#include "gamemode_freezetag.qh"
-#include "../_.qh"
+#include "../_all.qh"
#include "gamemode.qh"
return 1;
}
+MUTATOR_HOOKFUNCTION(freezetag_SetStartItems)
+{
+ start_items &= ~IT_UNLIMITED_AMMO;
+ //start_health = warmup_start_health = cvar("g_lms_start_health");
+ //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
+ start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
+ start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
+ start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
+ start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
+ start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
+ start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
+
+ return 0;
+}
+
MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
{
if (!self.deadflag)
MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
+ MUTATOR_HOOK(SetStartItems, freezetag_SetStartItems, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRole, freezetag_BotRoles, CBC_ORDER_ANY);
MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE);