]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_freezetag.qc
Merge branch 'master' into Lyberta/GivePlayerAmmo
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_freezetag.qc
index 602a55b6b5356023face33cdc71b65587c2046b6..88afaa755d7b9f995419411e912d431b7d4ec166 100644 (file)
@@ -3,21 +3,14 @@
 float autocvar_g_freezetag_frozen_maxtime;
 float autocvar_g_freezetag_revive_clearspeed;
 float autocvar_g_freezetag_round_timelimit;
-int autocvar_g_freezetag_teams;
+//int autocvar_g_freezetag_teams;
 int autocvar_g_freezetag_teams_override;
 float autocvar_g_freezetag_warmup;
 
-void freezetag_ScoreRules(int teams)
-{
-       ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true); // SFL_SORT_PRIO_PRIMARY
-       ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS, "revivals", 0);
-       ScoreRules_basics_end();
-}
-
 void freezetag_count_alive_players()
 {
        total_players = redalive = bluealive = yellowalive = pinkalive = 0;
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it), {
                switch(it.team)
                {
                        case NUM_TEAM_1: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++redalive; break;
@@ -25,13 +18,13 @@ void freezetag_count_alive_players()
                        case NUM_TEAM_3: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++yellowalive; break;
                        case NUM_TEAM_4: ++total_players; if(it.health >= 1 && STAT(FROZEN, it) != 1) ++pinkalive; break;
                }
-       ));
-       FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
+       });
+       FOREACH_CLIENT(IS_REAL_CLIENT(it), {
                it.redalive_stat = redalive;
                it.bluealive_stat = bluealive;
                it.yellowalive_stat = yellowalive;
                it.pinkalive_stat = pinkalive;
-       ));
+       });
 
        eliminatedPlayers.SendFlags |= 1;
 }
@@ -106,10 +99,11 @@ float freezetag_CheckWinner()
        {
                Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
-               FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+               FOREACH_CLIENT(IS_PLAYER(it), {
                        it.freezetag_frozen_timeout = 0;
                        nades_Clear(it);
-               ));
+               });
+               game_stopped = true;
                round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
                return 1;
        }
@@ -130,10 +124,12 @@ float freezetag_CheckWinner()
                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
        }
 
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it), {
                it.freezetag_frozen_timeout = 0;
                nades_Clear(it);
-       ));
+       });
+
+       game_stopped = true;
        round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);
        return 1;
 }
@@ -141,7 +137,7 @@ float freezetag_CheckWinner()
 entity freezetag_LastPlayerForTeam(entity this)
 {
        entity last_pl = NULL;
-       FOREACH_CLIENT(IS_PLAYER(it) && it != this, LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
                if(it.health >= 1)
                if(!STAT(FROZEN, it))
                if(SAME_TEAM(it, this))
@@ -149,7 +145,7 @@ entity freezetag_LastPlayerForTeam(entity this)
                        last_pl = it;
                else
                        return NULL;
-       ));
+       });
        return last_pl;
 }
 
@@ -170,14 +166,14 @@ void freezetag_Add_Score(entity targ, entity attacker)
        {
                // you froze your own dumb targ
                // counted as "suicide" already
-               PlayerScore_Add(targ, SP_SCORE, -1);
+               GameRules_scoring_add(targ, SCORE, -1);
        }
        else if(IS_PLAYER(attacker))
        {
                // got frozen by an enemy
                // counted as "kill" and "death" already
-               PlayerScore_Add(targ, SP_SCORE, -1);
-               PlayerScore_Add(attacker, SP_SCORE, +1);
+               GameRules_scoring_add(targ, SCORE, -1);
+               GameRules_scoring_add(attacker, SCORE, +1);
        }
        // else nothing - got frozen by the game type rules themselves
 }
@@ -222,20 +218,22 @@ void(entity this) havocbot_role_ft_offense;
 
 void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius)
 {
-       FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), LAMBDA(
+       float t;
+       FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), {
                if (STAT(FROZEN, it) == 1)
                {
                        if(vdist(it.origin - org, >, sradius))
                                continue;
                        navigation_routerating(this, it, ratingscale, 2000);
                }
-               else
+               else if(vdist(it.origin - org, >, 400)) // avoid gathering all teammates in one place
                {
                        // If teamate is not frozen still seek them out as fight better
                        // in a group.
-                       navigation_routerating(this, it, ratingscale/3, 2000);
+                       t = 0.2 * 150 / (this.health + this.armorvalue);
+                       navigation_routerating(this, it, t * ratingscale, 2000);
                }
-       ));
+       });
 }
 
 void havocbot_role_ft_offense(entity this)
@@ -248,7 +246,7 @@ void havocbot_role_ft_offense(entity this)
 
        // Count how many players on team are unfrozen.
        int unfrozen = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++));
+       FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), { unfrozen++; });
 
        // If only one left on team or if role has timed out then start trying to free players.
        if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout))
@@ -267,7 +265,7 @@ void havocbot_role_ft_offense(entity this)
                havocbot_goalrating_items(this, 10000, this.origin, 10000);
                havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
                havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000);
-               //havocbot_goalrating_waypoints(1, this.origin, 1000);
+               havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
                navigation_goalrating_end(this);
        }
 }
@@ -296,7 +294,7 @@ void havocbot_role_ft_freeing(entity this)
                havocbot_goalrating_items(this, 8000, this.origin, 10000);
                havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
                havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000);
-               //havocbot_goalrating_waypoints(1, this.origin, 1000);
+               havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
                navigation_goalrating_end(this);
        }
 }
@@ -334,7 +332,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
-       float frag_deathtype = M_ARGV(2, float);
+       float frag_deathtype = M_ARGV(3, float);
 
        if(round_handler_IsActive())
        if(round_handler_CountdownRunning())
@@ -378,10 +376,6 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
        }
        else
        {
-               if(IS_PLAYER(frag_target))
-                       Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_FROZEN, frag_attacker.netname);
-               if(IS_PLAYER(frag_attacker))
-                       Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_FREEZETAG_FREEZE, frag_target.netname);
                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_FREEZE, frag_target.netname, frag_attacker.netname);
        }
 
@@ -415,12 +409,12 @@ MUTATOR_HOOKFUNCTION(ft, PlayerSpawn)
 
 MUTATOR_HOOKFUNCTION(ft, reset_map_players)
 {
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
-               it.killcount = 0;
+       FOREACH_CLIENT(IS_PLAYER(it), {
+               CS(it).killcount = 0;
                it.freezetag_frozen_timeout = -1;
                PutClientInServer(it);
                it.freezetag_frozen_timeout = 0;
-       ));
+       });
        freezetag_count_alive_players();
        return true;
 }
@@ -433,25 +427,16 @@ MUTATOR_HOOKFUNCTION(ft, GiveFragsForKill, CBC_ORDER_FIRST)
 
 MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
 {
-       if(gameover)
+       if(game_stopped)
                return true;
 
-       entity player = M_ARGV(0, entity);
-
-       if(STAT(FROZEN, player) == 1)
-       {
-               // keep health = 1
-               player.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
-       }
-
        if(round_handler_IsActive())
        if(!round_handler_IsRoundStarted())
                return true;
 
        int n;
-
-       entity o;
-       o = NULL;
+       entity o = NULL;
+       entity player = M_ARGV(0, entity);
        //if(STAT(FROZEN, player))
        //if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout)
                //player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time);
@@ -462,7 +447,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
        {
                vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
                n = 0;
-               FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA(
+               FOREACH_CLIENT(IS_PLAYER(it) && it != player, {
                        if(STAT(FROZEN, it) == 0)
                        if(!IS_DEAD(it))
                        if(SAME_TEAM(it, player))
@@ -474,7 +459,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                                        it.reviving = true;
                                ++n;
                        }
-               ));
+               });
 
        }
 
@@ -496,21 +481,21 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
                        }
 
                        // EVERY team mate nearby gets a point (even if multiple!)
-                       FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA(
-                               PlayerScore_Add(it, SP_FREEZETAG_REVIVALS, +1);
-                               PlayerScore_Add(it, SP_SCORE, +1);
+                       FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, {
+                               GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1);
+                               GameRules_scoring_add(it, SCORE, +1);
                                nades_GiveBonus(it,autocvar_g_nades_bonus_score_low);
-                       ));
+                       });
 
                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
                        Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, o.netname);
                }
 
-               FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA(
+               FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, {
                        it.revive_progress = player.revive_progress;
                        it.reviving = false;
-               ));
+               });
        }
        else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset
        {
@@ -553,7 +538,7 @@ MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(ft, GetTeamCount, CBC_ORDER_EXCLUSIVE)
+MUTATOR_HOOKFUNCTION(ft, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
 {
        M_ARGV(0, float) = freezetag_teams;
 }
@@ -565,21 +550,33 @@ MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
                M_ARGV(0, string) = "most";
 }
 
+MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
+{
+       entity frag_attacker = M_ARGV(0, entity);
+       entity frag_target = M_ARGV(1, entity);
+       //float frag_deathtype = M_ARGV(2, float);
+       int kill_count_to_attacker = M_ARGV(3, int);
+       int kill_count_to_target = M_ARGV(4, int);
+
+       if(STAT(FROZEN, frag_target))
+               return; // target was already frozen, so this is just pushing them off the cliff
+
+       Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping));
+       Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, frag_attacker.health, frag_attacker.armorvalue, (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
+
+       return true;
+}
+
 void freezetag_Initialize()
 {
        freezetag_teams = autocvar_g_freezetag_teams_override;
        if(freezetag_teams < 2)
-               freezetag_teams = autocvar_g_freezetag_teams;
-       freezetag_teams = bound(2, freezetag_teams, 4);
-
-       int teams = 0;
-       if(freezetag_teams >= 1) teams |= BIT(0);
-       if(freezetag_teams >= 2) teams |= BIT(1);
-       if(freezetag_teams >= 3) teams |= BIT(2);
-       if(freezetag_teams >= 4) teams |= BIT(3);
+               freezetag_teams = cvar("g_freezetag_teams"); // read the cvar directly as it gets written earlier in the same frame
 
-       freezetag_teams = teams; // now set it?
-       freezetag_ScoreRules(freezetag_teams);
+       freezetag_teams = BITS(bound(2, freezetag_teams, 4));
+       GameRules_scoring(freezetag_teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {
+           field(SP_FREEZETAG_REVIVALS, "revivals", 0);
+       });
 
        round_handler_Spawn(freezetag_CheckTeams, freezetag_CheckWinner, func_null);
        round_handler_Init(5, autocvar_g_freezetag_warmup, autocvar_g_freezetag_round_timelimit);