// score rule declarations
const int ST_CTF_CAPS = 1;
-const int SP_CTF_CAPS = 4;
-const int SP_CTF_CAPTIME = 5;
-const int SP_CTF_PICKUPS = 6;
-const int SP_CTF_DROPS = 7;
-const int SP_CTF_FCKILLS = 8;
-const int SP_CTF_RETURNS = 9;
CLASS(Flag, Pickup)
- ATTRIB(Flag, m_mins, vector, PL_MIN_CONST + '0 0 -13')
- ATTRIB(Flag, m_maxs, vector, PL_MAX_CONST + '0 0 -13')
+ ATTRIB(Flag, m_mins, vector, (PL_MIN_CONST + '0 0 -13') * 1.4); // scaling be damned
+ ATTRIB(Flag, m_maxs, vector, (PL_MAX_CONST + '0 0 -13') * 1.4);
ENDCLASS(Flag)
Flag CTF_FLAG; STATIC_INIT(Flag) { CTF_FLAG = NEW(Flag); }
void ctf_FlagTouch(entity this, entity toucher) { ITEM_HANDLE(Pickup, CTF_FLAG, this, toucher); }
.string snd_flag_touch;
.string snd_flag_pass;
+// score fields
+.float score_assist;
+.float score_capture;
+.float score_drop; // note: negated
+.float score_pickup;
+.float score_return;
+.float score_team_capture; // shouldn't be too high
+
// effects
.string toucheffect;
.string passeffect;
.entity ctf_staleflagnext;
// waypoint sprites
-.entity bot_basewaypoint; // flag waypointsprite
.entity wps_helpme;
.entity wps_flagbase;
.entity wps_flagcarrier;
.entity ctf_dropper; // don't allow spam of dropping the flag
.int max_flag_health;
.float next_take_time;
-.bool ctf_flagdamaged;
+.bool ctf_flagdamaged_byworld;
int ctf_teams;
// passing/throwing properties