]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_ca.qc
Merge remote-tracking branch 'origin/master' into samual/serverlist
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ca.qc
index 11330fbd7d6b370f851aa8425bd11d0dfab4322d..f55c46e00ad5e34468bdfaae2e614227e7702aba 100644 (file)
@@ -85,7 +85,7 @@ float CA_CheckWinner()
        {
                Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
                Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
-               TeamScore_AddToTeam(winner_team, ST_SCORE, +1);
+               TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
        }
        else if(winner_team == -1)
        {
@@ -100,7 +100,7 @@ float CA_CheckWinner()
 
 void CA_RoundStart()
 {
-       if(inWarmupStage)
+       if(warmup_stage)
                allowed_to_spawn = TRUE;
        else
                allowed_to_spawn = FALSE;
@@ -147,7 +147,7 @@ MUTATOR_HOOKFUNCTION(ca_PutClientInServer)
                if(!self.caplayer)
                {
                        self.caplayer = 0.5;
-                       if(clienttype(self) == CLIENTTYPE_REAL)
+                       if(IS_REAL_CLIENT(self))
                                sprint(self, "You will join the game in the next round.\n");
                }
        }
@@ -222,6 +222,69 @@ MUTATOR_HOOKFUNCTION(ca_GiveFragsForKill)
        return 1;
 }
 
+MUTATOR_HOOKFUNCTION(ca_SetStartItems)
+{
+       start_health = cvar("g_lms_start_health");
+       start_armorvalue = cvar("g_lms_start_armor");
+
+       start_ammo_shells = cvar("g_lms_start_ammo_shells");
+       start_ammo_nails = cvar("g_lms_start_ammo_nails");
+       start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
+       start_ammo_cells = cvar("g_lms_start_ammo_cells");
+       start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
+       
+       start_items &= ~IT_UNLIMITED_AMMO;
+
+       return 0;
+}
+
+MUTATOR_HOOKFUNCTION(ca_PlayerDamage)
+{
+       if(IS_PLAYER(frag_target))
+       if(frag_target.deadflag == DEAD_NO)
+       if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL)
+               frag_damage = 0;
+               
+       frag_mirrordamage = 0;
+               
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ca_FilterItem)
+{
+       if(autocvar_g_powerups <= 0)
+       if(self.flags & FL_POWERUP)
+               return TRUE;
+               
+       if(autocvar_g_pickup_items <= 0)
+               return TRUE;
+               
+       return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ca_PlayerDamage_SplitHealthArmor)
+{
+       float excess = max(0, frag_damage - damage_take - damage_save);
+       
+       if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
+               PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
+               
+       return FALSE;
+}
+
+// scoreboard setup
+void ca_ScoreRules()
+{
+       ScoreRules_basics(2, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
+       ScoreInfo_SetLabel_TeamScore  (ST_CA_ROUNDS,    "rounds",    SFL_SORT_PRIO_PRIMARY);
+       ScoreRules_basics_end();
+}
+
+void ca_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
+{
+       ca_ScoreRules();
+}
+
 void ca_Initialize()
 {
        allowed_to_spawn = TRUE;
@@ -233,6 +296,8 @@ void ca_Initialize()
        addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
        addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
        addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
+
+       InitializeEntity(world, ca_DelayedInit, INITPRIO_GAMETYPE);
 }
 
 MUTATOR_DEFINITION(gamemode_ca)
@@ -248,6 +313,10 @@ MUTATOR_DEFINITION(gamemode_ca)
        MUTATOR_HOOK(ForbidPlayerScore_Clear, ca_ForbidPlayerScore_Clear, CBC_ORDER_ANY);
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, ca_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
        MUTATOR_HOOK(GiveFragsForKill, ca_GiveFragsForKill, CBC_ORDER_FIRST);
+       MUTATOR_HOOK(SetStartItems, ca_SetStartItems, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerDamage_Calculate, ca_PlayerDamage, CBC_ORDER_ANY);
+       MUTATOR_HOOK(FilterItem, ca_FilterItem, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ca_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {