MUTATOR_HOOK(reset_map_players, dom_ResetMap, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerSpawn, dom_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientConnect, dom_ClientConnect, CBC_ORDER_ANY);
- MUTATOR_HOOK(HavocBot_ChooseRule, dom_BotRoles, CBC_ORDER_ANY);
+ MUTATOR_HOOK(HavocBot_ChooseRole, dom_BotRoles, CBC_ORDER_ANY);
MUTATOR_ONADD
{