#include "gamemode.qh"
+float autocvar_g_nexball_basketball_bouncefactor;
+float autocvar_g_nexball_basketball_bouncestop;
+float autocvar_g_nexball_basketball_carrier_highspeed;
+bool autocvar_g_nexball_basketball_meter;
+float autocvar_g_nexball_basketball_meter_maxpower;
+float autocvar_g_nexball_basketball_meter_minpower;
+float autocvar_g_nexball_delay_collect;
+float autocvar_g_nexball_delay_goal;
+float autocvar_g_nexball_delay_start;
+float autocvar_g_nexball_football_bouncefactor;
+float autocvar_g_nexball_football_bouncestop;
+bool autocvar_g_nexball_radar_showallplayers;
+bool autocvar_g_nexball_sound_bounce;
+int autocvar_g_nexball_trail_color;
+
float autocvar_g_nexball_safepass_turnrate;
float autocvar_g_nexball_safepass_maxdist;
float autocvar_g_nexball_safepass_holdtime;
}
void ball_restart(void)
-{
+{SELFPARAM();
if(self.owner)
DropBall(self, self.owner.origin, '0 0 0');
ResetBall();
}
void nexball_setstatus(void)
-{
- entity oldself;
+{SELFPARAM();
self.items &= ~IT_KEY1;
if(self.ballcarried)
{
if(self.ballcarried.teamtime && (self.ballcarried.teamtime < time))
{
bprint("The ", Team_ColoredFullName(self.team), " held the ball for too long.\n");
- oldself = self;
- self = self.ballcarried;
+ setself(self.ballcarried);
DropBall(self, self.owner.origin, '0 0 0');
ResetBall();
- self = oldself;
+ setself(this);
}
else
self.items |= IT_KEY1;
}
void relocate_nexball(void)
-{
+{SELFPARAM();
tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, true, self);
if(trace_startsolid)
{
o = self.origin;
if(!move_out_of_solid(self))
objerror("could not get out of solid at all!");
- print("^1NOTE: this map needs FIXING. ", self.classname, " at ", vtos(o - '0 0 1'));
- print(" needs to be moved out of solid, e.g. by '", ftos(self.origin.x - o.x));
- print(" ", ftos(self.origin.y - o.y));
- print(" ", ftos(self.origin.z - o.z), "'\n");
+ LOG_INFO("^1NOTE: this map needs FIXING. ", self.classname, " at ", vtos(o - '0 0 1'));
+ LOG_INFO(" needs to be moved out of solid, e.g. by '", ftos(self.origin.x - o.x));
+ LOG_INFO(" ", ftos(self.origin.y - o.y));
+ LOG_INFO(" ", ftos(self.origin.z - o.z), "'\n");
self.origin = o;
}
}
void DropOwner(void)
-{
+{SELFPARAM();
entity ownr;
ownr = self.owner;
DropBall(self, ownr.origin, ownr.velocity);
}
void GiveBall(entity plyr, entity ball)
-{
+{SELFPARAM();
entity ownr;
if((ownr = ball.owner))
ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
}
- ownr = self;
- self = plyr;
- self.weaponentity.weapons = self.weapons;
- self.weaponentity.switchweapon = self.weapon;
- self.weapons = WEPSET_PORTO;
- WEP_ACTION(WEP_PORTO.m_id, WR_RESETPLAYER);
- self.switchweapon = WEP_PORTO.m_id;
- W_SwitchWeapon(WEP_PORTO.m_id);
- self = ownr;
+ plyr.weaponentity.weapons = plyr.weapons;
+ plyr.weaponentity.switchweapon = plyr.weapon;
+ plyr.weapons = WEPSET_NEXBALL;
+ setself(plyr);
+ WEP_ACTION(WEP_NEXBALL, WR_RESETPLAYER);
+ plyr.switchweapon = WEP_NEXBALL.m_id;
+ W_SwitchWeapon(WEP_NEXBALL.m_id);
+ setself(this);
}
void DropBall(entity ball, vector org, vector vel)
}
void InitBall(void)
-{
+{SELFPARAM();
if(gameover) return;
self.flags &= ~FL_ONGROUND;
self.movetype = MOVETYPE_BOUNCE;
self.teamtime = 0;
self.pusher = world;
self.team = false;
- sound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTEN_NORM);
+ _sound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTEN_NORM);
WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
LogNB("init", world);
}
void ResetBall(void)
-{
+{SELFPARAM();
if(self.cnt < 2) // step 1
{
if(time == self.teamtime)
{
// dprint("Step 4: time: ", ftos(time), "\n");
if(vlen(self.origin - self.spawnorigin) > 10) // should not happen anymore
- dprint("The ball moved too far away from its spawn origin.\nOffset: ",
+ LOG_TRACE("The ball moved too far away from its spawn origin.\nOffset: ",
vtos(self.origin - self.spawnorigin), " Velocity: ", vtos(self.velocity), "\n");
self.velocity = '0 0 0';
setorigin(self, self.spawnorigin); // make sure it's positioned correctly anyway
}
void football_touch(void)
-{
+{SELFPARAM();
if(other.solid == SOLID_BSP)
{
if(time > self.lastground + 0.1)
{
- sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
+ _sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
self.lastground = time;
}
if(vlen(self.velocity) && !self.cnt)
}
void basketball_touch(void)
-{
+{SELFPARAM();
if(other.ballcarried)
{
football_touch();
}
else if(other.solid == SOLID_BSP)
{
- sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
+ _sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
if(vlen(self.velocity) && !self.cnt)
self.nextthink = min(time + autocvar_g_nexball_delay_idle, self.teamtime);
}
}
void GoalTouch(void)
-{
+{SELFPARAM();
entity ball;
float isclient, pscore, otherteam;
string pname;
pscore = 1;
}
- sound(ball, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NONE);
+ _sound(ball, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NONE);
if(ball.team && pscore)
{
// team ents //
//=======================//
void spawnfunc_nexball_team(void)
-{
+{SELFPARAM();
if(!g_nexball)
{
remove(self);
void nb_spawnteam(string teamname, float teamcolor)
{
- dprint("^2spawned team ", teamname, "\n");
+ LOG_TRACE("^2spawned team ", teamname, "\n");
entity e;
e = spawn();
e.classname = "nexball_team";
//=======================//
void SpawnBall(void)
-{
+{SELFPARAM();
if(!g_nexball) { remove(self); return; }
// balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
}
precache_model(self.model);
- setmodel(self, self.model);
+ _setmodel(self, self.model);
setsize(self, BALL_MINS, BALL_MAXS);
ball_scale = self.scale;
if(!autocvar_g_nexball_sound_bounce)
self.noise = "";
else if(self.noise == "")
- self.noise = "sound/nexball/bounce.wav";
+ self.noise = SND(NB_BOUNCE);
//bounce sound placeholder (FIXME)
if(self.noise1 == "")
- self.noise1 = "sound/nexball/drop.wav";
+ self.noise1 = SND(NB_DROP);
//ball drop sound placeholder (FIXME)
if(self.noise2 == "")
- self.noise2 = "sound/nexball/steal.wav";
+ self.noise2 = SND(NB_STEAL);
//stealing sound placeholder (FIXME)
if(self.noise) precache_sound(self.noise);
precache_sound(self.noise1);
}
void spawnfunc_nexball_basketball(void)
-{
+{SELFPARAM();
nexball_mode |= NBM_BASKETBALL;
self.classname = "nexball_basketball";
if (!(balls & BALL_BASKET))
}
void spawnfunc_nexball_football(void)
-{
+{SELFPARAM();
nexball_mode |= NBM_FOOTBALL;
self.classname = "nexball_football";
self.solid = SOLID_TRIGGER;
}
float nb_Goal_Customize()
-{
+{SELFPARAM();
entity e, wp_owner;
e = WaypointSprite_getviewentity(other);
wp_owner = self.owner;
}
void SpawnGoal(void)
-{
+{SELFPARAM();
if(!g_nexball) { remove(self); return; }
EXACTTRIGGER_INIT;
}
void spawnfunc_nexball_redgoal(void)
-{
+{SELFPARAM();
self.team = NUM_TEAM_1;
SpawnGoal();
}
void spawnfunc_nexball_bluegoal(void)
-{
+{SELFPARAM();
self.team = NUM_TEAM_2;
SpawnGoal();
}
void spawnfunc_nexball_yellowgoal(void)
-{
+{SELFPARAM();
self.team = NUM_TEAM_3;
SpawnGoal();
}
void spawnfunc_nexball_pinkgoal(void)
-{
+{SELFPARAM();
self.team = NUM_TEAM_4;
SpawnGoal();
}
void spawnfunc_nexball_fault(void)
-{
+{SELFPARAM();
self.team = GOAL_FAULT;
if(self.noise == "")
- self.noise = "misc/typehit.wav";
+ self.noise = SND(TYPEHIT);
SpawnGoal();
}
void spawnfunc_nexball_out(void)
-{
+{SELFPARAM();
self.team = GOAL_OUT;
if(self.noise == "")
- self.noise = "misc/typehit.wav";
+ self.noise = SND(TYPEHIT);
SpawnGoal();
}
void W_Nexball_Think()
-{
+{SELFPARAM();
//dprint("W_Nexball_Think\n");
//vector new_dir = steerlib_arrive(self.enemy.origin, 2500);
vector new_dir = normalize(self.enemy.origin + '0 0 50' - self.origin);
}
void W_Nexball_Touch(void)
-{
+{SELFPARAM();
entity ball, attacker;
attacker = self.owner;
//self.think = func_null;
if(!attacker.ballcarried)
{
LogNB("stole", attacker);
- sound(other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTEN_NORM);
+ _sound(other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTEN_NORM);
if(SAME_TEAM(attacker, other) && time > attacker.teamkill_complain)
{
}
void W_Nexball_Attack(float t)
-{
+{SELFPARAM();
entity ball;
float mul, mi, ma;
if(!(ball = self.ballcarried))
return;
- W_SetupShot(self, false, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+ W_SetupShot(self, false, 4, SND(NB_SHOOT1), CH_WEAPON_A, 0);
tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world);
if(trace_startsolid)
{
}
void W_Nexball_Attack2(void)
-{
+{SELFPARAM();
if(self.ballcarried.enemy)
{
entity _ball = self.ballcarried;
- W_SetupShot(self, false, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+ W_SetupShot(self, false, 4, SND(NB_SHOOT1), CH_WEAPON_A, 0);
DropBall(_ball, w_shotorg, trigger_push_calculatevelocity(_ball.origin, _ball.enemy, 32));
_ball.think = W_Nexball_Think;
_ball.nextthink = time;
entity missile;
if(!(balls & BALL_BASKET))
return;
- W_SetupShot(self, false, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
-// Send_Effect("grenadelauncher_muzzleflash", w_shotorg, w_shotdir * 1000, 1);
+ W_SetupShot(self, false, 2, SND(NB_SHOOT2), CH_WEAPON_A, 0);
missile = spawn();
missile.owner = self;
}
float ball_customize()
-{
+{SELFPARAM();
if(!self.owner)
{
self.effects &= ~EF_FLAME;
return true;
}
-float w_nexball_weapon(float req)
-{
- if(req == WR_THINK)
+ METHOD(BallStealer, wr_think, bool(BallStealer thiswep, bool fire1, bool fire2))
{
- if(self.BUTTON_ATCK)
+ if(fire1)
if(weapon_prepareattack(0, autocvar_g_balance_nexball_primary_refire))
if(autocvar_g_nexball_basketball_meter)
{
W_Nexball_Attack(-1);
weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
}
- if(self.BUTTON_ATCK2)
+ if(fire2)
if(weapon_prepareattack(1, autocvar_g_balance_nexball_secondary_refire))
{
W_Nexball_Attack2();
weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready);
}
- if(!self.BUTTON_ATCK && self.metertime && self.ballcarried)
+ if(!fire1 && self.metertime && self.ballcarried)
{
W_Nexball_Attack(time - self.metertime);
// DropBall or stealing will set metertime back to 0
weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
}
+ return true;
}
- else if(req == WR_INIT)
+ METHOD(BallStealer, wr_init, bool(BallStealer thiswep))
{
- precache_model(W_Model("g_porto.md3"));
- precache_model(W_Model("v_porto.md3"));
- precache_model(W_Model("h_porto.iqm"));
- precache_model("models/elaser.mdl");
- precache_sound("nexball/shoot1.wav");
- precache_sound("nexball/shoot2.wav");
- precache_sound("misc/typehit.wav");
+ return true;
}
- else if(req == WR_SETUP)
+ METHOD(BallStealer, wr_setup, bool(BallStealer thiswep))
{
//weapon_setup(WEP_PORTO.m_id);
+ return true;
+ }
+ METHOD(BallStealer, wr_aim, bool(BallStealer thiswep))
+ {
+ return true;
+ }
+ METHOD(BallStealer, wr_checkammo1, bool(BallStealer thiswep))
+ {
+ return true;
+ }
+ METHOD(BallStealer, wr_checkammo2, bool(BallStealer thiswep))
+ {
+ return true;
}
- // No need to check WR_CHECKAMMO* or WR_AIM, it should always return true
- return true;
-}
MUTATOR_HOOKFUNCTION(nexball_BallDrop)
-{
+{SELFPARAM();
if(self.ballcarried && g_nexball)
DropBall(self.ballcarried, self.origin, self.velocity);
}
MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
-{
+{SELFPARAM();
makevectors(self.v_angle);
if(nexball_mode & NBM_BASKETBALL)
{
if(self.weaponentity.weapons)
{
self.weapons = self.weaponentity.weapons;
- WEP_ACTION(WEP_PORTO.m_id, WR_RESETPLAYER);
+ WEP_ACTION(WEP_NEXBALL, WR_RESETPLAYER);
self.switchweapon = self.weaponentity.switchweapon;
W_SwitchWeapon(self.switchweapon);
}
MUTATOR_HOOKFUNCTION(nexball_PlayerSpawn)
-{
+{SELFPARAM();
self.weaponentity.weapons = '0 0 0';
if(nexball_mode & NBM_BASKETBALL)
- self.weapons |= WEPSET_PORTO;
+ self.weapons |= WEPSET_NEXBALL;
else
self.weapons = '0 0 0';
}
MUTATOR_HOOKFUNCTION(nexball_PlayerPhysics)
-{
+{SELFPARAM();
if(self.ballcarried)
{
self.stat_sv_airspeedlimit_nonqw *= autocvar_g_nexball_basketball_carrier_highspeed;
return false;
}
-MUTATOR_HOOKFUNCTION(nexball_SetStartItems)
-{
- start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
-
- return false;
-}
-
MUTATOR_HOOKFUNCTION(nexball_ForbidThrowing)
-{
+{SELFPARAM();
if(self.weapon == WEP_MORTAR.m_id)
return true;
}
MUTATOR_HOOKFUNCTION(nexball_FilterItem)
-{
+{SELFPARAM();
if(self.classname == "droppedweapon")
if(self.weapon == WEP_MORTAR.m_id)
return true;
MUTATOR_HOOK(PlayerSpawn, nexball_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, nexball_PlayerPreThink, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPhysics, nexball_PlayerPhysics, CBC_ORDER_ANY);
- MUTATOR_HOOK(SetStartItems, nexball_SetStartItems, CBC_ORDER_ANY);
MUTATOR_HOOK(ForbidThrowCurrentWeapon, nexball_ForbidThrowing, CBC_ORDER_ANY);
MUTATOR_HOOK(FilterItem, nexball_FilterItem, CBC_ORDER_ANY);
MUTATOR_ONREMOVE
{
- print("This is a game type and it cannot be removed at runtime.");
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
return -1;
}