]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_buffs.qc
Merge branch 'master' into Mario/physics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_buffs.qc
index 200c307ac78a81d4d2fa16f8278c9644fece8335..4da3e1a14c6575cae35e50b02918f6304a062755 100644 (file)
@@ -1,10 +1,16 @@
 float buffs_BuffModel_Customize()
 {
-       float same_team = (SAME_TEAM(other, self.owner) || (IS_SPEC(other) && SAME_TEAM(other.enemy, self.owner)));
-       if(self.owner.alpha <= 0.5 && !same_team && self.owner.alpha != 0)
+       entity player, myowner;
+       float same_team;
+
+       player = WaypointSprite_getviewentity(other);
+       myowner = self.owner;
+       same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
+
+       if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
                return FALSE;
-               
-       if(other == self.owner || (IS_SPEC(other) && other.enemy == self.owner))
+
+       if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
        {
                // somewhat hide the model, but keep the glow
                self.effects = 0;
@@ -40,7 +46,7 @@ float buff_Waypoint_visible_for_player(entity plr)
 
 void buff_Waypoint_Spawn(entity e)
 {
-    WaypointSprite_Spawn(Buff_PrettyName(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
+    WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
     WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
     e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
 }
@@ -66,10 +72,14 @@ void buff_Respawn(entity ent)
        if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
        {
                entity spot = SelectSpawnPoint(TRUE);
-               setorigin(self, (spot.origin + '0 0 200') + (randomvec() * 300));
-               self.angles = spot.angles;
+               setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
+               ent.angles = spot.angles;
        }
        
+       tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
+       
+       setorigin(ent, trace_endpos); // attempt to unstick
+       
        ent.movetype = MOVETYPE_TOSS;
        
        makevectors(ent.angles);
@@ -97,7 +107,7 @@ void buff_Touch()
        }
 
        if((self.team && DIFF_TEAM(other, self))
-       || (other.freezetag_frozen)
+       || (other.frozen)
        || (other.vehicle)
        || (!IS_PLAYER(other))
        || (!self.buff_active)
@@ -190,7 +200,7 @@ void buff_Think()
     }
 
        if(!self.buff_active && !self.buff_activetime)
-       if(!self.owner || self.owner.freezetag_frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
+       if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
        {
                buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
                self.owner = world;
@@ -409,7 +419,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
        if(frag_target.deadflag == DEAD_NO)
        if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
        if(frag_attacker != frag_target)
-       if(!frag_target.freezetag_frozen)
+       if(!frag_target.frozen)
        if(frag_target.takedamage)
        if(DIFF_TEAM(frag_attacker, frag_target))
                frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
@@ -508,6 +518,19 @@ MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
        return FALSE;
 }
 
+MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
+{
+       entity e = WaypointSprite_getviewentity(other);
+
+       // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
+       // but only apply this to real players, not to spectators
+       if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other))
+       if(DIFF_TEAM(self.owner, e))
+               return TRUE;
+
+       return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
 {
        if(autocvar_g_buffs_replace_powerups)
@@ -546,7 +569,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                self.buff_disability_effect_time = time + 0.5;
        }
        
-       if(self.freezetag_frozen)
+       if(self.frozen)
        {
                if(self.buffs)
                {
@@ -554,11 +577,6 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                        self.buffs = 0;
                }
        }
-
-       if(!(self.oldbuffs & BUFF_JUMP) && !(self.buffs & BUFF_JUMP))
-               self.stat_jumpheight = autocvar_sv_jumpvelocity; // reset so we don't break anything
-       else if((self.buffs & BUFF_JUMP) && self.stat_jumpheight != autocvar_g_buffs_jump_height)
-               self.stat_jumpheight = autocvar_g_buffs_jump_height;
                
        if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE))
        if(self.alpha != autocvar_g_buffs_invisible_alpha)
@@ -584,21 +602,16 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                        if(!self.ammo_fuel) { self.ammo_fuel = 20; }
                }
                
-               if(self.oldbuffs & BUFF_JUMP)
-                       self.stat_jumpheight = autocvar_sv_jumpvelocity;
-               else if(self.buffs & BUFF_JUMP)
-                       self.stat_jumpheight = autocvar_g_buffs_jump_height;
-               
                if(self.oldbuffs & BUFF_INVISIBLE)
                {
-                       if(time < self.strength_finished && g_minstagib)
-                               self.alpha = autocvar_g_minstagib_invis_alpha;
+                       if(time < self.strength_finished && g_instagib)
+                               self.alpha = autocvar_g_instagib_invis_alpha;
                        else
                                self.alpha = self.buff_invisible_prev_alpha;
                }
                else if(self.buffs & BUFF_INVISIBLE)
                {
-                       if(time < self.strength_finished && g_minstagib)
+                       if(time < self.strength_finished && g_instagib)
                                self.buff_invisible_prev_alpha = default_player_alpha;
                        else
                                self.buff_invisible_prev_alpha = self.alpha;
@@ -735,7 +748,6 @@ void buffs_Initialize()
        precache_sound("keepaway/respawn.wav");
 
        addstat(STAT_BUFFS, AS_INT, buffs);
-       addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
        
        InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
 }
@@ -743,7 +755,7 @@ void buffs_Initialize()
 MUTATOR_DEFINITION(mutator_buffs)
 {
        MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
-       MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_LAST);
+       MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
@@ -757,6 +769,7 @@ MUTATOR_DEFINITION(mutator_buffs)
        MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY);
+       MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
        MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
        MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);