]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_ca.qc
Merge branch 'master' into Mario/weapons_new
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ca.qc
index fdbf1618bfc26397b8391c2383d981ee256ae169..0c5e01a6acbb20dff70de980a39e7884cd27dc8d 100644 (file)
@@ -67,12 +67,15 @@ float CA_GetWinnerTeam()
 #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
 float CA_CheckWinner()
 {
+       entity e;
        if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
        {
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
                allowed_to_spawn = FALSE;
                round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
+               FOR_EACH_PLAYER(e)
+                       nades_Clear(e);
                return 1;
        }
 
@@ -95,6 +98,10 @@ float CA_CheckWinner()
 
        allowed_to_spawn = FALSE;
        round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
+
+       FOR_EACH_PLAYER(e)
+               nades_Clear(e);
+
        return 1;
 }
 
@@ -144,6 +151,7 @@ MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
        if(!allowed_to_spawn)
        {
                self.classname = "observer";
+               if(self.jointime != time) //not when connecting
                if(!self.caplayer)
                {
                        self.caplayer = 0.5;
@@ -158,6 +166,7 @@ MUTATOR_HOOKFUNCTION(ca_reset_map_players)
 {
        FOR_EACH_CLIENT(self)
        {
+               self.killcount = 0;
                if(self.caplayer)
                {
                        self.classname = "player";
@@ -182,12 +191,8 @@ MUTATOR_HOOKFUNCTION(ca_reset_map_global)
 
 MUTATOR_HOOKFUNCTION(ca_GetTeamCount)
 {
-       ca_teams = autocvar_g_ca_teams_override;
-       if(ca_teams < 2)
-               ca_teams = autocvar_g_ca_teams;
-       ca_teams = bound(2, ca_teams, 4);
        ret_float = ca_teams;
-       return 1;
+       return 0;
 }
 
 MUTATOR_HOOKFUNCTION(ca_PlayerDies)
@@ -224,16 +229,15 @@ MUTATOR_HOOKFUNCTION(ca_GiveFragsForKill)
 
 MUTATOR_HOOKFUNCTION(ca_SetStartItems)
 {
-       start_health = cvar("g_lms_start_health");
-       start_armorvalue = cvar("g_lms_start_armor");
-
-       start_ammo_shells = cvar("g_lms_start_ammo_shells");
-       start_ammo_nails = cvar("g_lms_start_ammo_nails");
-       start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
-       start_ammo_cells = cvar("g_lms_start_ammo_cells");
-       start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
-       
        start_items &= ~IT_UNLIMITED_AMMO;
+       start_health       = warmup_start_health       = cvar("g_lms_start_health");
+       start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
+       start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
+       start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
+       start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
+       start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
+       start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
+       start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
 
        return 0;
 }
@@ -242,11 +246,11 @@ MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
 {
        if(IS_PLAYER(frag_target))
        if(frag_target.deadflag == DEAD_NO)
-       if(frag_target == frag_attacker || !IsDifferentTeam(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
+       if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
                frag_damage = 0;
-               
+
        frag_mirrordamage = 0;
-               
+
        return FALSE;
 }
 
@@ -255,40 +259,40 @@ MUTATOR_HOOKFUNCTION(ca_FilterItem)
        if(autocvar_g_powerups <= 0)
        if(self.flags & FL_POWERUP)
                return TRUE;
-               
+
        if(autocvar_g_pickup_items <= 0)
                return TRUE;
-               
+
        return FALSE;
 }
 
 MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
 {
        float excess = max(0, frag_damage - damage_take - damage_save);
-       
+
        if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
                PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
-               
-       return FALSE;
-}
 
-// scoreboard setup
-void ca_ScoreRules()
-{
-       ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
-       ScoreInfo_SetLabel_TeamScore  (ST_CA_ROUNDS,    "rounds",    SFL_SORT_PRIO_PRIMARY);
-       ScoreRules_basics_end();
+       return FALSE;
 }
 
-void ca_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
+MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
 {
-       ca_ScoreRules();
+       // no regeneration in CA
+       return TRUE;
 }
 
 void ca_Initialize()
 {
        allowed_to_spawn = TRUE;
 
+       ca_teams = autocvar_g_ca_teams_override;
+       if(ca_teams < 2)
+               ca_teams = autocvar_g_ca_teams;
+       ca_teams = bound(2, ca_teams, 4);
+       ret_float = ca_teams;
+       ScoreRules_ca(ca_teams);
+
        round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
        round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
 
@@ -296,8 +300,6 @@ void ca_Initialize()
        addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
        addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
        addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
-
-       InitializeEntity(world, ca_DelayedInit, INITPRIO_GAMETYPE);
 }
 
 MUTATOR_DEFINITION(gamemode_ca)
@@ -317,6 +319,7 @@ MUTATOR_DEFINITION(gamemode_ca)
        MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
        MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {