]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_ctf.qc
Fix balancing with drop penalties; add assist points for previous carriers
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ctf.qc
index b2346e9933113061a6101a1cffac955a6d508b01..15e62c5b7e9f51a845859ecbd8d361ffa424116b 100644 (file)
@@ -3,14 +3,6 @@
 //  Last updated: March 30th, 2012
 // ================================================================
 
-float ctf_ReadScore(string parameter) // make this obsolete
-{
-       //if(g_ctf_win_mode != 2)
-               return cvar(strcat("g_ctf_personal", parameter));
-       //else
-       //      return cvar(strcat("g_ctf_flag", parameter));
-}
-
 void ctf_FakeTimeLimit(entity e, float t)
 {
        msg_entity = e;
@@ -184,7 +176,7 @@ void ctf_Handle_Drop(entity flag, entity player, float droptype)
        ctf_EventLog("dropped", player.team, player);
 
        // scoring
-       PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));       
+       PlayerTeamScore_AddScore(player, -autocvar_g_ctf_score_penalty_drop);   
        PlayerScore_Add(player, SP_CTF_DROPS, 1);
        
        // waypoints
@@ -212,7 +204,6 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        entity sender = flag.pass_sender;
        
        // transfer flag to player
-       flag.ctf_carrier = player;
        flag.owner = player;
        flag.owner.flagcarried = flag;
        
@@ -226,15 +217,18 @@ void ctf_Handle_Retrieve(entity flag, entity player)
        flag.ctf_status = FLAG_CARRY;
 
        // messages and sounds
-       sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM);
+       sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTN_NORM);
        ctf_EventLog("recieve", flag.team, player);
+       
        FOR_EACH_REALPLAYER(tmp_player)
+       {
                if(tmp_player == sender)
                        centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
                else if(tmp_player == player)
                        centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
                else if(!IsDifferentTeam(tmp_player, sender))
                        centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
+       }
        
        // create new waypoint
        ctf_FlagcarrierWaypoints(player);
@@ -249,6 +243,7 @@ void ctf_Handle_Retrieve(entity flag, entity player)
 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
 {
        entity flag = player.flagcarried;
+       vector targ_origin;
        
        if(!flag) { return; }
        if((droptype == DROP_PASS) && !reciever) { return; }
@@ -269,7 +264,8 @@ void ctf_Handle_Throw(entity player, entity reciever, float droptype)
        {
                case DROP_PASS:
                {
-                       vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
+                       WarpZone_RefSys_MakeSameRefSys(flag, player);
+                       targ_origin = WarpZone_RefSys_TransformOrigin(reciever, flag, (0.5 * (reciever.absmin + reciever.absmax)));
                        flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
                        break;
                }
@@ -308,8 +304,8 @@ void ctf_Handle_Throw(entity player, entity reciever, float droptype)
                        
                        // other
                        sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
+                       WarpZone_TrailParticles(world, particleeffectnum(flag.passeffect), targ_origin, player.origin);
                        ctf_EventLog("pass", flag.team, player);
-                       te_lightning2(world, reciever.origin, player.origin);
                        break;
                }
 
@@ -333,10 +329,10 @@ void ctf_Handle_Throw(entity player, entity reciever, float droptype)
        WaypointSprite_Kill(player.wps_flagcarrier);
        
        if(player.wps_enemyflagcarrier)
-                       WaypointSprite_Kill(player.wps_enemyflagcarrier);
+               WaypointSprite_Kill(player.wps_enemyflagcarrier);
        
        // captureshield
-       //ctf_CaptureShield_Update(player, 0); // shield only
+       ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
 }
 
 
@@ -348,6 +344,7 @@ void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
 {
        entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
        entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
+       float old_time, new_time; 
        
        if not(player) { return; } // without someone to give the reward to, we can't possibly cap
        
@@ -363,9 +360,14 @@ void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
        }
        
        // scoring
-       PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
+       PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_capture);
        PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
 
+       old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0);
+       new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime);
+       if(!old_time || new_time < old_time)
+               PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time);
+
        // effects
        if(autocvar_g_ctf_flag_capture_effects) 
        {
@@ -378,6 +380,7 @@ void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
        {
                WaypointSprite_Kill(player.wps_flagcarrier);
                if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
+               if(enemy_flag.ctf_dropper) { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, autocvar_g_ctf_score_capture_assist); }
        }
        
        // reset the flag
@@ -389,24 +392,21 @@ void ctf_Handle_Return(entity flag, entity player)
 {
        // messages and sounds
        //centerprint(player, strcat("You returned the ", flag.netname));
-       Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
+       Send_KillNotification(player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
        sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
        ctf_EventLog("return", flag.team, player);
 
        // scoring
-       PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
+       PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return
        PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
 
-       TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
+       TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it
        
        if(flag.ctf_dropper) 
        {
-               // punish the player who dropped the flag
-               PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned"));
-               ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield only
-               
-               // set next take time
-               flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
+               PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag
+               ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag 
+               flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
        }
        
        // reset the flag
@@ -447,13 +447,15 @@ void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
        verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
        
        FOR_EACH_REALPLAYER(tmp_player)
+       {
                if(tmp_player == player)
                        centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
                else if(!IsDifferentTeam(tmp_player, player))
                        centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
                else if(!IsDifferentTeam(tmp_player, flag))
                        centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
-                       
+       }
+               
        switch(pickuptype)
        {
                case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
@@ -467,14 +469,14 @@ void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
        {               
                case PICKUP_BASE:
                {
-                       PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
+                       PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_pickup_base);
                        break;
                }
                
                case PICKUP_DROPPED:
                {
                        pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
-                       pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
+                       pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5);
                        print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
                        PlayerTeamScore_AddScore(player, pickup_dropped_score);
                        break;
@@ -506,34 +508,96 @@ void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
 // Main Flag Functions
 // ===================
 
-void ctf_CheckFlagReturn(entity flag)
+void ctf_CheckFlagReturn(entity flag, float returntype)
 {
        if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
        
        if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
        {
-               bprint("The ", flag.netname, " has returned to base\n");
+               switch(returntype)
+               {
+                       case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break;
+                       case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break;
+                       case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break;
+                       case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break;
+                       
+                       default:
+                       case RETURN_TIMEOUT:
+                               { bprint("The ", flag.netname, " has returned to base\n"); break; }
+               }
                sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
                ctf_EventLog("returned", flag.team, world);
                ctf_RespawnFlag(flag);
        }
 }
 
+void ctf_CheckStalemate(void)
+{
+       // declarations
+       float stale_red_flags, stale_blue_flags;
+       entity tmp_entity;
+
+       entity ctf_staleflaglist; // reset the list, we need to build the list each time this function runs
+
+       // build list of stale flags
+       for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
+       {
+               if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
+               if(tmp_entity.ctf_status != FLAG_BASE)
+               if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
+               {
+                       tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
+                       ctf_staleflaglist = tmp_entity;
+                       
+                       switch(tmp_entity.team)
+                       {
+                               case COLOR_TEAM1: ++stale_red_flags; break;
+                               case COLOR_TEAM2: ++stale_blue_flags; break;
+                       }
+               }
+       }
+
+       if(stale_red_flags && stale_blue_flags)
+               ctf_stalemate = TRUE;
+       else if(!stale_red_flags && !stale_blue_flags)
+               ctf_stalemate = FALSE;
+       
+       // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
+       if(ctf_stalemate)
+       {
+               for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
+               {
+                       if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
+                               WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
+               }
+               
+               if not(wpforenemy_announced)
+               {
+                       FOR_EACH_REALPLAYER(tmp_entity)
+                               if(tmp_entity.flagcarried)
+                                       centerprint(tmp_entity, "Stalemate! Enemies can now see you on radar!");
+                               else
+                                       centerprint(tmp_entity, "Stalemate! Flag carriers can now be seen by enemies on radar!");
+                       
+                       wpforenemy_announced = TRUE;
+               }
+       }
+}
+
 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
 {
        if(ITEM_DAMAGE_NEEDKILL(deathtype))
        {
                // automatically kill the flag and return it
                self.health = 0;
-               ctf_CheckFlagReturn(self);
+               ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
                return;
        }
-       
        if(autocvar_g_ctf_flag_return_damage) 
        {
                // reduce health and check if it should be returned
                self.health = self.health - damage;
-               ctf_CheckFlagReturn(self);
+               ctf_CheckFlagReturn(self, RETURN_DAMAGE);
                return;
        }
 }
@@ -556,6 +620,18 @@ void ctf_FlagThink()
                tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
                if(!trace_startsolid) // can we resize it without getting stuck?
                        setsize(self, FLAG_MIN, FLAG_MAX); }
+                       
+       switch(self.ctf_status) // reset flag angles in case warpzones adjust it
+       {
+               case FLAG_DROPPED:
+               case FLAG_PASSING:
+               {
+                       self.angles = '0 0 0';
+                       break;
+               }
+               
+               default: break;
+       }
 
        // main think method
        switch(self.ctf_status)
@@ -574,19 +650,33 @@ void ctf_FlagThink()
                
                case FLAG_DROPPED:
                {
+                       if(autocvar_g_ctf_flag_dropped_floatinwater)
+                       {
+                               vector midpoint = ((self.absmin + self.absmax) * 0.5);
+                               if(pointcontents(midpoint) == CONTENT_WATER)
+                               {
+                                       self.velocity = self.velocity * 0.5;
+                                       
+                                       if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER)
+                                               { self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; }
+                                       else
+                                               { self.movetype = MOVETYPE_FLY; }
+                               }
+                               else if(self.movetype == MOVETYPE_FLY) { self.movetype = MOVETYPE_TOSS; }
+                       }
                        if(autocvar_g_ctf_flag_return_dropped)
                        {
                                if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
                                {
                                        self.health = 0;
-                                       ctf_CheckFlagReturn(self);
+                                       ctf_CheckFlagReturn(self, RETURN_DROPPED);
                                        return;
                                }
                        }
                        if(autocvar_g_ctf_flag_return_time)
                        {
                                self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
-                               ctf_CheckFlagReturn(self);
+                               ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
                                return;
                        } 
                        return;
@@ -596,10 +686,8 @@ void ctf_FlagThink()
                {
                        if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord)) 
                        {
-                               bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
-                               sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
-                               ctf_EventLog("returned", self.team, world);
-                               ctf_RespawnFlag(tmp_entity);
+                               self.health = 0;
+                               ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
 
                                tmp_entity = self;
                                self = self.owner;
@@ -607,34 +695,25 @@ void ctf_FlagThink()
                                ImpulseCommands();
                                self = tmp_entity;
                        }
-                       
-                       if(autocvar_g_ctf_flagcarrier_waypointforenemy_time)
-                       if((time >= self.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_time) && !self.owner.wps_enemyflagcarrier)
+                       if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
                        {
-                               WaypointSprite_Spawn("enemyflagcarrier", 0, 0, self.owner, FLAG_WAYPOINT_OFFSET, world, self.team, self.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(self.owner.team));
-                               
-                               if(!self.wpforenemy_announced)
+                               if(time >= wpforenemy_nextthink)
                                {
-                                       FOR_EACH_REALPLAYER(tmp_entity)
-                                               if(tmp_entity == self.owner)
-                                                       centerprint(tmp_entity, strcat("Enemies can now see you on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
-                                               else if(!IsDifferentTeam(tmp_entity, self.owner))
-                                                       centerprint(tmp_entity, strcat("Enemies can now see your flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
-                                               else if(!IsDifferentTeam(tmp_entity, self))
-                                                       centerprint(tmp_entity, strcat("You can now see the enemy flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
-                                       
-                                       self.wpforenemy_announced = TRUE;
+                                       ctf_CheckStalemate();
+                                       wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
                                }
                        }
-                                       
                        return;
                }
                
                case FLAG_PASSING: // todo make work with warpzones
-               {                       
+               {
                        vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
-                       
-                       traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
+                       vector old_targ_origin = targ_origin;
+                       targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin);
+                       WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self);
+
+                       print(strcat("self: ", vtos(self.origin), ", old: ", vtos(old_targ_origin), " (", ftos(vlen(self.origin - old_targ_origin)), "qu)"), ", transformed: ", vtos(targ_origin), " (", ftos(vlen(self.origin - targ_origin)), "qu)", ".\n");
                        
                        if((self.pass_target.deadflag != DEAD_NO)
                                || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
@@ -647,7 +726,7 @@ void ctf_FlagThink()
                        {
                                vector desired_direction = normalize(targ_origin - self.origin);
                                vector current_direction = normalize(self.velocity);
-                               
+
                                self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); 
                        }
                        return;
@@ -664,43 +743,54 @@ void ctf_FlagThink()
 void ctf_FlagTouch()
 {
        if(gameover) { return; }
-       if(!self) { return; }
-       if(other.deadflag != DEAD_NO) { return; }
+       
+       entity toucher = other;
+       
+       // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
        if(ITEM_TOUCH_NEEDKILL())
        {
-               // automatically kill the flag and return it
                self.health = 0;
-               ctf_CheckFlagReturn(self);
+               ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
                return;
        }
-       if(other.classname != "player") // The flag just touched an object, most likely the world
+       
+       // special touch behaviors
+       if(toucher.vehicle_flags & VHF_ISVEHICLE)
+       {
+               if(autocvar_g_ctf_allow_vehicle_touch)
+                       toucher = toucher.owner; // the player is actually the vehicle owner, not other
+               else
+                       return; // do nothing
+       }
+       else if(toucher.classname != "player") // The flag just touched an object, most likely the world
        {
                if(time > self.wait) // if we haven't in a while, play a sound/effect
                {
-                       pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
+                       pointparticles(particleeffectnum(self.toucheffect), self.origin, '0 0 0', 1);
                        sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
                        self.wait = time + FLAG_TOUCHRATE;
                }
                return;
        }
+       else if(toucher.deadflag != DEAD_NO) { return; }
 
        switch(self.ctf_status) 
        {       
                case FLAG_BASE:
                {
-                       if(!IsDifferentTeam(other, self) && (other.flagcarried) && IsDifferentTeam(other.flagcarried, self))
-                               ctf_Handle_Capture(self, other, CAPTURE_NORMAL); // other just captured the enemies flag to his base
-                       else if(IsDifferentTeam(other, self) && (!other.flagcarried) && (!other.ctf_captureshielded) && (time > other.next_take_time))
-                               ctf_Handle_Pickup(self, other, PICKUP_BASE); // other just stole the enemies flag
+                       if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
+                               ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
+                       else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
+                               ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
                        break;
                }
                
                case FLAG_DROPPED:
                {
-                       if(!IsDifferentTeam(other, self))
-                               ctf_Handle_Return(self, other); // other just returned his own flag
-                       else if((!other.flagcarried) && ((other != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
-                               ctf_Handle_Pickup(self, other, PICKUP_DROPPED); // other just picked up a dropped enemy flag
+                       if(!IsDifferentTeam(toucher, self))
+                               ctf_Handle_Return(self, toucher); // toucher just returned his own flag
+                       else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
+                               ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
                        break;
                }
                        
@@ -712,21 +802,15 @@ void ctf_FlagTouch()
                
                case FLAG_PASSING:
                {
-                       if((other.classname == "player") && (other.deadflag == DEAD_NO) && (other != self.pass_sender))
+                       if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
                        {
-                               if(IsDifferentTeam(other, self.pass_sender))
-                                       ctf_Handle_Return(self, other);
+                               if(IsDifferentTeam(toucher, self.pass_sender))
+                                       ctf_Handle_Return(self, toucher);
                                else
-                                       ctf_Handle_Retrieve(self, other);
+                                       ctf_Handle_Retrieve(self, toucher);
                        }
                        break;
                }
-               
-               default: // this should never happen
-               {
-                       dprint("Touch: Flag exists with no status?\n");
-                       break;
-               }
        }
 }
 
@@ -769,7 +853,8 @@ void ctf_RespawnFlag(entity flag)
        flag.ctf_dropper = world;
        flag.ctf_pickuptime = 0;
        flag.ctf_droptime = 0;
-       flag.wpforenemy_announced = FALSE;
+
+       wpforenemy_announced = FALSE;
 }
 
 void ctf_Reset()
@@ -821,6 +906,7 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
        flag.health = flag.max_flag_health;
        flag.event_damage = ctf_FlagDamage;
        flag.pushable = TRUE;
+       flag.teleportable = TELEPORT_NORMAL;
        flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
        flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
        flag.velocity = '0 0 0';
@@ -834,6 +920,8 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
        if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
        if(!flag.scale) { flag.scale = FLAG_SCALE; }
        if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
+       if(!flag.toucheffect) { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
+       if(!flag.passeffect) { flag.passeffect = ((!teamnumber) ? "red_pass" : "blue_pass"); } // invert the team number of the flag to pass as enemy team color
        
        // sound 
        if(!flag.snd_flag_taken) { flag.snd_flag_taken  = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
@@ -841,7 +929,8 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
        if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
        if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
        if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
-       if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
+       if(!flag.snd_flag_touch) { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
+       if(!flag.snd_flag_pass) { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
        
        // precache
        precache_sound(flag.snd_flag_taken);
@@ -850,6 +939,7 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
        precache_sound(flag.snd_flag_respawn);
        precache_sound(flag.snd_flag_dropped);
        precache_sound(flag.snd_flag_touch);
+       precache_sound(flag.snd_flag_pass);
        precache_model(flag.model);
        precache_model("models/ctf/shield.md3");
        precache_model("models/ctf/shockwavetransring.md3");
@@ -904,13 +994,23 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
        // scan through all the flags and notify the client about them 
        for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
        {
-               if(flag.ctf_status == FLAG_CARRY)
-                       if(flag.owner == self)
-                               self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
-                       else 
-                               self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
-               else if(flag.ctf_status == FLAG_DROPPED) 
-                       self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
+               switch(flag.ctf_status)
+               {
+                       case FLAG_PASSING:
+                       case FLAG_CARRY:
+                       {
+                               if((flag.owner == self) || (flag.pass_sender == self))
+                                       self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
+                               else 
+                                       self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
+                               break;
+                       }
+                       case FLAG_DROPPED:
+                       {
+                               self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
+                               break;
+                       }
+               }
        }
        
        // item for stopping players from capturing the flag too often
@@ -919,7 +1019,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
        
        // update the health of the flag carrier waypointsprite
        if(self.wps_flagcarrier) 
-               WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
+               WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent));
        
        return 0;
 }
@@ -933,12 +1033,17 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values t
                        frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
                        frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
                }
-               else // damage done everyone else
+               else // damage done to everyone else
                {
                        frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
                        frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
                }
        }
+       else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
+       {
+               if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent)))
+                       WaypointSprite_HelpMePing(frag_target.wps_flagcarrier); // TODO: only do this if there is a significant loss of health?
+       }
        return 0;
 }
 
@@ -946,7 +1051,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
 {
        if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
        {
-               PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
+               PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill);
                PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
        }
                                
@@ -983,43 +1088,43 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
 {
        entity player = self;
 
-       if(time > player.throw_antispam)
+       if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
        {
                // pass the flag to a team mate
                if(autocvar_g_ctf_pass)
                {
                        entity head, closest_target;
-                       head = findradius(player.origin, autocvar_g_ctf_pass_radius);
+                       head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE);
                        
                        while(head) // find the closest acceptable target to pass to
                        {
                                if(head.classname == "player" && head.deadflag == DEAD_NO)
                                if(head != player && !IsDifferentTeam(head, player))
-                               if(!player.speedrunning && !head.speedrunning)
+                               if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
                                {
-                                       traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
-                                       if not((trace_fraction < 1) && (trace_ent != head))
-                                       {
-                                               if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) 
-                                               { 
-                                                       if(clienttype(head) == CLIENTTYPE_BOT)
-                                                       {
-                                                               centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
-                                                               ctf_Handle_Throw(head, player, DROP_PASS);
-                                                       }
-                                                       else
-                                                       {
-                                                               centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname)); 
-                                                               centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
-                                                       }
-                                                       player.throw_antispam = time + autocvar_g_ctf_pass_wait; 
-                                                       return 0; 
+                                       if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) 
+                                       { 
+                                               if(clienttype(head) == CLIENTTYPE_BOT)
+                                               {
+                                                       centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
+                                                       ctf_Handle_Throw(head, player, DROP_PASS);
                                                }
-                                               else if(player.flagcarried)
+                                               else
                                                {
-                                                       if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
-                                                       else { closest_target = head; }
+                                                       centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname)); 
+                                                       centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
                                                }
+                                               player.throw_antispam = time + autocvar_g_ctf_pass_wait; 
+                                               return 0; 
+                                       }
+                                       else if(player.flagcarried)
+                                       {
+                                               if(closest_target)
+                                               {
+                                                       if(vlen(player.origin - WarpZone_UnTransformOrigin(head, head.origin)) < vlen(player.origin - WarpZone_UnTransformOrigin(closest_target, closest_target.origin)))
+                                                               { closest_target = head; }
+                                               }
+                                               else { closest_target = head; }
                                        }
                                }
                                head = head.chain;
@@ -1029,13 +1134,107 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
                }
                
                // throw the flag in front of you
-               if(autocvar_g_ctf_drop && player.flagcarried && !player.speedrunning)
+               if(autocvar_g_ctf_drop && player.flagcarried)
                        { ctf_Handle_Throw(player, world, DROP_THROW); }
        }
                
        return 0;
 }
 
+MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
+{
+       if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
+       {
+               WaypointSprite_HelpMePing(self.wps_flagcarrier);
+       } 
+       else // create a normal help me waypointsprite
+       {
+               WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
+               WaypointSprite_Ping(self.wps_helpme);
+       }
+
+       return 1;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
+{
+       if(vh_player.flagcarried)
+       {
+               if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
+               {
+                       ctf_Handle_Throw(vh_player, world, DROP_NORMAL);
+               }
+               else
+               {            
+                       setattachment(vh_player.flagcarried, vh_vehicle, ""); 
+                       setorigin(vh_player.flagcarried, VEHICLE_FLAG_OFFSET);
+                       vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE;
+                       //vh_player.flagcarried.angles = '0 0 0';       
+               }
+       }
+               
+       return 0;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
+{
+       if(vh_player.flagcarried)
+       {
+               setattachment(vh_player.flagcarried, vh_player, ""); 
+               setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET);
+               vh_player.flagcarried.scale = FLAG_SCALE;
+               vh_player.flagcarried.angles = '0 0 0'; 
+       }
+
+       return 0;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
+{
+       if(self.flagcarried)
+       {
+               bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
+               ctf_RespawnFlag(self);
+       }
+       
+       return 0;
+}
+
+MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
+{
+       entity flag; // temporary entity for the search method
+       
+       for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
+       {
+               switch(flag.ctf_status)
+               {
+                       case FLAG_DROPPED:
+                       case FLAG_PASSING:
+                       {
+                               // lock the flag, game is over
+                               flag.movetype = MOVETYPE_NONE;
+                               flag.takedamage = DAMAGE_NO;
+                               flag.solid = SOLID_NOT;
+                               flag.nextthink = 0; // stop thinking
+                               
+                               print("stopping the ", flag.netname, " from moving.\n");
+                               break;
+                       }
+                       
+                       default:
+                       case FLAG_BASE:
+                       case FLAG_CARRY:
+                       {
+                               // do nothing for these flags
+                               break;
+                       }
+               }
+       }
+       
+       return 0;
+}
+
+
 // ==========
 // Spawnfuncs
 // ==========
@@ -1186,12 +1385,17 @@ MUTATOR_DEFINITION(gamemode_ctf)
        MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
+       MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
        MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
        MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
-
+       MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
+       MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
+       MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
+       MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
+       
        MUTATOR_ONADD
        {
                if(time > 1) // game loads at time 1