#define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams)
float CA_CheckWinner()
{
+ entity e;
if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
allowed_to_spawn = FALSE;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
+ FOR_EACH_PLAYER(e)
+ nades_Clear(e);
return 1;
}
allowed_to_spawn = FALSE;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
+
+ FOR_EACH_PLAYER(e)
+ nades_Clear(e);
+
return 1;
}
if(!allowed_to_spawn)
{
self.classname = "observer";
+ if(self.jointime != time) //not when connecting
if(!self.caplayer)
{
self.caplayer = 0.5;
{
FOR_EACH_CLIENT(self)
{
+ self.killcount = 0;
if(self.caplayer)
{
self.classname = "player";
MUTATOR_HOOKFUNCTION(ca_GetTeamCount)
{
- ca_teams = autocvar_g_ca_teams_override;
- if(ca_teams < 2)
- ca_teams = autocvar_g_ca_teams;
- ca_teams = bound(2, ca_teams, 4);
ret_float = ca_teams;
- return 1;
+ return 0;
}
MUTATOR_HOOKFUNCTION(ca_PlayerDies)
MUTATOR_HOOKFUNCTION(ca_SetStartItems)
{
- start_health = cvar("g_lms_start_health");
- start_armorvalue = cvar("g_lms_start_armor");
-
- start_ammo_shells = cvar("g_lms_start_ammo_shells");
- start_ammo_nails = cvar("g_lms_start_ammo_nails");
- start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
- start_ammo_cells = cvar("g_lms_start_ammo_cells");
- start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
-
start_items &= ~IT_UNLIMITED_AMMO;
+ start_health = warmup_start_health = cvar("g_lms_start_health");
+ start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
+ start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
+ start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
+ start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
+ start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
+ start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
+ start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
return 0;
}
{
if(IS_PLAYER(frag_target))
if(frag_target.deadflag == DEAD_NO)
- if(frag_target == frag_attacker || !IsDifferentTeam(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
+ if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
frag_damage = 0;
-
+
frag_mirrordamage = 0;
-
+
return FALSE;
}
if(autocvar_g_powerups <= 0)
if(self.flags & FL_POWERUP)
return TRUE;
-
+
if(autocvar_g_pickup_items <= 0)
return TRUE;
-
+
return FALSE;
}
MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
{
float excess = max(0, frag_damage - damage_take - damage_save);
-
+
if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
-
- return FALSE;
-}
-// scoreboard setup
-void ca_ScoreRules()
-{
- ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
- ScoreInfo_SetLabel_TeamScore (ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
- ScoreRules_basics_end();
+ return FALSE;
}
-void ca_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
+MUTATOR_HOOKFUNCTION(ca_PlayerRegen)
{
- ca_ScoreRules();
+ // no regeneration in CA
+ return TRUE;
}
void ca_Initialize()
{
allowed_to_spawn = TRUE;
+ ca_teams = autocvar_g_ca_teams_override;
+ if(ca_teams < 2)
+ ca_teams = autocvar_g_ca_teams;
+ ca_teams = bound(2, ca_teams, 4);
+ ret_float = ca_teams;
+ ScoreRules_ca(ca_teams);
+
round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
-
- InitializeEntity(world, ca_DelayedInit, INITPRIO_GAMETYPE);
}
MUTATOR_DEFINITION(gamemode_ca)
MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerRegen, ca_PlayerRegen, CBC_ORDER_ANY);
MUTATOR_ONADD
{