void ctf_CaptureRecord(entity flag, entity player)
{
- entity tmp_entity;
float cap_record = ctf_captimerecord;
float cap_time = (time - flag.ctf_pickuptime);
string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
// notify about shit
- FOR_EACH_REALCLIENT(tmp_entity)
- {
- if(tmp_entity.CAPTURE_VERBOSE)
- {
- if(!ctf_captimerecord) { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
- else if(cap_time < cap_record) { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
- else { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
- }
- else { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_), player.netname); }
- }
-
- // the previous notification broadcast is only sent to real clients, this will notify server log too
- if(server_is_dedicated)
- {
- if(autocvar_notification_ctf_capture_verbose)
- {
- if(!ctf_captimerecord) { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
- else if(cap_time < cap_record) { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
- else { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
- }
- else { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_), player.netname); }
- }
+ if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
+ else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+ else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
// write that shit in the database
if((!ctf_captimerecord) || (cap_time < cap_record))
void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
{
// declarations
- entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
float pickup_dropped_score; // used to calculate dropped pickup score
// attach the flag to the player
// messages and sounds
Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname);
+
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_));
+ if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
+
+ Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, CHOICE_CTF_PICKUP_TEAM, Team_ColorCode(player.team), player.netname);
+ Send_Notification(NOTIF_TEAM, flag, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY, Team_ColorCode(player.team), player.netname);
+
sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
-
- FOR_EACH_REALPLAYER(tmp_player)
- {
- if(tmp_player == player)
- {
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_));
- if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
- }
- else if(!IsDifferentTeam(tmp_player, player) && tmp_player != player)
- {
- if(tmp_player.PICKUP_TEAM_VERBOSE)
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_VERBOSE, Team_ColorCode(player.team), player.netname);
- else
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, Team_ColorCode(player.team));
- }
- else if(IsDifferentTeam(tmp_player, player))
- {
- if(tmp_player.PICKUP_ENEMY_VERBOSE)
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_VERBOSE, Team_ColorCode(player.team), player.netname);
- else
- Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, Team_ColorCode(player.team));
- }
- }
// scoring
PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
setattachment(flag, world, "");
- flag.netname = ((teamnumber) ? "^1REPLACETHIS^7" : "^4REPLACETHIS^7"); // ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
+ flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag"); // Primarily only used for debugging or when showing nearby item name
flag.team = ((teamnumber) ? NUM_TEAM_1 : NUM_TEAM_2); // NUM_TEAM_1: color 4 team (red) - NUM_TEAM_2: color 13 team (blue)
flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
flag.classname = "item_flag_team";
flag.think = ctf_FlagThink;
flag.nextthink = time + FLAG_THINKRATE;
flag.ctf_status = FLAG_BASE;
-
- if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
- if(!flag.scale) { flag.scale = FLAG_SCALE; }
- if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
- if(!flag.toucheffect) { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
- if(!flag.passeffect) { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
- if(!flag.capeffect) { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
+
+ // appearence
+ if(flag.model == "") { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
+ if(!flag.scale) { flag.scale = FLAG_SCALE; }
+ if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
+ if(flag.toucheffect == "") { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
+ if(flag.passeffect == "") { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
+ if(flag.capeffect == "") { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
// sound
- if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
- if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
- if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
- if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
- if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
- if(!flag.snd_flag_touch) { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
- if(!flag.snd_flag_pass) { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
+ if(flag.snd_flag_taken == "") { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
+ if(flag.snd_flag_returned == "") { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
+ if(flag.snd_flag_capture == "") { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
+ if(flag.snd_flag_respawn == "") { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
+ if(flag.snd_flag_dropped == "") { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
+ if(flag.snd_flag_touch == "") { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
+ if(flag.snd_flag_pass == "") { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
// precache
precache_sound(flag.snd_flag_taken);
MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
{
- if((frag_attacker != frag_target) && (IS_PLAYER(frag_target)) && (frag_target.flagcarried))
+ if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried))
{
PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill);
PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
return TRUE;
}
-MUTATOR_HOOKFUNCTION(ctf_GetCvars)
-{
- GetCvars_handleFloat(get_cvars_s, get_cvars_f, CAPTURE_VERBOSE, "notification_ctf_capture_verbose");
- GetCvars_handleFloat(get_cvars_s, get_cvars_f, PICKUP_TEAM_VERBOSE, "notification_ctf_pickup_team_verbose");
- GetCvars_handleFloat(get_cvars_s, get_cvars_f, PICKUP_ENEMY_VERBOSE, "notification_ctf_pickup_enemy_verbose");
- return TRUE;
-}
-
// ==========
// Spawnfuncs
MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
- MUTATOR_HOOK(GetCvars, ctf_GetCvars, CBC_ORDER_ANY);
MUTATOR_ONADD
{