]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_keyhunt.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keyhunt.qc
index 99e7a3eae1cfd5666505e32237180d6d08549bf0..a0cbf619a77f61a6ea73a0e16bbf2c3c7c0b3f90 100644 (file)
@@ -4,21 +4,21 @@
 // #define KH_PLAYER_USE_CARRIEDMODEL
 
 #ifdef KH_PLAYER_USE_ATTACHMENT
-vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
-vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
-vector KH_PLAYER_ATTACHMENT = '0 0 0';
-vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
-string KH_PLAYER_ATTACHMENT_BONE = "";
+const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
+const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
+const vector KH_PLAYER_ATTACHMENT = '0 0 0';
+const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
+const string KH_PLAYER_ATTACHMENT_BONE = "";
 #else
-float KH_KEY_ZSHIFT = 22;
-float KH_KEY_XYDIST = 24;
-float KH_KEY_XYSPEED = 45;
+const float KH_KEY_ZSHIFT = 22;
+const float KH_KEY_XYDIST = 24;
+const float KH_KEY_XYSPEED = 45;
 #endif
-float KH_KEY_WP_ZSHIFT = 20;
+const float KH_KEY_WP_ZSHIFT = 20;
 
-vector KH_KEY_MIN = '-10 -10 -46';
-vector KH_KEY_MAX = '10 10 3';
-float KH_KEY_BRIGHTNESS = 2;
+const vector KH_KEY_MIN = '-10 -10 -46';
+const vector KH_KEY_MAX = '10 10 3';
+const float KH_KEY_BRIGHTNESS = 2;
 
 float kh_no_radar_circles;
 
@@ -397,7 +397,7 @@ void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deatht
 
 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
 {
-       sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
+       sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTEN_NORM);
 
        if(key.kh_dropperteam != player.team)
        {
@@ -662,7 +662,7 @@ void kh_Key_Think()  // runs all the time
        {
                if(self.siren_time < time)
                {
-                       sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
+                       sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTEN_NORM);  // play a simple alarm
                        self.siren_time = time + 2.5;  // repeat every 2.5 seconds
                }
 
@@ -700,7 +700,7 @@ void key_reset()
        kh_Key_Remove(self);
 }
 
-string STR_ITEM_KH_KEY = "item_kh_key";
+const string STR_ITEM_KH_KEY = "item_kh_key";
 void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
 {
        entity key;
@@ -798,7 +798,7 @@ void kh_Key_DropOne(entity key)
        key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
        key.kh_dropperteam = key.team;
 
-       sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
+       sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
 }
 
 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
@@ -824,7 +824,7 @@ void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
                        if(suicide)
                                key.kh_dropperteam = player.team;
                }
-               sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
+               sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
        }
 }