Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_DOMINATION_CAPTURE_TIME, head.netname, this.message, points, wait_time);
if(this.enemy.playerid == this.enemy_playerid)
- PlayerScore_Add(this.enemy, SP_DOM_TAKES, 1);
+ GameRules_scoring_add(this.enemy, DOM_TAKES, 1);
else
this.enemy = NULL;
// give credit to the individual player, if he is still there
if (this.enemy.playerid == this.enemy_playerid)
{
- PlayerScore_Add(this.enemy, SP_SCORE, fragamt);
- PlayerScore_Add(this.enemy, SP_DOM_TICKS, fragamt);
+ GameRules_scoring_add(this.enemy, SCORE, fragamt);
+ GameRules_scoring_add(this.enemy, DOM_TICKS, fragamt);
}
else
this.enemy = NULL;