GameLogEcho(strcat(":ka:", mode, ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
}
+void ka_TouchEvent();
void ka_RespawnBall() // runs whenever the ball needs to be relocated
{
if(gameover) { return; }
self.velocity = '0 0 200';
self.angles = '0 0 0';
self.effects = autocvar_g_keepawayball_effects;
+ self.touch = ka_TouchEvent;
self.think = ka_RespawnBall;
self.nextthink = time + autocvar_g_keepawayball_respawntime;
- pointparticles(particleeffectnum("electro_combo"), oldballorigin, '0 0 0', 1);
- pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 1);
+ Send_Effect("electro_combo", oldballorigin, '0 0 0', 1);
+ Send_Effect("electro_combo", self.origin, '0 0 0', 1);
WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER, '0 1 1');
WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
if(other.frozen) { return; }
if (!IS_PLAYER(other))
{ // The ball just touched an object, most likely the world
- pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
+ Send_Effect("kaball_sparks", self.origin, '0 0 0', 1);
sound(self, CH_TRIGGER, "keepaway/touch.wav", VOL_BASE, ATTEN_NORM);
return;
}
if((self.owner) && (IS_PLAYER(self.owner)))
ka_DropEvent(self.owner);
- ka_RespawnBall();
+ if(time < game_starttime)
+ {
+ self.think = ka_RespawnBall;
+ self.touch = func_null;
+ self.nextthink = game_starttime;
+ }
+ else
+ ka_RespawnBall();
}