]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_keepaway.qc
Merge branch 'master' into martin-t/defaults
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_keepaway.qc
index da43b84deb3bb3f1909493c18057cb2c5e6e9d91..567f24b478a47d1e536f731db06af69b190ace97 100644 (file)
@@ -1,44 +1,8 @@
 #include "gamemode_keepaway.qh"
-#ifndef GAMEMODE_KEEPAWAY_H
-#define GAMEMODE_KEEPAWAY_H
 
-void ka_Initialize();
+#include <common/effects/all.qh>
 
-REGISTER_MUTATOR(ka, false)
-{
-       MUTATOR_ONADD
-       {
-               if (time > 1) // game loads at time 1
-                       error("This is a game type and it cannot be added at runtime.");
-               ka_Initialize();
-       }
-
-       MUTATOR_ONROLLBACK_OR_REMOVE
-       {
-               // we actually cannot roll back ka_Initialize here
-               // BUT: we don't need to! If this gets called, adding always
-               // succeeds.
-       }
-
-       MUTATOR_ONREMOVE
-       {
-               LOG_INFO("This is a game type and it cannot be removed at runtime.");
-               return -1;
-       }
-
-       return false;
-}
-
-
-entity ka_ball;
-
-void(entity this) havocbot_role_ka_carrier;
-void(entity this) havocbot_role_ka_collector;
-
-void ka_DropEvent(entity plyr);
-#endif
-
-#ifdef IMPLEMENTATION
+.entity ballcarried;
 
 int autocvar_g_keepaway_ballcarrier_effects;
 float autocvar_g_keepaway_ballcarrier_damage;
@@ -78,10 +42,9 @@ void ka_EventLog(string mode, entity actor) // use an alias for easy changing an
 }
 
 void ka_TouchEvent(entity this, entity toucher);
-void ka_RespawnBall(entity this);
 void ka_RespawnBall(entity this) // runs whenever the ball needs to be relocated
 {
-       if(gameover) { return; }
+       if(game_stopped) return;
        vector oldballorigin = this.origin;
 
        if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
@@ -99,6 +62,7 @@ void ka_RespawnBall(entity this) // runs whenever the ball needs to be relocated
        settouch(this, ka_TouchEvent);
        setthink(this, ka_RespawnBall);
        this.nextthink = time + autocvar_g_keepawayball_respawntime;
+       navigation_dynamicgoal_set(this);
 
        Send_Effect(EFFECT_ELECTRO_COMBO, oldballorigin, '0 0 0', 1);
        Send_Effect(EFFECT_ELECTRO_COMBO, this.origin, '0 0 0', 1);
@@ -114,17 +78,17 @@ void ka_TimeScoring(entity this)
        if(this.owner.ballcarried)
        { // add points for holding the ball after a certain amount of time
                if(autocvar_g_keepaway_score_timepoints)
-                       PlayerScore_Add(this.owner, SP_SCORE, autocvar_g_keepaway_score_timepoints);
+                       GameRules_scoring_add(this.owner, SCORE, autocvar_g_keepaway_score_timepoints);
 
-               PlayerScore_Add(this.owner, SP_KEEPAWAY_BCTIME, (autocvar_g_keepaway_score_timeinterval / 1)); // interval is divided by 1 so that time always shows "seconds"
+               GameRules_scoring_add(this.owner, KEEPAWAY_BCTIME, (autocvar_g_keepaway_score_timeinterval / 1)); // interval is divided by 1 so that time always shows "seconds"
                this.nextthink = time + autocvar_g_keepaway_score_timeinterval;
        }
 }
 
 void ka_TouchEvent(entity this, entity toucher) // runs any time that the ball comes in contact with something
 {
-       if(gameover) { return; }
-       if(!this) { return; }
+       if(game_stopped) return;
+       if(!this) return;
        if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
        { // The ball fell off the map, respawn it since players can't get to it
                ka_RespawnBall(this);
@@ -143,6 +107,7 @@ void ka_TouchEvent(entity this, entity toucher) // runs any time that the ball c
        // attach the ball to the player
        this.owner = toucher;
        toucher.ballcarried = this;
+       GameRules_scoring_vip(toucher, true);
        setattachment(this, toucher, "");
        setorigin(this, '0 0 0');
 
@@ -154,6 +119,7 @@ void ka_TouchEvent(entity this, entity toucher) // runs any time that the ball c
        setthink(this, ka_TimeScoring);
        this.nextthink = time + autocvar_g_keepaway_score_timeinterval;
        this.takedamage = DAMAGE_NO;
+       navigation_dynamicgoal_unset(this);
 
        // apply effects to player
        toucher.glow_color = autocvar_g_keepawayball_trail_color;
@@ -168,7 +134,7 @@ void ka_TouchEvent(entity this, entity toucher) // runs any time that the ball c
        sound(this.owner, CH_TRIGGER, SND_KA_PICKEDUP, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
 
        // scoring
-       PlayerScore_Add(toucher, SP_KEEPAWAY_PICKUPS, 1);
+       GameRules_scoring_add(toucher, KEEPAWAY_PICKUPS, 1);
 
        // waypoints
        WaypointSprite_AttachCarrier(WP_KaBallCarrier, toucher, RADARICON_FLAGCARRIER);
@@ -196,8 +162,10 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
        ball.effects &= ~EF_NODRAW;
        setorigin(ball, plyr.origin + '0 0 10');
        ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
-       ball.owner.ballcarried = world; // I hope nothing checks to see if the world has the ball in the rest of my code :P
-       ball.owner = NULL;
+       entity e = ball.owner; ball.owner = NULL;
+       e.ballcarried = NULL;
+       GameRules_scoring_vip(e, false);
+       navigation_dynamicgoal_set(ball);
 
        // reset the player effects
        plyr.glow_trail = false;
@@ -210,7 +178,7 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los
        sound(NULL, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
 
        // scoring
-       // PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless.
+       // GameRules_scoring_add(plyr, KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless.
 
        // waypoints
        WaypointSprite_Spawn(WP_KaBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER);
@@ -264,21 +232,21 @@ void havocbot_role_ka_carrier(entity this)
        if (IS_DEAD(this))
                return;
 
-       if (time > this.bot_strategytime)
+       if (navigation_goalrating_timeout(this))
        {
-               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
                navigation_goalrating_start(this);
                havocbot_goalrating_items(this, 10000, this.origin, 10000);
                havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
-               //havocbot_goalrating_waypoints(1, this.origin, 1000);
+               havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
                navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
        }
 
        if (!this.ballcarried)
        {
                this.havocbot_role = havocbot_role_ka_collector;
-               this.bot_strategytime = 0;
+               navigation_goalrating_timeout_expire(this, 2);
        }
 }
 
@@ -287,21 +255,21 @@ void havocbot_role_ka_collector(entity this)
        if (IS_DEAD(this))
                return;
 
-       if (time > this.bot_strategytime)
+       if (navigation_goalrating_timeout(this))
        {
-               this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
                navigation_goalrating_start(this);
                havocbot_goalrating_items(this, 10000, this.origin, 10000);
                havocbot_goalrating_enemyplayers(this, 1000, this.origin, 10000);
                havocbot_goalrating_ball(this, 20000, this.origin);
                navigation_goalrating_end(this);
+
+               navigation_goalrating_timeout_set(this);
        }
 
        if (this.ballcarried)
        {
                this.havocbot_role = havocbot_role_ka_carrier;
-               this.bot_strategytime = 0;
+               navigation_goalrating_timeout_expire(this, 2);
        }
 }
 
@@ -318,16 +286,16 @@ MUTATOR_HOOKFUNCTION(ka, PlayerDies)
        if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker)))
        {
                if(frag_target.ballcarried) { // add to amount of times killing carrier
-                       PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
+                       GameRules_scoring_add(frag_attacker, KEEPAWAY_CARRIERKILLS, 1);
                        if(autocvar_g_keepaway_score_bckill) // add bckills to the score
-                               PlayerScore_Add(frag_attacker, SP_SCORE, autocvar_g_keepaway_score_bckill);
+                               GameRules_scoring_add(frag_attacker, SCORE, autocvar_g_keepaway_score_bckill);
                }
                else if(!frag_attacker.ballcarried)
                        if(autocvar_g_keepaway_noncarrier_warn)
                                Send_Notification(NOTIF_ONE_ONLY, frag_attacker, MSG_CENTER, CENTER_KEEPAWAY_WARN);
 
                if(frag_attacker.ballcarried) // add to amount of kills while ballcarrier
-                       PlayerScore_Add(frag_attacker, SP_SCORE, autocvar_g_keepaway_score_killac);
+                       GameRules_scoring_add(frag_attacker, SCORE, autocvar_g_keepaway_score_killac);
        }
 
        if(frag_target.ballcarried) { ka_DropEvent(frag_target); } // a player with the ball has died, drop it
@@ -363,7 +331,7 @@ MUTATOR_HOOKFUNCTION(ka, PlayerUseKey)
        }
 }
 
-MUTATOR_HOOKFUNCTION(ka, PlayerDamage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
+MUTATOR_HOOKFUNCTION(ka, Damage_Calculate) // for changing damage and force values that are applied to players in g_damage.qc
 {
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
@@ -428,18 +396,14 @@ MUTATOR_HOOKFUNCTION(ka, PlayerPowerups)
                player.effects |= autocvar_g_keepaway_ballcarrier_effects;
 }
 
-.float stat_sv_airspeedlimit_nonqw;
-.float stat_sv_maxspeed;
 
-MUTATOR_HOOKFUNCTION(ka, PlayerPhysics)
+MUTATOR_HOOKFUNCTION(ka, PlayerPhysics_UpdateStats)
 {
        entity player = M_ARGV(0, entity);
+       // these automatically reset, no need to worry
 
        if(player.ballcarried)
-       {
-               player.stat_sv_airspeedlimit_nonqw *= autocvar_g_keepaway_ballcarrier_highspeed;
-               player.stat_sv_maxspeed *= autocvar_g_keepaway_ballcarrier_highspeed;
-       }
+               STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_keepaway_ballcarrier_highspeed;
 }
 
 MUTATOR_HOOKFUNCTION(ka, BotShouldAttack)
@@ -471,17 +435,18 @@ MUTATOR_HOOKFUNCTION(ka, DropSpecialItems)
                ka_DropEvent(frag_target);
 }
 
+.bool pushable;
 
 // ==============
 // Initialization
 // ==============
 
+MODEL(KA_BALL, "models/orbs/orbblue.md3");
+
 void ka_SpawnBall() // loads various values for the ball, runs only once at start of match
 {
        entity e = new(keepawayball);
-       e.model = "models/orbs/orbblue.md3";
-       precache_model(e.model);
-       _setmodel(e, e.model);
+       setmodel(e, MDL_KA_BALL);
        setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off
        e.damageforcescale = autocvar_g_keepawayball_damageforcescale;
        e.takedamage = DAMAGE_YES;
@@ -490,28 +455,18 @@ void ka_SpawnBall() // loads various values for the ball, runs only once at star
        e.glow_color = autocvar_g_keepawayball_trail_color;
        e.glow_trail = true;
        e.flags = FL_ITEM;
+       IL_PUSH(g_items, e);
        e.pushable = true;
        e.reset = ka_Reset;
        settouch(e, ka_TouchEvent);
        e.owner = NULL;
        ka_ball = e;
+       navigation_dynamicgoal_init(ka_ball, false);
 
        InitializeEntity(e, ka_RespawnBall, INITPRIO_SETLOCATION); // is this the right priority? Neh, I have no idea.. Well-- it works! So.
 }
 
-void ka_ScoreRules()
-{
-       ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, 0, true); // SFL_SORT_PRIO_PRIMARY
-       ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_PICKUPS,             "pickups",              0);
-       ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_CARRIERKILLS,   "bckills",           0);
-       ScoreInfo_SetLabel_PlayerScore(SP_KEEPAWAY_BCTIME,                  "bctime",           SFL_SORT_PRIO_SECONDARY);
-       ScoreRules_basics_end();
-}
-
 void ka_Initialize() // run at the start of a match, initiates game mode
 {
-       ka_ScoreRules();
        ka_SpawnBall();
 }
-
-#endif