if (!allowed_to_spawn)
{
frag_target.respawn_flags = RESPAWN_SILENT;
- // prevent unwanted sudden rejoin as spectator and move of spectator camera
+ // prevent unwanted sudden rejoin as spectator and movement of spectator camera
frag_target.respawn_time = time + 2;
}
+ frag_target.respawn_flags |= RESPAWN_FORCE;
if (!warmup_stage)
eliminatedPlayers.SendFlags |= 1;
if(IS_BOT_CLIENT(frag_target))