.entity ent_winning;
void as_round_think()
{
- gameover = false;
+ game_stopped = false;
assault_new_round(as_round.ent_winning);
delete(as_round);
as_round = NULL;
as_round.think = as_round_think;
as_round.ent_winning = ent;
as_round.nextthink = time + AS_ROUND_DELAY;
- gameover = true;
+ game_stopped = true;
// make sure timelimit isn't hit while the game is blocked
if(autocvar_timelimit > 0)