+#ifndef GAMEMODE_DOMINATION_H
+#define GAMEMODE_DOMINATION_H
// these are needed since mutators are compiled last
// score rule declarations
-#define ST_DOM_TICKS 1
-#define SP_DOM_TICKS 4
-#define SP_DOM_TAKES 5
+const float ST_DOM_TICKS = 1;
+const float SP_DOM_TICKS = 4;
+const float SP_DOM_TAKES = 5;
+const float ST_DOM_CAPS = 1;
+const float SP_DOM_CAPS = 4;
// pps: points per second
.float dom_total_pps;
// capture declarations
.float enemy_playerid;
.entity sprite;
-.float captime;
\ No newline at end of file
+.float captime;
+
+// misc globals
+float domination_roundbased;
+float domination_teams;
+#endif