DropBall(self, ownr.origin, ownr.velocity);
makevectors(ownr.v_angle_y * '0 1 0');
ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
DropBall(self, ownr.origin, ownr.velocity);
makevectors(ownr.v_angle_y * '0 1 0');
ownr.velocity += ('0 0 0.75' - v_forward) * 1000;