+#include "gamemode_ctf.qh"
+#include "../_all.qh"
+
+#include "gamemode.qh"
+
+#ifdef SVQC
+#include "../vehicles/vehicle.qh"
+#endif
+
+#include "../../warpzonelib/common.qh"
+#include "../../warpzonelib/mathlib.qh"
+
// ================================================================
// Official capture the flag game mode coding, reworked by Samual
// Last updated: September, 2012
self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
navigation_goalrating_start();
- if(ctf_oneflag)
- havocbot_goalrating_ctf_enemybase(50000);
- else
- havocbot_goalrating_ctf_ourbase(50000);
+ havocbot_goalrating_ctf_ourbase(50000);
if(self.health<100)
havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);