- sound(self.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
+ sound(self.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
- sound(self, CH_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
+ sound(self, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
}
WaypointSprite_UpdateSprites(self.sprite, msg, "", "");
}
WaypointSprite_UpdateSprites(self.sprite, msg, "", "");
total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
for(head = world; (head = find(head, classname, "dom_controlpoint")) != world; )
{
total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
for(head = world; (head = find(head, classname, "dom_controlpoint")) != world; )
{
precache_model("models/domination/dom_pink.md3");
precache_model("models/domination/dom_unclaimed.md3");
precache_sound("domination/claim.wav");
precache_model("models/domination/dom_pink.md3");
precache_model("models/domination/dom_unclaimed.md3");
precache_sound("domination/claim.wav");
addstat(STAT_DOM_TOTAL_PPS, AS_FLOAT, dom_total_pps);
addstat(STAT_DOM_PPS_RED, AS_FLOAT, dom_pps_red);
addstat(STAT_DOM_PPS_BLUE, AS_FLOAT, dom_pps_blue);
if(c3 >= 0) addstat(STAT_DOM_PPS_YELLOW, AS_FLOAT, dom_pps_yellow);
if(c4 >= 0) addstat(STAT_DOM_PPS_PINK, AS_FLOAT, dom_pps_pink);
addstat(STAT_DOM_TOTAL_PPS, AS_FLOAT, dom_total_pps);
addstat(STAT_DOM_PPS_RED, AS_FLOAT, dom_pps_red);
addstat(STAT_DOM_PPS_BLUE, AS_FLOAT, dom_pps_blue);
if(c3 >= 0) addstat(STAT_DOM_PPS_YELLOW, AS_FLOAT, dom_pps_yellow);
if(c4 >= 0) addstat(STAT_DOM_PPS_PINK, AS_FLOAT, dom_pps_pink);
MUTATOR_DEFINITION(gamemode_domination)
{
MUTATOR_HOOK(ClientConnect, dom_ClientConnect, CBC_ORDER_ANY);
MUTATOR_DEFINITION(gamemode_domination)
{
MUTATOR_HOOK(ClientConnect, dom_ClientConnect, CBC_ORDER_ANY);