs.qh>
#include <common/stats.qh>
#include <common/teams.qh>
.float lastground;
float total_players;
float redalive, bluealive, yellowalive, pinkalive;
-.float redalive_stat = _STAT(REDALIVE);
-.float bluealive_stat = _STAT(BLUEALIVE);
-.float yellowalive_stat = _STAT(YELLOWALIVE);
-.float pinkalive_stat = _STAT(PINKALIVE);