]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_assault.qc
Fix the use of self, activator and other globals in .use
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_assault.qc
index ae5166c7c47df6d43a775504f7464faf017c8cd0..c2d5ed3b905771ec30d5d98e141e9c9a59acdf9e 100644 (file)
@@ -62,29 +62,27 @@ const float ST_ASSAULT_OBJECTIVES = 1;
 const float SP_ASSAULT_OBJECTIVES = 4;
 
 // predefined spawnfuncs
-void target_objective_decrease_activate();
+void target_objective_decrease_activate(entity this);
 #endif
 
 #ifdef IMPLEMENTATION
 .entity sprite;
 
 // random functions
-void assault_objective_use()
-{SELFPARAM();
+void assault_objective_use(entity this, entity actor, entity trigger)
+{
        // activate objective
-       self.health = 100;
-       //print("^2Activated objective ", self.targetname, "=", etos(self), "\n");
-       //print("Activator is ", activator.classname, "\n");
+       this.health = 100;
+       //print("^2Activated objective ", this.targetname, "=", etos(this), "\n");
+       //print("Activator is ", actor.classname, "\n");
 
        for (entity e = world; (e = find(e, target, this.targetname)); )
        {
                if (e.classname == "target_objective_decrease")
                {
-                       WITH(entity, self, e, target_objective_decrease_activate());
+                       target_objective_decrease_activate(e);
                }
        }
-
-       setself(this);
 }
 
 vector target_objective_spawn_evalfunc(entity player, entity spot, vector current)
@@ -102,9 +100,9 @@ void assault_objective_reset(entity this)
 }
 
 // decrease the health of targeted objectives
-void assault_objective_decrease_use()
-{SELFPARAM();
-       if(activator.team != assault_attacker_team)
+void assault_objective_decrease_use(entity this, entity actor, entity trigger)
+{
+       if(actor.team != assault_attacker_team)
        {
                // wrong team triggered decrease
                return;
@@ -123,26 +121,19 @@ void assault_objective_decrease_use()
        {
                if(self.enemy.health - self.dmg > 0.5)
                {
-                       PlayerTeamScore_Add(activator, SP_SCORE, ST_SCORE, self.dmg);
+                       PlayerTeamScore_Add(actor, SP_SCORE, ST_SCORE, self.dmg);
                        self.enemy.health = self.enemy.health - self.dmg;
                }
                else
                {
-                       PlayerTeamScore_Add(activator, SP_SCORE, ST_SCORE, self.enemy.health);
-                       PlayerTeamScore_Add(activator, SP_ASSAULT_OBJECTIVES, ST_ASSAULT_OBJECTIVES, 1);
+                       PlayerTeamScore_Add(actor, SP_SCORE, ST_SCORE, self.enemy.health);
+                       PlayerTeamScore_Add(actor, SP_ASSAULT_OBJECTIVES, ST_ASSAULT_OBJECTIVES, 1);
                        self.enemy.health = -1;
 
-                       entity oldactivator;
-
-                       setself(this.enemy);
-                       if(self.message)
-                               FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(centerprint(it, self.message)));
+                       if(this.enemy.message)
+                               FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(centerprint(it, this.enemy.message)));
 
-                       oldactivator = activator;
-                       activator = this;
-                       SUB_UseTargets();
-                       activator = oldactivator;
-                       setself(this);
+                       SUB_UseTargets(this.enemy, this, trigger);
                }
        }
 }
@@ -178,11 +169,11 @@ float assault_decreaser_sprite_visible(entity e)
        return true;
 }
 
-void target_objective_decrease_activate()
-{SELFPARAM();
+void target_objective_decrease_activate(entity this)
+{
        entity ent, spr;
-       self.owner = world;
-       for(ent = world; (ent = find(ent, target, self.targetname)); )
+       this.owner = world;
+       for(ent = world; (ent = find(ent, target, this.targetname)); )
        {
                if(ent.assault_sprite != world)
                {
@@ -192,7 +183,7 @@ void target_objective_decrease_activate()
                }
 
                spr = WaypointSprite_SpawnFixed(WP_Assault, 0.5 * (ent.absmin + ent.absmax), ent, assault_sprite, RADARICON_OBJECTIVE);
-               spr.assault_decreaser = self;
+               spr.assault_decreaser = this;
                spr.waypointsprite_visible_for_player = assault_decreaser_sprite_visible;
                spr.classname = "sprite_waypoint";
                WaypointSprite_UpdateRule(spr, assault_attacker_team, SPRITERULE_TEAMPLAY);
@@ -220,15 +211,14 @@ void target_assault_roundend_reset(entity this)
        this.winning = false; // up round
 }
 
-void target_assault_roundend_use()
-{SELFPARAM();
-       self.winning = 1; // round has been won by attackers
+void target_assault_roundend_use(entity this, entity actor, entity trigger)
+{
+       this.winning = 1; // round has been won by attackers
 }
 
-void assault_roundstart_use()
-{SELFPARAM();
-       activator = self;
-       SUB_UseTargets();
+void assault_roundstart_use(entity this, entity actor, entity trigger)
+{
+       SUB_UseTargets(this, this, trigger);
 
        //(Re)spawn all turrets
        FOREACH_ENTITY_CLASS("turret_main", true, LAMBDA(
@@ -239,7 +229,7 @@ void assault_roundstart_use()
                        it.team = NUM_TEAM_1;
 
                // Dubbles as teamchange
-               WITH(entity, self, it, turret_respawn());
+               WITHSELF(it, turret_respawn());
        ));
 }
 
@@ -268,7 +258,7 @@ void assault_new_round()
        //bprint("ASSAULT: new round\n");
 
        // Eject players from vehicles
-    FOREACH_CLIENT(IS_PLAYER(it) && it.vehicle, LAMBDA(WITH(entity, self, it, vehicles_exit(VHEF_RELEASE))));
+    FOREACH_CLIENT(IS_PLAYER(it) && it.vehicle, WITHSELF(it, vehicles_exit(VHEF_RELEASE)));
 
     FOREACH_ENTITY_FLAGS(vehicle_flags, VHF_ISVEHICLE, LAMBDA(
        setself(it);
@@ -332,7 +322,7 @@ int WinningCondition_Assault()
                        }
                        else
                        {
-                               WITH(entity, self, ent, assault_new_round());
+                               WITHSELF(ent, assault_new_round());
                        }
                }
        }
@@ -362,7 +352,7 @@ spawnfunc(target_objective)
        if (!g_assault) { remove(this); return; }
 
        this.classname = "target_objective";
-       this.use = assault_objective_use;
+       this.use1 = assault_objective_use;
        this.reset = assault_objective_reset;
        this.reset(this);
        this.spawn_evalfunc = target_objective_spawn_evalfunc;
@@ -377,7 +367,7 @@ spawnfunc(target_objective_decrease)
        if(!self.dmg)
                self.dmg = 101;
 
-       self.use = assault_objective_decrease_use;
+       self.use1 = assault_objective_decrease_use;
        self.health = ASSAULT_VALUE_INACTIVE;
        self.max_health = ASSAULT_VALUE_INACTIVE;
        self.enemy = world;
@@ -421,7 +411,7 @@ spawnfunc(target_assault_roundend)
 
        self.winning = 0; // round not yet won by attackers
        self.classname = "target_assault_roundend";
-       self.use = target_assault_roundend_use;
+       self.use1 = target_assault_roundend_use;
        self.cnt = 0; // first round
        self.reset = target_assault_roundend_reset;
 }
@@ -432,9 +422,9 @@ spawnfunc(target_assault_roundstart)
 
        assault_attacker_team = NUM_TEAM_1;
        self.classname = "target_assault_roundstart";
-       self.use = assault_roundstart_use;
-       self.reset2 = assault_roundstart_use;
-       InitializeEntity(self, assault_roundstart_use, INITPRIO_FINDTARGET);
+       self.use1 = assault_roundstart_use;
+       self.reset2 = adaptor_think2use;
+       InitializeEntity(self, adaptor_think2use, INITPRIO_FINDTARGET);
 }
 
 // legacy bot code