]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_nexball.qc
Merge branch 'master' into terencehill/bot_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_nexball.qc
index 9844875b3d9eb27ac56efc69049e59aed1a70f2c..a22a17110ba5d0e25fe67f72050463af0087838b 100644 (file)
@@ -158,9 +158,9 @@ void GiveBall(entity plyr, entity ball)
        self.weaponentity.weapons = self.weapons;
        self.weaponentity.switchweapon = self.weapon;
        self.weapons = WEPSET_PORTO;
-       WEP_ACTION(WEP_PORTO, WR_RESETPLAYER);
-       self.switchweapon = WEP_PORTO;
-       W_SwitchWeapon(WEP_PORTO);
+       WEP_ACTION(WEP_PORTO.m_id, WR_RESETPLAYER);
+       self.switchweapon = WEP_PORTO.m_id;
+       W_SwitchWeapon(WEP_PORTO.m_id);
        self = ownr;
 }
 
@@ -777,7 +777,7 @@ void W_Nexball_Attack2(void)
        if(!(balls & BALL_BASKET))
                return;
        W_SetupShot(self, false, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
-//     pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+//     Send_Effect("grenadelauncher_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
        missile = spawn();
 
        missile.owner = self;
@@ -873,7 +873,7 @@ float w_nexball_weapon(float req)
        }
        else if(req == WR_SETUP)
        {
-               //weapon_setup(WEP_PORTO);
+               //weapon_setup(WEP_PORTO.m_id);
        }
        // No need to check WR_CHECKAMMO* or WR_AIM, it should always return true
        return true;
@@ -936,7 +936,7 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
                        if(self.weaponentity.weapons)
                        {
                                self.weapons = self.weaponentity.weapons;
-                               WEP_ACTION(WEP_PORTO, WR_RESETPLAYER);
+                               WEP_ACTION(WEP_PORTO.m_id, WR_RESETPLAYER);
                                self.switchweapon = self.weaponentity.switchweapon;
                                W_SwitchWeapon(self.switchweapon);
 
@@ -982,7 +982,7 @@ MUTATOR_HOOKFUNCTION(nexball_SetStartItems)
 
 MUTATOR_HOOKFUNCTION(nexball_ForbidThrowing)
 {
-       if(self.weapon == WEP_MORTAR)
+       if(self.weapon == WEP_MORTAR.m_id)
                return true;
 
        return false;
@@ -991,7 +991,7 @@ MUTATOR_HOOKFUNCTION(nexball_ForbidThrowing)
 MUTATOR_HOOKFUNCTION(nexball_FilterItem)
 {
        if(self.classname == "droppedweapon")
-       if(self.weapon == WEP_MORTAR)
+       if(self.weapon == WEP_MORTAR.m_id)
                return true;
 
        return false;