]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_keepaway.qc
Replace all direct assignments to self with setself(e)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keepaway.qc
index 8a2368e522af5dfde357b4bc900ac192bdb90cb6..3ab6342b3becd1e936ad92c80334304051f93536 100644 (file)
@@ -27,7 +27,7 @@ void ka_EventLog(string mode, entity actor) // use an alias for easy changing an
 
 void ka_TouchEvent();
 void ka_RespawnBall() // runs whenever the ball needs to be relocated
-{
+{SELFPARAM();
        if(gameover) { return; }
        vector oldballorigin = self.origin;
 
@@ -47,8 +47,8 @@ void ka_RespawnBall() // runs whenever the ball needs to be relocated
        self.think = ka_RespawnBall;
        self.nextthink = time + autocvar_g_keepawayball_respawntime;
 
-       Send_Effect("electro_combo", oldballorigin, '0 0 0', 1);
-       Send_Effect("electro_combo", self.origin, '0 0 0', 1);
+       Send_Effect(EFFECT_ELECTRO_COMBO, oldballorigin, '0 0 0', 1);
+       Send_Effect(EFFECT_ELECTRO_COMBO, self.origin, '0 0 0', 1);
 
        WaypointSprite_Spawn(WP_KaBall, 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER);
        WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
@@ -57,7 +57,7 @@ void ka_RespawnBall() // runs whenever the ball needs to be relocated
 }
 
 void ka_TimeScoring()
-{
+{SELFPARAM();
        if(self.owner.ballcarried)
        { // add points for holding the ball after a certain amount of time
                if(autocvar_g_keepaway_score_timepoints)
@@ -69,7 +69,7 @@ void ka_TimeScoring()
 }
 
 void ka_TouchEvent() // runs any time that the ball comes in contact with something
-{
+{SELFPARAM();
        if(gameover) { return; }
        if(!self) { return; }
        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
@@ -81,7 +81,7 @@ void ka_TouchEvent() // runs any time that the ball comes in contact with someth
        if(other.frozen) { return; }
        if (!IS_PLAYER(other))
        {  // The ball just touched an object, most likely the world
-               Send_Effect("kaball_sparks", self.origin, '0 0 0', 1);
+               Send_Effect(EFFECT_BALL_SPARKS, self.origin, '0 0 0', 1);
                sound(self, CH_TRIGGER, "keepaway/touch.wav", VOL_BASE, ATTEN_NORM);
                return;
        }
@@ -167,7 +167,7 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
 }
 
 void ka_Reset() // used to clear the ballcarrier whenever the match switches from warmup to normal
-{
+{SELFPARAM();
        if((self.owner) && (IS_PLAYER(self.owner)))
                ka_DropEvent(self.owner);
 
@@ -187,7 +187,7 @@ void ka_Reset() // used to clear the ballcarrier whenever the match switches fro
 // ================
 
 void havocbot_goalrating_ball(float ratingscale, vector org)
-{
+{SELFPARAM();
        float t;
        entity ball_owner;
        ball_owner = ka_ball.owner;
@@ -206,7 +206,7 @@ void havocbot_goalrating_ball(float ratingscale, vector org)
 }
 
 void havocbot_role_ka_carrier()
-{
+{SELFPARAM();
        if (self.deadflag != DEAD_NO)
                return;
 
@@ -229,7 +229,7 @@ void havocbot_role_ka_carrier()
 }
 
 void havocbot_role_ka_collector()
-{
+{SELFPARAM();
        if (self.deadflag != DEAD_NO)
                return;
 
@@ -257,7 +257,7 @@ void havocbot_role_ka_collector()
 // ==============
 
 MUTATOR_HOOKFUNCTION(ka_Scoring)
-{
+{SELFPARAM();
        if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)))
        {
                if(frag_target.ballcarried) { // add to amount of times killing carrier
@@ -284,7 +284,7 @@ MUTATOR_HOOKFUNCTION(ka_GiveFragsForKill)
 }
 
 MUTATOR_HOOKFUNCTION(ka_PlayerPreThink)
-{
+{SELFPARAM();
        // clear the item used for the ball in keepaway
        self.items &= ~IT_KEY1;
 
@@ -296,7 +296,7 @@ MUTATOR_HOOKFUNCTION(ka_PlayerPreThink)
 }
 
 MUTATOR_HOOKFUNCTION(ka_PlayerUseKey)
-{
+{SELFPARAM();
        if(MUTATOR_RETURNVALUE == 0)
        if(self.ballcarried)
        {
@@ -338,13 +338,13 @@ MUTATOR_HOOKFUNCTION(ka_PlayerDamage) // for changing damage and force values th
 }
 
 MUTATOR_HOOKFUNCTION(ka_RemovePlayer)
-{
+{SELFPARAM();
        if(self.ballcarried) { ka_DropEvent(self); } // a player with the ball has left the match, drop it
        return 0;
 }
 
 MUTATOR_HOOKFUNCTION(ka_PlayerPowerups)
-{
+{SELFPARAM();
        // In the future this hook is supposed to allow me to do some extra stuff with waypointsprites and invisibility powerup
        // So bare with me until I can fix a certain bug with ka_ballcarrier_waypointsprite_visible_for_player()
 
@@ -356,8 +356,26 @@ MUTATOR_HOOKFUNCTION(ka_PlayerPowerups)
        return 0;
 }
 
+MUTATOR_HOOKFUNCTION(ka_PlayerPhysics)
+{SELFPARAM();
+       if(self.ballcarried)
+       {
+               self.stat_sv_airspeedlimit_nonqw *= autocvar_g_keepaway_ballcarrier_highspeed;
+               self.stat_sv_maxspeed *= autocvar_g_keepaway_ballcarrier_highspeed;
+       }
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(ka_BotShouldAttack)
+{SELFPARAM();
+       // if neither player has ball then don't attack unless the ball is on the ground
+       if(!checkentity.ballcarried && !self.ballcarried && ka_ball.owner)
+               return true;
+       return false;
+}
+
 MUTATOR_HOOKFUNCTION(ka_BotRoles)
-{
+{SELFPARAM();
        if (self.ballcarried)
                self.havocbot_role = havocbot_role_ka_carrier;
        else
@@ -430,6 +448,8 @@ MUTATOR_DEFINITION(gamemode_keepaway)
        MUTATOR_HOOK(PlayerDamage_Calculate, ka_PlayerDamage, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPowerups, ka_PlayerPowerups, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerUseKey, ka_PlayerUseKey, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerPhysics, ka_PlayerPhysics, CBC_ORDER_ANY);
+       MUTATOR_HOOK(BotShouldAttack, ka_BotShouldAttack, CBC_ORDER_ANY);
        MUTATOR_HOOK(HavocBot_ChooseRole, ka_BotRoles, CBC_ORDER_ANY);
 
        MUTATOR_ONADD