}
// mutator hooks
-MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
+MUTATOR_HOOKFUNCTION(lms_ResetMap)
{
- // Only if the player cannot play at all
- if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
- self.frags = FRAGS_SPECTATOR;
- else
- self.frags = FRAGS_LMS_LOSER;
-
+ lms_lowest_lives = 999;
+ lms_next_place = player_count;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(lms_ResetPlayers)
+{
+ if(restart_mapalreadyrestarted || (time < game_starttime))
+ FOR_EACH_CLIENT(self)
+ if(IS_PLAYER(self))
+ PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
+
return FALSE;
}
-MUTATOR_HOOKFUNCTION(lms_PlayerSpawn)
+MUTATOR_HOOKFUNCTION(lms_PlayerPreSpawn)
{
// player is dead and becomes observer
// FIXME fix LMS scoring for new system
if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
self.classname = "observer";
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(lms_PlayerDies)
+{
+ self.respawn_flags |= RESPAWN_FORCE;
return FALSE;
}
+MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
+{
+ // Only if the player cannot play at all
+ if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
+ self.frags = FRAGS_SPECTATOR;
+ else
+ self.frags = FRAGS_LMS_LOSER;
+
+ if(self.killcount != -666)
+ if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
+ else
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
+
+ return FALSE;
+}
+
MUTATOR_HOOKFUNCTION(lms_ClientConnect)
{
self.classname = "player";
MUTATOR_HOOKFUNCTION(lms_FilterItem)
{
- // no items in LMS
+ if(autocvar_g_lms_extra_lives)
+ if(self.classname == "item_health_mega")
+ {
+ self.max_health = 1;
+ return FALSE;
+ }
+
return TRUE;
}
+MUTATOR_HOOKFUNCTION(lms_ItemTouch)
+{
+ // give extra lives for mega health
+ if(self.items & IT_HEALTH)
+ {
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
+ PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
+ }
+
+ return MUT_ITEMTOUCH_CONTINUE;
+}
+
// scoreboard stuff
void lms_ScoreRules()
{
MUTATOR_DEFINITION(gamemode_lms)
{
+ MUTATOR_HOOK(reset_map_global, lms_ResetMap, CBC_ORDER_ANY);
+ MUTATOR_HOOK(reset_map_players, lms_ResetPlayers, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PutClientInServer, lms_PlayerPreSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDies, lms_PlayerDies, CBC_ORDER_ANY);
MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerSpawn, lms_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerClearScore, lms_KeepScore, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ForbidPlayerScore_Clear, lms_KeepScore, CBC_ORDER_ANY);
MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ItemTouch, lms_ItemTouch, CBC_ORDER_ANY);
MUTATOR_ONADD
{