]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_assault.qc
Implement symmetrical editing of waypoints for ctf maps with rotational symmetry...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_assault.qc
index 39987414348d0d3a37556741a320eb755e3a1cb3..994a29719c810a16d0029c18328269f1609ff31c 100644 (file)
@@ -1,5 +1,7 @@
 #include "gamemode_assault.qh"
 
+#include <lib/float.qh>
+
 .entity sprite;
 #define AS_ROUND_DELAY 5
 
@@ -211,7 +213,7 @@ entity as_round;
 .entity ent_winning;
 void as_round_think()
 {
-       gameover = false;
+       game_stopped = false;
        assault_new_round(as_round.ent_winning);
        delete(as_round);
        as_round = NULL;
@@ -259,7 +261,7 @@ int WinningCondition_Assault()
                                as_round.think = as_round_think;
                                as_round.ent_winning = ent;
                                as_round.nextthink = time + AS_ROUND_DELAY;
-                               gameover = true;
+                               game_stopped = true;
 
                                // make sure timelimit isn't hit while the game is blocked
                                if(autocvar_timelimit > 0)
@@ -549,7 +551,7 @@ MUTATOR_HOOKFUNCTION(as, TurretSpawn)
 {
        entity turret = M_ARGV(0, entity);
 
-       if(!turret.team || turret.team == MAX_SHOT_DISTANCE)
+       if(!turret.team || turret.team == FLOAT_MAX)
                turret.team = 5; // this gets reversed when match starts?
 }