self.weaponentity.weapons = self.weapons;
self.weaponentity.switchweapon = self.weapon;
self.weapons = WEPSET_PORTO;
self.weaponentity.weapons = self.weapons;
self.weaponentity.switchweapon = self.weapon;
self.weapons = WEPSET_PORTO;
setsize(missile, '0 0 0', '0 0 0');
setorigin(missile, w_shotorg);
setsize(missile, '0 0 0', '0 0 0');
setorigin(missile, w_shotorg);
missile.angles = vectoangles(missile.velocity);
missile.touch = W_Nexball_Touch;
missile.think = SUB_Remove;
missile.angles = vectoangles(missile.velocity);
missile.touch = W_Nexball_Touch;
missile.think = SUB_Remove;