]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_invasion.qc
Merge branch 'master' into Lyberta/GivePlayerAmmo
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_invasion.qc
index 1fa986483bd4ed9d31678bb6a3867f2a2fa4b916..1b8b77ae078158e566fb34a87c754701436175d3 100644 (file)
-#ifndef GAMEMODE_INVASION_H
-#define GAMEMODE_INVASION_H
+#include "gamemode_invasion.qh"
 
-#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
-int autocvar_g_invasion_teams;
-bool autocvar_g_invasion_team_spawns;
-bool g_invasion;
-void invasion_Initialize();
+#include <common/monsters/sv_spawn.qh>
+#include <common/monsters/sv_monsters.qh>
 
-REGISTER_MUTATOR(inv, false)
-{
-       MUTATOR_ONADD
-       {
-               if (time > 1) // game loads at time 1
-                       error("This is a game type and it cannot be added at runtime.");
-               g_invasion = true;
-               invasion_Initialize();
+#include <server/teamplay.qh>
 
-               cvar_settemp("g_monsters", "1");
+IntrusiveList g_invasion_roundends;
+STATIC_INIT(g_invasion_roundends) { g_invasion_roundends = IL_NEW(); }
 
-               SetLimits(autocvar_g_invasion_point_limit, -1, -1, -1);
-               if (autocvar_g_invasion_teams >= 2)
-               {
-                       ActivateTeamplay();
-                       if (autocvar_g_invasion_team_spawns)
-                               have_team_spawns = -1; // request team spawns
-               }
-       }
+IntrusiveList g_invasion_waves;
+STATIC_INIT(g_invasion_waves) { g_invasion_waves = IL_NEW(); }
 
-       MUTATOR_ONROLLBACK_OR_REMOVE
-       {
-               // we actually cannot roll back invasion_Initialize here
-               // BUT: we don't need to! If this gets called, adding always
-               // succeeds.
-       }
+IntrusiveList g_invasion_spawns;
+STATIC_INIT(g_invasion_spawns) { g_invasion_spawns = IL_NEW(); }
 
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
+float autocvar_g_invasion_round_timelimit;
+float autocvar_g_invasion_spawnpoint_spawn_delay;
+float autocvar_g_invasion_warmup;
+int autocvar_g_invasion_monster_count;
+bool autocvar_g_invasion_zombies_only;
+float autocvar_g_invasion_spawn_delay;
 
-       return 0;
-}
+bool victent_present;
+.bool inv_endreached;
 
-float inv_numspawned;
-float inv_maxspawned;
-float inv_roundcnt;
-float inv_maxrounds;
-float inv_numkilled;
-float inv_lastcheck;
-float inv_maxcurrent;
+bool inv_warning_shown; // spammy
 
-float invasion_teams;
-float inv_monsters_perteam[17];
+.string spawnmob;
 
-float inv_monsterskill;
+void target_invasion_roundend_use(entity this, entity actor, entity trigger)
+{
+       if(!IS_PLAYER(actor)) { return; }
+
+       actor.inv_endreached = true;
+
+       int plnum = 0;
+       int realplnum = 0;
+       // let's not count bots
+       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
+               ++realplnum;
+               if(it.inv_endreached)
+                       ++plnum;
+       });
+       if(plnum < ceil(realplnum * min(1, this.count))) // 70% of players
+               return;
+
+       this.winning = true;
+}
 
-const float ST_INV_KILLS = 1;
-#endif
+spawnfunc(target_invasion_roundend)
+{
+       if(!g_invasion) { delete(this); return; }
 
-#ifdef IMPLEMENTATION
+       victent_present = true; // a victory entity is present, we don't need to rely on monster count TODO: merge this with the intrusive list (can check empty)
 
-#include "../../../common/monsters/spawn.qh"
-#include "../../../common/monsters/sv_monsters.qh"
+       if(!this.count) { this.count = 0.7; } // require at least 70% of the players to reach the end before triggering victory
 
-#include "../../teamplay.qh"
+       this.use = target_invasion_roundend_use;
 
+       IL_PUSH(g_invasion_roundends, this);
+}
 
-float autocvar_g_invasion_round_timelimit;
-float autocvar_g_invasion_spawnpoint_spawn_delay;
-float autocvar_g_invasion_warmup;
-int autocvar_g_invasion_monster_count;
-bool autocvar_g_invasion_zombies_only;
-float autocvar_g_invasion_spawn_delay;
+spawnfunc(invasion_wave)
+{
+       if(!g_invasion) { delete(this); return; }
+
+       IL_PUSH(g_invasion_waves, this);
+}
 
 spawnfunc(invasion_spawnpoint)
 {
-       if(!g_invasion) { remove(self); return; }
+       if(!g_invasion) { delete(this); return; }
 
-       self.classname = "invasion_spawnpoint";
-
-       if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
-       if(self.monsterid) {
-               Monster mon = get_monsterinfo(self.monsterid);
-               mon.mr_precache(mon);
-       }
+       this.classname = "invasion_spawnpoint";
+       IL_PUSH(g_invasion_spawns, this);
 }
 
-float invasion_PickMonster(float supermonster_count)
+void ClearWinners();
+
+// Invasion stage mode winning condition: If the attackers triggered a round end (by fulfilling all objectives)
+// they win.
+int WinningCondition_Invasion()
 {
-       if(autocvar_g_invasion_zombies_only)
-               return MON_ZOMBIE.monsterid;
+       WinningConditionHelper(NULL); // set worldstatus
 
-       float i;
-       entity mon;
+       int status = WINNING_NO;
 
-       RandomSelection_Init();
+       if(autocvar_g_invasion_type == INV_TYPE_STAGE)
+       {
+               SetWinners(inv_endreached, true);
 
-       for(i = MON_FIRST; i <= MON_LAST; ++i)
+               int found = 0;
+               IL_EACH(g_invasion_roundends, true,
+               {
+                       ++found;
+                       if(it.winning)
+                       {
+                               bprint("Invasion: round completed.\n");
+                               // winners already set (TODO: teamplay support)
+
+                               status = WINNING_YES;
+                               break;
+                       }
+               });
+
+               if(!found)
+                       status = WINNING_YES; // just end it? TODO: should warn mapper!
+       }
+       else if(autocvar_g_invasion_type == INV_TYPE_HUNT)
        {
-               mon = get_monsterinfo(i);
-               if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || ((mon.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
-                       continue; // flying/swimming monsters not yet supported
+               ClearWinners();
+
+               int found = 0; // NOTE: this ends the round if no monsters are placed
+               IL_EACH(g_monsters, !(it.spawnflags & MONSTERFLAG_RESPAWNED),
+               {
+                       ++found;
+               });
 
-               RandomSelection_Add(world, i, string_null, 1, 1);
+               if(found <= 0)
+               {
+                       FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
+                       {
+                               it.winning = true;
+                       });
+                       status = WINNING_YES;
+               }
        }
 
-       return RandomSelection_chosen_float;
+       return status;
 }
 
-entity invasion_PickSpawn()
+Monster invasion_PickMonster(int supermonster_count)
 {
-       entity e;
+       RandomSelection_Init();
+
+       FOREACH(Monsters, it != MON_Null,
+       {
+               if((it.spawnflags & MON_FLAG_HIDDEN) || (it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) ||
+                       (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1))
+                       continue;
+               if(autocvar_g_invasion_zombies_only && !(it.spawnflags & MONSTER_TYPE_UNDEAD))
+                       continue;
+        RandomSelection_AddEnt(it, 1, 1);
+       });
 
+       return RandomSelection_chosen_ent;
+}
+
+entity invasion_PickSpawn()
+{
        RandomSelection_Init();
 
-       for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
+       IL_EACH(g_invasion_spawns, true,
        {
-               RandomSelection_Add(e, 0, string_null, 1, ((time >= e.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
-               e.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
-       }
+               RandomSelection_AddEnt(it, 1, ((time < it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating
+               it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay;
+       });
 
        return RandomSelection_chosen_ent;
 }
 
-void invasion_SpawnChosenMonster(float mon)
+entity invasion_GetWaveEntity(int wavenum)
 {
-       entity spawn_point, monster;
+       IL_EACH(g_invasion_waves, it.cnt == wavenum,
+       {
+               return it; // found one
+       });
 
-       spawn_point = invasion_PickSpawn();
+       // if no specific one is found, find the last existing wave ent
+       entity best = NULL;
+       IL_EACH(g_invasion_waves, it.cnt <= wavenum,
+       {
+               if(!best || it.cnt > best.cnt)
+                       best = it;
+       });
 
-       if(spawn_point == world)
+       return best;
+}
+
+void invasion_SpawnChosenMonster(Monster mon)
+{
+       entity monster;
+       entity spawn_point = invasion_PickSpawn();
+       entity wave_ent = invasion_GetWaveEntity(inv_roundcnt);
+
+       string tospawn = "";
+       if(wave_ent && wave_ent.spawnmob && wave_ent.spawnmob != "")
+       {
+               RandomSelection_Init();
+               FOREACH_WORD(wave_ent.spawnmob, true,
+               {
+                       RandomSelection_AddString(it, 1, 1);
+               });
+
+               tospawn = RandomSelection_chosen_string;
+       }
+
+       if(spawn_point == NULL)
        {
-               LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations\n");
+               if(!inv_warning_shown)
+               {
+                       inv_warning_shown = true;
+                       LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations");
+               }
                entity e = spawn();
-               setsize(e, (get_monsterinfo(mon)).mins, (get_monsterinfo(mon)).maxs);
+               setsize(e, mon.m_mins, mon.m_maxs);
 
                if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
-                       monster = spawnmonster("", mon, world, world, e.origin, false, false, 2);
-               else return;
-
-               e.think = SUB_Remove;
-               e.nextthink = time + 0.1;
+                       monster = spawnmonster(e, tospawn, mon.monsterid, NULL, NULL, e.origin, false, false, 2);
+               else
+               {
+                       delete(e);
+                       return;
+               }
        }
-       else
-               monster = spawnmonster("", ((spawn_point.monsterid) ? spawn_point.monsterid : mon), spawn_point, spawn_point, spawn_point.origin, false, false, 2);
+       else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour)
+               monster = spawnmonster(spawn(), ((spawn_point.spawnmob && spawn_point.spawnmob != "") ? spawn_point.spawnmob : tospawn), mon.monsterid, spawn_point, spawn_point, spawn_point.origin, false, false, 2);
+
+       if(!monster)
+               return;
 
-       if(spawn_point) monster.target2 = spawn_point.target2;
        monster.spawnshieldtime = time;
-       if(spawn_point && spawn_point.target_range) monster.target_range = spawn_point.target_range;
 
-       if(teamplay)
-       if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
-               monster.team = spawn_point.team;
-       else
+       if(spawn_point)
        {
-               RandomSelection_Init();
-               if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_Add(world, NUM_TEAM_1, string_null, 1, 1);
-               if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_Add(world, NUM_TEAM_2, string_null, 1, 1);
-               if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_Add(world, NUM_TEAM_3, string_null, 1, 1); }
-               if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_Add(world, NUM_TEAM_4, string_null, 1, 1); }
-
-               monster.team = RandomSelection_chosen_float;
+               if(spawn_point.target_range)
+                       monster.target_range = spawn_point.target_range;
+               monster.target2 = spawn_point.target2;
        }
 
        if(teamplay)
        {
+               if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0)
+                       monster.team = spawn_point.team;
+               else
+               {
+                       RandomSelection_Init();
+                       if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1);
+                       if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1);
+                       if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); }
+                       if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); }
+
+                       monster.team = RandomSelection_chosen_float;
+               }
+
                monster_setupcolors(monster);
 
                if(monster.sprite)
@@ -177,50 +255,54 @@ void invasion_SpawnChosenMonster(float mon)
                }
        }
 
+       if(monster.monster_attack)
+               IL_REMOVE(g_monster_targets, monster);
        monster.monster_attack = false; // it's the player's job to kill all the monsters
 
        if(inv_roundcnt >= inv_maxrounds)
                monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses
 }
 
-void invasion_SpawnMonsters(float supermonster_count)
+void invasion_SpawnMonsters(int supermonster_count)
 {
-       float chosen_monster = invasion_PickMonster(supermonster_count);
+       Monster chosen_monster = invasion_PickMonster(supermonster_count);
 
        invasion_SpawnChosenMonster(chosen_monster);
 }
 
-float Invasion_CheckWinner()
+bool Invasion_CheckWinner()
 {
-       entity head;
        if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
        {
-               FOR_EACH_MONSTER(head)
-                       Monster_Remove(head);
+               IL_EACH(g_monsters, true,
+               {
+                       Monster_Remove(it);
+               });
+               IL_CLEAR(g_monsters);
 
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
+               Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
+               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
                round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
                return 1;
        }
 
        float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0;
 
-       FOR_EACH_MONSTER(head) if(head.health > 0)
+       IL_EACH(g_monsters, it.health > 0,
        {
-               if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+               if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
                        ++supermonster_count;
                ++total_alive_monsters;
 
                if(teamplay)
-               switch(head.team)
+               switch(it.team)
                {
                        case NUM_TEAM_1: ++red_alive; break;
                        case NUM_TEAM_2: ++blue_alive; break;
                        case NUM_TEAM_3: ++yellow_alive; break;
                        case NUM_TEAM_4: ++pink_alive; break;
                }
-       }
+       });
 
        if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned)
        {
@@ -244,7 +326,7 @@ float Invasion_CheckWinner()
        else if(inv_numkilled < inv_maxspawned)
                return 0;
 
-       entity winner = world;
+       entity winner = NULL;
        float winning_score = 0, winner_team = 0;
 
 
@@ -262,31 +344,35 @@ float Invasion_CheckWinner()
                else { winner_team = NUM_TEAM_4; }
        }
        else
-       FOR_EACH_PLAYER(head)
        {
-               float cs = PlayerScore_Add(head, SP_KILLS, 0);
-               if(cs > winning_score)
-               {
-                       winning_score = cs;
-                       winner = head;
-               }
+               FOREACH_CLIENT(IS_PLAYER(it), {
+                       float cs = GameRules_scoring_add(it, KILLS, 0);
+                       if(cs > winning_score)
+                       {
+                               winning_score = cs;
+                               winner = it;
+                       }
+               });
        }
 
-       FOR_EACH_MONSTER(head)
-               Monster_Remove(head);
+       IL_EACH(g_monsters, true,
+       {
+               Monster_Remove(it);
+       });
+       IL_CLEAR(g_monsters);
 
        if(teamplay)
        {
                if(winner_team)
                {
-                       Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
-                       Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+                       Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
                }
        }
        else if(winner)
        {
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
-               Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
+               Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
+               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
        }
 
        round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
@@ -294,20 +380,18 @@ float Invasion_CheckWinner()
        return 1;
 }
 
-float Invasion_CheckPlayers()
+bool Invasion_CheckPlayers()
 {
        return true;
 }
 
 void Invasion_RoundStart()
 {
-       entity e;
-       float numplayers = 0;
-       FOR_EACH_PLAYER(e)
-       {
-               e.player_blocked = 0;
+       int numplayers = 0;
+       FOREACH_CLIENT(IS_PLAYER(it), {
+               it.player_blocked = false;
                ++numplayers;
-       }
+       });
 
        if(inv_roundcnt < inv_maxrounds)
                inv_roundcnt += 1; // a limiter to stop crazy counts
@@ -331,126 +415,116 @@ void Invasion_RoundStart()
 }
 
 MUTATOR_HOOKFUNCTION(inv, MonsterDies)
-{SELFPARAM();
-       if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
+{
+       entity frag_target = M_ARGV(0, entity);
+       entity frag_attacker = M_ARGV(1, entity);
+
+       if(!(frag_target.spawnflags & MONSTERFLAG_RESPAWNED))
        {
-               inv_numkilled += 1;
-               inv_maxcurrent -= 1;
-               if(teamplay) { inv_monsters_perteam[self.team] -= 1; }
+               if(autocvar_g_invasion_type == INV_TYPE_ROUND)
+               {
+                       inv_numkilled += 1;
+                       inv_maxcurrent -= 1;
+               }
+               if(teamplay) { inv_monsters_perteam[frag_target.team] -= 1; }
 
                if(IS_PLAYER(frag_attacker))
-               if(SAME_TEAM(frag_attacker, self)) // in non-teamplay modes, same team = same player, so this works
-                       PlayerScore_Add(frag_attacker, SP_KILLS, -1);
+               if(SAME_TEAM(frag_attacker, frag_target)) // in non-teamplay modes, same team = same player, so this works
+                       GameRules_scoring_add(frag_attacker, KILLS, -1);
                else
                {
-                       PlayerScore_Add(frag_attacker, SP_KILLS, +1);
+                       GameRules_scoring_add(frag_attacker, KILLS, +1);
                        if(teamplay)
                                TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1);
                }
        }
-
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(inv, MonsterSpawn)
-{SELFPARAM();
-       if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
+{
+       entity mon = M_ARGV(0, entity);
+       mon.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
+
+       if(autocvar_g_invasion_type == INV_TYPE_HUNT)
+               return false; // allowed
+
+       if(!(mon.spawnflags & MONSTERFLAG_SPAWNED))
                return true;
 
-       if(!(self.spawnflags & MONSTERFLAG_RESPAWNED))
+       if(!(mon.spawnflags & MONSTERFLAG_RESPAWNED))
        {
                inv_numspawned += 1;
                inv_maxcurrent += 1;
        }
 
-       self.monster_skill = inv_monsterskill;
-
-       if((get_monsterinfo(self.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
-               Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, self.monster_name);
+       mon.monster_skill = inv_monsterskill;
 
-       self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
-
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(inv, OnEntityPreSpawn)
-{SELFPARAM();
-       if(startsWith(self.classname, "monster_"))
-       if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
-               return true;
-
-       return false;
+       if((get_monsterinfo(mon.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+               Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, mon.monster_name);
 }
 
 MUTATOR_HOOKFUNCTION(inv, SV_StartFrame)
 {
+       if(autocvar_g_invasion_type != INV_TYPE_ROUND)
+               return; // uses map spawned monsters
+
        monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned
        monsters_killed = inv_numkilled;
-
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(inv, PlayerRegen)
 {
-       // no regeneration in invasion
+       // no regeneration in invasion, regardless of the game type
        return true;
 }
 
 MUTATOR_HOOKFUNCTION(inv, PlayerSpawn)
-{SELFPARAM();
-       self.bot_attack = false;
-       return false;
+{
+       entity player = M_ARGV(0, entity);
+
+       if(player.bot_attack)
+               IL_REMOVE(g_bot_targets, player);
+       player.bot_attack = false;
 }
 
-MUTATOR_HOOKFUNCTION(inv, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(inv, Damage_Calculate)
 {
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+       float frag_damage = M_ARGV(4, float);
+       vector frag_force = M_ARGV(6, vector);
+
        if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
        {
                frag_damage = 0;
                frag_force = '0 0 0';
-       }
-
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(inv, SV_ParseClientCommand)
-{SELFPARAM();
-       if(MUTATOR_RETURNVALUE) // command was already handled?
-               return false;
 
-       if(cmd_name == "debuginvasion")
-       {
-               sprint(self, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n"));
-               sprint(self, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n"));
-               sprint(self, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n"));
-               sprint(self, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n"));
-               sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
-               sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
-               sprint(self, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n"));
-
-               return true;
+               M_ARGV(4, float) = frag_damage;
+               M_ARGV(6, vector) = frag_force;
        }
-
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(inv, BotShouldAttack)
 {
-       if(!IS_MONSTER(checkentity))
-               return true;
+       entity targ = M_ARGV(1, entity);
 
-       return false;
+       if(!IS_MONSTER(targ))
+               return true;
 }
 
 MUTATOR_HOOKFUNCTION(inv, SetStartItems)
 {
-       start_health = 200;
-       start_armorvalue = 200;
-       return false;
+       if(autocvar_g_invasion_type == INV_TYPE_ROUND)
+       {
+               start_health = 200;
+               start_armorvalue = 200;
+       }
 }
 
 MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid)
 {
+       entity frag_target = M_ARGV(1, entity);
+
        if(IS_MONSTER(frag_target))
                return MUT_ACCADD_INVALID;
        return MUT_ACCADD_INDIFFERENT;
@@ -459,34 +533,51 @@ MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid)
 MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning)
 {
        // monster spawning disabled during an invasion
+       M_ARGV(1, string) = "You cannot spawn monsters during an invasion!";
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(inv, CheckRules_World)
+{
+       if(autocvar_g_invasion_type == INV_TYPE_ROUND)
+               return false;
+
+       M_ARGV(0, float) = WinningCondition_Invasion();
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(inv, GetTeamCount, CBC_ORDER_EXCLUSIVE)
+MUTATOR_HOOKFUNCTION(inv, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
 {
-       ret_float = invasion_teams;
-       return false;
+       M_ARGV(0, float) = invasion_teams;
 }
 
 MUTATOR_HOOKFUNCTION(inv, AllowMobButcher)
 {
-       ret_string = "This command does not work during an invasion!";
+       M_ARGV(0, string) = "This command does not work during an invasion!";
        return true;
 }
 
-void invasion_ScoreRules(float inv_teams)
+void invasion_ScoreRules(int inv_teams)
 {
-       if(inv_teams) { CheckAllowedTeams(world); }
-       ScoreRules_basics(inv_teams, 0, 0, false);
-       if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
-       ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
-       ScoreRules_basics_end();
+       if(inv_teams) { CheckAllowedTeams(NULL); }
+       GameRules_score_enabled(false);
+       GameRules_scoring(inv_teams, 0, 0, {
+           if (inv_teams) {
+            field_team(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
+           }
+           field(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY));
+       });
 }
 
-void invasion_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
+void invasion_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
 {
+       if(autocvar_g_invasion_type == INV_TYPE_HUNT || autocvar_g_invasion_type == INV_TYPE_STAGE)
+               cvar_set("fraglimit", "0");
+
        if(autocvar_g_invasion_teams)
-               invasion_teams = bound(2, autocvar_g_invasion_teams, 4);
+       {
+               invasion_teams = BITS(bound(2, autocvar_g_invasion_teams, 4));
+       }
        else
                invasion_teams = 0;
 
@@ -496,33 +587,17 @@ void invasion_DelayedInit() // Do this check with a delay so we can wait for tea
 
        independent_players = 0;
 
-       round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
-       round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
+       if(autocvar_g_invasion_type == INV_TYPE_ROUND)
+       {
+               round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
+               round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
 
-       inv_roundcnt = 0;
-       inv_maxrounds = 15; // 15?
+               inv_roundcnt = 0;
+               inv_maxrounds = 15; // 15?
+       }
 }
 
 void invasion_Initialize()
 {
-       if(autocvar_g_invasion_zombies_only) {
-               Monster mon = MON_ZOMBIE;
-               mon.mr_precache(mon);
-       } else
-       {
-               float i;
-               entity mon;
-               for(i = MON_FIRST; i <= MON_LAST; ++i)
-               {
-                       mon = get_monsterinfo(i);
-                       if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM))
-                               continue; // flying/swimming monsters not yet supported
-
-                       mon.mr_precache(mon);
-               }
-       }
-
-       InitializeEntity(world, invasion_DelayedInit, INITPRIO_GAMETYPE);
+       InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE);
 }
-
-#endif