// Last updated: September, 2012
// ===========================================================
// Last updated: September, 2012
// ===========================================================
if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
{
makevectors(self.angles);
if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
{
makevectors(self.angles);
self.effects = autocvar_g_keepawayball_effects;
self.think = ka_RespawnBall;
self.nextthink = time + autocvar_g_keepawayball_respawntime;
self.effects = autocvar_g_keepawayball_effects;
self.think = ka_RespawnBall;
self.nextthink = time + autocvar_g_keepawayball_respawntime;
pointparticles(particleeffectnum("electro_combo"), oldballorigin, '0 0 0', 1);
pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 1);
WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, '0 1 1');
pointparticles(particleeffectnum("electro_combo"), oldballorigin, '0 0 0', 1);
pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 1);
WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, '0 1 1');
- sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NONE); // ATTN_NONE (it's a sound intended to be heard anywhere)
+ sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
{ // add points for holding the ball after a certain amount of time
if(autocvar_g_keepaway_score_timepoints)
PlayerScore_Add(self.owner, SP_SCORE, autocvar_g_keepaway_score_timepoints);
{ // add points for holding the ball after a certain amount of time
if(autocvar_g_keepaway_score_timepoints)
PlayerScore_Add(self.owner, SP_SCORE, autocvar_g_keepaway_score_timepoints);
PlayerScore_Add(self.owner, SP_KEEPAWAY_BCTIME, (autocvar_g_keepaway_score_timeinterval / 1)); // interval is divided by 1 so that time always shows "seconds"
self.nextthink = time + autocvar_g_keepaway_score_timeinterval;
}
PlayerScore_Add(self.owner, SP_KEEPAWAY_BCTIME, (autocvar_g_keepaway_score_timeinterval / 1)); // interval is divided by 1 so that time always shows "seconds"
self.nextthink = time + autocvar_g_keepaway_score_timeinterval;
}
{ // The ball just touched an object, most likely the world
pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
{ // The ball just touched an object, most likely the world
pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
- sound(self, CH_TRIGGER, "keepaway/touch.wav", VOL_BASE, ATTN_NORM);
- return;
+ sound(self, CH_TRIGGER, "keepaway/touch.wav", VOL_BASE, ATTEN_NORM);
+ return;
other.ballcarried = self;
setattachment(self, other, "");
setorigin(self, '0 0 0');
other.ballcarried = self;
setattachment(self, other, "");
setorigin(self, '0 0 0');
other.glow_color = autocvar_g_keepawayball_trail_color;
other.glow_trail = TRUE;
other.effects |= autocvar_g_keepaway_ballcarrier_effects;
other.glow_color = autocvar_g_keepawayball_trail_color;
other.glow_trail = TRUE;
other.effects |= autocvar_g_keepaway_ballcarrier_effects;
- Send_KillNotification(other.netname, "", "", KA_PICKUPBALL, MSG_KA);
- WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
- WriteString(MSG_BROADCAST, strcat(other.netname, "^7 has picked up the ball!"));
- sound(self.owner, CH_TRIGGER, "keepaway/pickedup.wav", VOL_BASE, ATTN_NONE); // ATTN_NONE (it's a sound intended to be heard anywhere)
-
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_KEEPAWAY_PICKUP, other.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, other.netname);
+ sound(self.owner, CH_TRIGGER, "keepaway/pickedup.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+
WaypointSprite_AttachCarrier("ka-ballcarrier", other, RADARICON_FLAGCARRIER, '1 0 0');
other.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = ka_ballcarrier_waypointsprite_visible_for_player;
WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
WaypointSprite_AttachCarrier("ka-ballcarrier", other, RADARICON_FLAGCARRIER, '1 0 0');
other.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = ka_ballcarrier_waypointsprite_visible_for_player;
WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
// reset the ball
setattachment(ball, world, "");
ball.movetype = MOVETYPE_BOUNCE;
// reset the ball
setattachment(ball, world, "");
ball.movetype = MOVETYPE_BOUNCE;
ball.touch = ka_TouchEvent;
ball.think = ka_RespawnBall;
ball.nextthink = time + autocvar_g_keepawayball_respawntime;
ball.takedamage = DAMAGE_YES;
ball.touch = ka_TouchEvent;
ball.think = ka_RespawnBall;
ball.nextthink = time + autocvar_g_keepawayball_respawntime;
ball.takedamage = DAMAGE_YES;
setorigin(ball, plyr.origin + '0 0 10');
ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
setorigin(ball, plyr.origin + '0 0 10');
ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
- Send_KillNotification(plyr.netname, "", "", KA_DROPBALL, MSG_KA);
- WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
- WriteString(MSG_BROADCAST, strcat(plyr.netname, "^7 has dropped the ball!"));
- sound(other, CH_TRIGGER, "keepaway/dropped.wav", VOL_BASE, ATTN_NONE); // ATTN_NONE (it's a sound intended to be heard anywhere)
-
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_KEEPAWAY_DROPPED, plyr.netname);
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname);
+ sound(other, CH_TRIGGER, "keepaway/dropped.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
+
// scoring
// PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless.
// scoring
// PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless.
// waypoints
WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, '0 1 1');
WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
// waypoints
WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, '0 1 1');
WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
}
void ka_Reset() // used to clear the ballcarrier whenever the match switches from warmup to normal
{
WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
}
void ka_Reset() // used to clear the ballcarrier whenever the match switches from warmup to normal
{
{
if(frag_target.ballcarried) { // add to amount of times killing carrier
PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
{
if(frag_target.ballcarried) { // add to amount of times killing carrier
PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
if(frag_attacker.ballcarried) // add to amount of kills while ballcarrier
PlayerScore_Add(frag_attacker, SP_SCORE, autocvar_g_keepaway_score_killac);
if(frag_attacker.ballcarried) // add to amount of kills while ballcarrier
PlayerScore_Add(frag_attacker, SP_SCORE, autocvar_g_keepaway_score_killac);
MUTATOR_HOOKFUNCTION(ka_PlayerPowerups)
{
// In the future this hook is supposed to allow me to do some extra stuff with waypointsprites and invisibility powerup
MUTATOR_HOOKFUNCTION(ka_PlayerPowerups)
{
// In the future this hook is supposed to allow me to do some extra stuff with waypointsprites and invisibility powerup
- // So bare with me until I can fix a certain bug with ka_ballcarrier_waypointsprite_visible_for_player()
-
- self.effects &~= autocvar_g_keepaway_ballcarrier_effects;
+ // So bare with me until I can fix a certain bug with ka_ballcarrier_waypointsprite_visible_for_player()
+
+ self.effects &= ~autocvar_g_keepaway_ballcarrier_effects;
void ka_SpawnBall() // loads various values for the ball, runs only once at start of match
{
if(!g_keepaway) { return; }
void ka_SpawnBall() // loads various values for the ball, runs only once at start of match
{
if(!g_keepaway) { return; }
precache_model(e.model);
setmodel(e, e.model);
setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off
precache_model(e.model);
setmodel(e, e.model);
setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off
- InitializeEntity(e, ka_RespawnBall, INITPRIO_SETLOCATION); // is this the right priority? Neh, I have no idea.. Well-- it works! So.
+ InitializeEntity(e, ka_RespawnBall, INITPRIO_SETLOCATION); // is this the right priority? Neh, I have no idea.. Well-- it works! So.
precache_sound("keepaway/pickedup.wav");
precache_sound("keepaway/dropped.wav");
precache_sound("keepaway/respawn.wav");
precache_sound("keepaway/pickedup.wav");
precache_sound("keepaway/dropped.wav");
precache_sound("keepaway/respawn.wav");