]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_ctf.qc
Move flag capture verbosity to MSG_CHOICE, plus fix some various things
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ctf.qc
index fae2284fa888702a3fa68bf0802fbb1dd2be4cd0..e4b3a04e35da6fc90578092009b4c8f4391b378a 100644 (file)
@@ -22,34 +22,14 @@ void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for
 
 void ctf_CaptureRecord(entity flag, entity player)
 {
-       entity tmp_entity;
        float cap_record = ctf_captimerecord;
        float cap_time = (time - flag.ctf_pickuptime);
        string refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
        
        // notify about shit
-       FOR_EACH_REALCLIENT(tmp_entity)
-       {
-               if(tmp_entity.CAPTURE_VERBOSE)
-               {
-                       if(!ctf_captimerecord) { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
-                       else if(cap_time < cap_record) { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
-                       else { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
-               }
-               else { Send_Notification(NOTIF_ONE_ONLY, tmp_entity, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_), player.netname); }
-       }
-
-       // the previous notification broadcast is only sent to real clients, this will notify server log too
-       if(server_is_dedicated)
-       {
-               if(autocvar_notification_ctf_capture_verbose)
-               {
-                       if(!ctf_captimerecord) { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
-                       else if(cap_time < cap_record) { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
-                       else { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
-               }
-               else { Local_Notification(MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_CAPTURE_), player.netname); }
-       }
+       if(!ctf_captimerecord) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_TIME_), player.netname, (cap_time * 100)); }
+       else if(cap_time < cap_record) { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_BROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
+       else { Send_Notification(NOTIF_ALL, world, MSG_CHOICE, APP_TEAM_ENT_2(flag, CHOICE_CTF_CAPTURE_UNBROKEN_), player.netname, refername, (cap_time * 100), (cap_record * 100)); }
        
        // write that shit in the database
        if((!ctf_captimerecord) || (cap_time < cap_record))
@@ -239,7 +219,7 @@ void ctf_Handle_Drop(entity flag, entity player, float droptype)
        flag.ctf_status = FLAG_DROPPED;
        
        // messages and sounds
-       Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname);
+       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_LOST_), player.netname);
        sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
        ctf_EventLog("dropped", player.team, player);
 
@@ -452,7 +432,7 @@ void ctf_Handle_Return(entity flag, entity player)
 {
        // messages and sounds
        Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_RETURN_));
-       Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname);
+       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_RETURN_), player.netname);
        sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
        ctf_EventLog("return", flag.team, player);
 
@@ -476,7 +456,6 @@ void ctf_Handle_Return(entity flag, entity player)
 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
 {
        // declarations
-       entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
        float pickup_dropped_score; // used to calculate dropped pickup score
        
        // attach the flag to the player
@@ -500,31 +479,15 @@ void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
        }
 
        // messages and sounds
-       Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname);
+       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_PICKUP_), player.netname);
+       
+       Send_Notification(NOTIF_ONE, player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_));
+       if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
+       
+       Send_Notification(NOTIF_TEAM_EXCEPT, player, MSG_CHOICE, CHOICE_CTF_PICKUP_TEAM, Team_ColorCode(player.team), player.netname);
+       Send_Notification(NOTIF_TEAM, flag, MSG_CHOICE, CHOICE_CTF_PICKUP_ENEMY, Team_ColorCode(player.team), player.netname);
+       
        sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
-
-       FOR_EACH_REALPLAYER(tmp_player)
-       {
-               if(tmp_player == player)
-               {
-                       Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, APP_TEAM_ENT_2(flag, CENTER_CTF_PICKUP_));
-                       if(ctf_stalemate) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_STALEMATE_CARRIER); }
-               }
-               else if(!IsDifferentTeam(tmp_player, player) && tmp_player != player)
-               {
-                       if(tmp_player.PICKUP_TEAM_VERBOSE)
-                               Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_VERBOSE, Team_ColorCode(player.team), player.netname);
-                       else
-                               Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, Team_ColorCode(player.team));
-               }
-               else if(IsDifferentTeam(tmp_player, player))
-               {
-                       if(tmp_player.PICKUP_ENEMY_VERBOSE)
-                               Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_VERBOSE, Team_ColorCode(player.team), player.netname);
-                       else
-                               Send_Notification(NOTIF_ONE, tmp_player, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, Team_ColorCode(player.team));
-               }
-       }
        
        // scoring
        PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
@@ -582,14 +545,14 @@ void ctf_CheckFlagReturn(entity flag, float returntype)
                {
                        switch(returntype)
                        {
-                               case RETURN_DROPPED: Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_)); break;
-                               case RETURN_DAMAGE: Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_)); break;
-                               case RETURN_SPEEDRUN: Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), ctf_captimerecord); break;
-                               case RETURN_NEEDKILL: Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_)); break;
+                               case RETURN_DROPPED: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DROPPED_)); break;
+                               case RETURN_DAMAGE: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_DAMAGED_)); break;
+                               case RETURN_SPEEDRUN: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_SPEEDRUN_), ctf_captimerecord); break;
+                               case RETURN_NEEDKILL: Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_NEEDKILL_)); break;
                                
                                default:
                                case RETURN_TIMEOUT:
-                                       { Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_)); break; }
+                                       { Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(flag, INFO_CTF_FLAGRETURN_TIMEOUT_)); break; }
                        }
                        sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
                        ctf_EventLog("returned", flag.team, world);
@@ -618,8 +581,8 @@ void ctf_CheckStalemate(void)
                        
                        switch(tmp_entity.team)
                        {
-                               case FL_TEAM_1: ++stale_red_flags; break;
-                               case FL_TEAM_2: ++stale_blue_flags; break;
+                               case NUM_TEAM_1: ++stale_red_flags; break;
+                               case NUM_TEAM_2: ++stale_blue_flags; break;
                        }
                }
        }
@@ -825,7 +788,7 @@ void ctf_FlagTouch()
                else
                        return; // do nothing
        }
-       else if(toucher.classname != "player") // The flag just touched an object, most likely the world
+       else if not(IS_PLAYER(toucher)) // The flag just touched an object, most likely the world
        {
                if(time > self.wait) // if we haven't in a while, play a sound/effect
                {
@@ -865,7 +828,7 @@ void ctf_FlagTouch()
                
                case FLAG_PASSING:
                {
-                       if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
+                       if((IS_PLAYER(toucher)) && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
                        {
                                if(IsDifferentTeam(toucher, self.pass_sender))
                                        ctf_Handle_Return(self, toucher);
@@ -928,7 +891,7 @@ void ctf_RespawnFlag(entity flag)
 void ctf_Reset()
 {
        if(self.owner)
-               if(self.owner.classname == "player")
+               if(IS_PLAYER(self.owner))
                        ctf_Handle_Throw(self.owner, world, DROP_RESET);
                        
        ctf_RespawnFlag(self);
@@ -942,7 +905,7 @@ void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf
        self.bot_basewaypoint = self.nearestwaypoint;
 
        // waypointsprites
-       WaypointSprite_SpawnFixed(((self.team == FL_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
+       WaypointSprite_SpawnFixed(((self.team == NUM_TEAM_1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
        WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
 
        // captureshield setup
@@ -961,8 +924,8 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
 
        setattachment(flag, world, "");
 
-       flag.netname = ((teamnumber) ? "^1REPLACETHIS^7" : "^4REPLACETHIS^7"); // ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
-       flag.team = ((teamnumber) ? FL_TEAM_1 : FL_TEAM_2); // FL_TEAM_1: color 4 team (red) - FL_TEAM_2: color 13 team (blue)
+       flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag"); // Primarily only used for debugging or when showing nearby item name
+       flag.team = ((teamnumber) ? NUM_TEAM_1 : NUM_TEAM_2); // NUM_TEAM_1: color 4 team (red) - NUM_TEAM_2: color 13 team (blue)
        flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
        flag.classname = "item_flag_team";
        flag.target = "###item###"; // wut?
@@ -984,22 +947,23 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag
        flag.think = ctf_FlagThink;
        flag.nextthink = time + FLAG_THINKRATE;
        flag.ctf_status = FLAG_BASE;
-       
-       if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
-       if(!flag.scale) { flag.scale = FLAG_SCALE; }
-       if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
-       if(!flag.toucheffect) { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
-       if(!flag.passeffect) { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
-       if(!flag.capeffect) { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
+
+       // appearence
+       if(flag.model == "")       { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
+       if(!flag.scale)            { flag.scale = FLAG_SCALE; }
+       if(!flag.skin)             { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
+       if(flag.toucheffect == "") { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); }
+       if(flag.passeffect == "")  { flag.passeffect = ((teamnumber) ? "red_pass" : "blue_pass"); }
+       if(flag.capeffect == "")   { flag.capeffect = ((teamnumber) ? "red_cap" : "blue_cap"); }
        
        // sound 
-       if(!flag.snd_flag_taken) { flag.snd_flag_taken  = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
-       if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
-       if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
-       if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
-       if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
-       if(!flag.snd_flag_touch) { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
-       if(!flag.snd_flag_pass) { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
+       if(flag.snd_flag_taken == "")    { flag.snd_flag_taken  = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
+       if(flag.snd_flag_returned == "") { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
+       if(flag.snd_flag_capture == "")  { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
+       if(flag.snd_flag_respawn == "")  { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
+       if(flag.snd_flag_dropped == "")  { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
+       if(flag.snd_flag_touch == "")    { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound
+       if(flag.snd_flag_pass == "")     { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here
        
        // precache
        precache_sound(flag.snd_flag_taken);
@@ -1780,7 +1744,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values t
 
 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
 {
-       if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
+       if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)) && (frag_target.flagcarried))
        {
                PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill);
                PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
@@ -1840,7 +1804,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
                        
                        while(head) // find the closest acceptable target to pass to
                        {
-                               if(head.classname == "player" && head.deadflag == DEAD_NO)
+                               if(IS_PLAYER(head) && head.deadflag == DEAD_NO)
                                if(head != player && !IsDifferentTeam(head, player))
                                if(!head.speedrunning && !head.vehicle)
                                {
@@ -1852,7 +1816,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
                                        {
                                                if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) 
                                                { 
-                                                       if(clienttype(head) == CLIENTTYPE_BOT)
+                                                       if(IS_BOT_CLIENT(head))
                                                        {
                                                                Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CTF_PASS_REQUESTING, head.netname);
                                                                ctf_Handle_Throw(head, player, DROP_PASS);
@@ -1972,7 +1936,7 @@ MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
 {
        if(self.flagcarried)
        {
-               Send_Notification(NOTIF_ANY, world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_));
+               Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_2(self.flagcarried, INFO_CTF_FLAGRETURN_ABORTRUN_));
                ctf_RespawnFlag(self.flagcarried);
                return TRUE;
        }
@@ -2020,14 +1984,6 @@ MUTATOR_HOOKFUNCTION(ctf_BotRoles)
        return TRUE;
 }
 
-MUTATOR_HOOKFUNCTION(ctf_GetCvars)
-{
-       GetCvars_handleFloat(get_cvars_s, get_cvars_f, CAPTURE_VERBOSE, "notification_ctf_capture_verbose");
-       GetCvars_handleFloat(get_cvars_s, get_cvars_f, PICKUP_TEAM_VERBOSE, "notification_ctf_pickup_team_verbose");
-       GetCvars_handleFloat(get_cvars_s, get_cvars_f, PICKUP_ENEMY_VERBOSE, "notification_ctf_pickup_enemy_verbose");
-       return TRUE;
-}
-
 
 // ==========
 // Spawnfuncs
@@ -2040,7 +1996,7 @@ void spawnfunc_info_player_team1()
 {
        if(g_assault) { remove(self); return; }
        
-       self.team = FL_TEAM_1; // red
+       self.team = NUM_TEAM_1; // red
        spawnfunc_info_player_deathmatch();
 }
 
@@ -2052,7 +2008,7 @@ void spawnfunc_info_player_team2()
 {
        if(g_assault) { remove(self); return; }
        
-       self.team = FL_TEAM_2; // blue
+       self.team = NUM_TEAM_2; // blue
        spawnfunc_info_player_deathmatch();
 }
 
@@ -2063,7 +2019,7 @@ void spawnfunc_info_player_team3()
 {
        if(g_assault) { remove(self); return; }
        
-       self.team = FL_TEAM_3; // yellow
+       self.team = NUM_TEAM_3; // yellow
        spawnfunc_info_player_deathmatch();
 }
 
@@ -2075,7 +2031,7 @@ void spawnfunc_info_player_team4()
 {
        if(g_assault) { remove(self); return; }
        
-       self.team = FL_TEAM_4; // purple
+       self.team = NUM_TEAM_4; // purple
        spawnfunc_info_player_deathmatch();
 }
 
@@ -2177,8 +2133,8 @@ void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to
        if(find(world, classname, "ctf_team") == world)
        {
                print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
-               ctf_SpawnTeam("Red", FL_TEAM_1 - 1);
-               ctf_SpawnTeam("Blue", FL_TEAM_2 - 1);
+               ctf_SpawnTeam("Red", NUM_TEAM_1 - 1);
+               ctf_SpawnTeam("Blue", NUM_TEAM_2 - 1);
        }
        
        ctf_ScoreRules();
@@ -2212,7 +2168,6 @@ MUTATOR_DEFINITION(gamemode_ctf)
        MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
        MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
        MUTATOR_HOOK(HavocBot_ChooseRule, ctf_BotRoles, CBC_ORDER_ANY);
-       MUTATOR_HOOK(GetCvars, ctf_GetCvars, CBC_ORDER_ANY);
        
        MUTATOR_ONADD
        {